Player Matchup

Yemoja
Yemoja
God-at-Not-Good
Yemoja
Level 25
God Stats
2W - 6L
1,172 SR
Queue Stats
22W - 38L
1,206 Elo+
Party 1
Izanami
Izanami
XxWhiteWolf15xX
Izanami
Level 39
God Stats
6W - 4L
1,443 SR
Queue Stats
36W - 45L
1,253 Elo+
Party 1
Cu Chulainn
Cu Chulainn
spiderki
Cu Chulainn
Level 84
God Stats
10W - 16L
1,324 SR
Queue Stats
50W - 72L
1,216 Elo+
Solo
Team Averages
Level 49
1,313 SR
1,225 Elo+

VS

Team Averages
Level 67
1,344 SR
1,276 Elo+
Cthulhu
Cthulhu
Kingbiggs100
Cthulhu
Level 45
God Stats
3W - 7L
1,125 SR
Queue Stats
55W - 103L
1,229 Elo+
Solo
Vulcan
Vulcan
babyboy jesse
Vulcan
Level 95
God Stats
1W - 1L
1,605 SR
Queue Stats
40W - 49L
1,300 Elo+
Solo
Merlin
Merlin
unique-hideaway2
Merlin
Level 62
God Stats
9W - 19L
1,302 SR
Queue Stats
222W - 306L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 18
8,815
979
4,305
9,537
6,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
17 / 1 / 8
10,132
1,126
15,069
8,598
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
spiderki
Cu Chulainn
12
6 / 4 / 14
8,287
921
6,780
9,146
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kingbiggs100
Cthulhu
8
2 / 6 / 3
6,430
714
2,455
8,737
6,103
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 11 / 3
5,881
653
5,646
9,578
1,389
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 11 / 3
7,377
820
7,980
11,867
2,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
28
Kills
6
7
Deaths
28
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
L
Cthulhu
Kingbiggs100
Cthulhu
2
6
3
0.58
W
17
1
8
21
L
0
11
3
0.14
W
Cu Chulainn
spiderki
Cu Chulainn
6
4
14
3.25
L
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,154
Damage
16,081
27,281
Taken
30,182
13,293
Mitigated
9,643
9,566
Healing
1,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,305
1,750
2,720
3,177
9,537
6,295
516
6,558
2,979
12,912
0
L
Cthulhu
Kingbiggs100
Cthulhu
2,455
170
32
425
8,737
6,103
0
1,550
7,187
7,699
0
W
15,069
10,921
0
2,449
8,598
3,219
1,869
4,455
4,143
0
51,821
L
5,646
1,976
0
300
9,578
1,389
0
1,120
8,458
13,634
0
W
Cu Chulainn
spiderki
Cu Chulainn
6,780
1,304
470
750
9,146
3,779
444
5,222
3,924
0
16,327
L
7,980
521
81
396
11,867
2,151
0
2,295
9,572
19,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,234
Gold Earned
19,688
133
Minions Killed
58
6
Camps Cleared
1
486,463
Distance Traveled
330,739
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,815
979
14
2
0
155,191
2
L
Cthulhu
6,430
714
15
2
0
101,042
0
W
Izanami
10,132
1,126
94
10
3
162,172
2
L
Vulcan
5,881
653
15
2
1
120,806
0
W
Cu Chulainn
8,287
921
25
3
3
169,100
1
L
Merlin
7,377
820
28
3
0
108,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role