Player Matchup

Fenrir
Fenrir
RarelyDelicious
Fenrir
Level 113
God Stats
8W - 2L
1,693 SR
Queue Stats
124W - 87L
1,646 Elo+
Party 1
Baron Samedi
Baron Samedi
Tatskun
Baron Samedi
Level 158
God Stats
5W - 0L
1,652 SR
Queue Stats
96W - 109L
1,618 Elo+
Solo
Bastet
Bastet
TheAnswer01
Bastet
Level 127
God Stats
42W - 8L
1,500 SR
Queue Stats
476W - 254L
1,815 Elo+
Party 1
Team Averages
Level 133
1,615 SR
1,693 Elo+

VS

Team Averages
Level 125
1,563 SR
1,644 Elo+
Sol
Sol
CRISTIANINI1453
Sol
Level 128
God Stats
13W - 9L
1,689 SR
Queue Stats
531W - 509L
1,632 Elo+
Solo
Atlas
Atlas
Serphy
Atlas
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 143L
1,635 Elo+
Party 2
Izanami
Izanami
Wylisc
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 63L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 6
6,535
934
3,519
6,770
3,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Tatskun
Baron Samedi
10
2 / 2 / 9
6,277
897
5,238
4,593
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
11
6 / 1 / 6
7,084
1,012
6,718
8,240
3,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,483
783
3,464
5,157
1,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Serphy
Atlas
8
2 / 4 / 2
5,477
782
5,291
6,783
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
Wylisc
Izanami
8
1 / 4 / 2
5,197
742
3,143
6,117
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
4
1
6
7
L
Atlas
Serphy
Atlas
2
4
2
0.75
W
Baron Samedi
Tatskun
Baron Samedi
2
2
9
3.25
W
Bastet
6
1
6
9
L
Izanami
Wylisc
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,475
Damage
11,898
19,603
Taken
18,057
9,254
Mitigated
6,471
7,847
Healing
2,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,464
1,377
0
1,123
5,157
1,621
0
1,478
3,460
10,650
1,270
W
3,519
975
0
1,884
6,770
3,771
642
2,954
3,652
142
13,583
L
Atlas
Serphy
Atlas
5,291
1,995
0
910
6,783
2,396
0
1,681
4,887
8,972
0
W
Baron Samedi
Tatskun
Baron Samedi
5,238
191
661
1,002
4,593
2,181
818
1,461
3,043
16,712
0
W
Bastet
6,718
1,528
0
4,300
8,240
3,302
1,302
3,867
4,176
0
28,979
L
Izanami
Wylisc
Izanami
3,143
1,557
0
463
6,117
2,454
0
2,163
3,856
0
11,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,896
Gold Earned
16,157
82
Minions Killed
71
4
Camps Cleared
2
462,883
Distance Traveled
328,193
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,483
783
31
4
1
88,522
1
W
Fenrir
6,535
934
22
3
1
164,125
2
L
Atlas
5,477
782
14
2
0
120,903
1
W
Baron Samedi
6,277
897
24
3
1
128,411
3
W
Bastet
7,084
1,012
36
5
2
170,347
2
L
Izanami
5,197
742
26
4
1
118,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role