Player Matchup

Atlas
Atlas
Bake Busby
Atlas
Level 102
God Stats
2W - 7L
1,248 SR
Queue Stats
500W - 501L
1,454 Elo+
Party 1
Hercules
Hercules
ChickenPotPiee
Hercules
Level 68
God Stats
19W - 9L
1,675 SR
Queue Stats
295W - 321L
1,441 Elo+
Party 1
Olorun
Olorun
ehhh WHAT
Olorun
Level 60
God Stats
24W - 13L
1,585 SR
Queue Stats
164W - 142L
1,510 Elo+
Party 1
Team Averages
Level 77
1,503 SR
1,468 Elo+

VS

Team Averages
Level 86
1,569 SR
1,430 Elo+
Hou Yi
Hou Yi
Byrdboydude12
Hou Yi
Level 41
God Stats
73W - 91L
1,481 SR
Queue Stats
116W - 138L
1,417 Elo+
Solo
Horus
Horus
HYP3R--VIP3R_717
Horus
Level 70
God Stats
53W - 51L
1,569 SR
Queue Stats
404W - 416L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
me pot o Gold
Zhong Kui
Level 148
God Stats
11W - 6L
1,656 SR
Queue Stats
251W - 282L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
3 / 7 / 8
12,383
619
17,527
23,204
17,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
16
2 / 4 / 8
11,793
590
10,893
26,759
30,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
ehhh WHAT
Olorun
17
6 / 1 / 4
12,630
632
15,882
13,642
6,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 5
13,944
697
22,229
18,170
7,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 5 / 6
11,736
587
13,122
24,301
24,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
me pot o Gold
Zhong Kui
17
4 / 2 / 6
13,083
654
18,566
15,730
13,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
11
Kills
12
12
Deaths
11
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
3
7
8
1
W
6
4
5
2.13
L
Hercules
2
4
8
1.5
W
2
5
6
1
L
Olorun
ehhh WHAT
Olorun
6
1
4
8
W
Zhong Kui
me pot o Gold
Zhong Kui
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,302
Damage
53,917
63,605
Taken
58,201
55,153
Mitigated
45,859
20,167
Healing
21,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
17,527
3,432
1,338
3,609
23,204
17,615
0
7,324
15,880
46,622
0
W
22,229
9,677
0
4,205
18,170
7,881
1,437
10,393
7,777
0
70,686
L
Hercules
10,893
1,525
0
5,249
26,759
30,950
324
7,199
19,560
9,833
20,305
W
13,122
5,516
3,003
6,882
24,301
24,494
0
15,466
8,835
0
23,693
L
Olorun
ehhh WHAT
Olorun
15,882
6,689
2,864
7,107
13,642
6,588
931
3,930
9,712
60,726
4,967
W
Zhong Kui
me pot o Gold
Zhong Kui
18,566
2,792
0
7,867
15,730
13,484
1,382
9,406
6,324
60,153
6,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,806
Gold Earned
38,763
196
Minions Killed
217
9
Camps Cleared
8
1,042,247
Distance Traveled
1,069,336
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
12,383
619
42
2
5
341,984
5
W
Hou Yi
13,944
697
88
4
0
366,517
2
L
Hercules
11,793
590
42
2
0
364,976
4
W
Horus
11,736
587
23
1
1
358,414
5
L
Olorun
12,630
632
112
6
4
335,287
3
W
Zhong Kui
13,083
654
106
5
7
344,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role