Player Matchup

Cerberus
Cerberus
AzureIxia9412
Cerberus
Level 33
God Stats
12W - 5L
1,588 SR
Queue Stats
42W - 30L
1,486 Elo+
Party 2
Fenrir
Fenrir
Dinohunter27180
Fenrir
Level 64
God Stats
5W - 3L
1,374 SR
Queue Stats
84W - 103L
1,326 Elo+
Party 2
Mercury
Mercury
S1N1573R117
Mercury
Level 64
God Stats
2W - 0L
1,570 SR
Queue Stats
210W - 194L
1,490 Elo+
Party 2
Team Averages
Level 54
1,511 SR
1,434 Elo+

VS

Team Averages
Level 90
1,407 SR
1,500 Elo+
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Brenchito
Atlas
Level 17
God Stats
0W - 1L
1,304 SR
Queue Stats
22W - 14L
1,533 Elo+
Party 1
Tiamat
Tiamat
Lollybt12
Tiamat
Level 125
God Stats
9W - 13L
1,416 SR
Queue Stats
83W - 95L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AzureIxia9412
Cerberus
16
4 / 0 / 21
12,131
758
14,888
19,662
21,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
16 / 1 / 9
12,783
799
19,977
16,044
12,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
S1N1573R117
Mercury
16
6 / 4 / 14
11,227
702
12,441
11,054
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 7 / 2
9,214
576
6,002
16,157
4,768
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Brenchito
Atlas
13
2 / 9 / 3
10,295
643
16,915
22,102
17,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Lollybt12
Tiamat
13
1 / 10 / 2
9,629
602
6,098
16,591
7,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
26
Kills
4
5
Deaths
26
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
7
2
0.29
W
Cerberus
AzureIxia9412
Cerberus
4
0
21
14.5
L
Atlas
Brenchito
Atlas
2
9
3
0.39
W
16
1
9
20.5
L
Tiamat
Lollybt12
Tiamat
1
10
2
0.2
W
Mercury
S1N1573R117
Mercury
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,306
Damage
29,015
46,760
Taken
54,850
40,549
Mitigated
30,473
12,701
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,002
3,098
103
2,788
16,157
4,768
720
4,146
11,641
0
25,207
W
Cerberus
AzureIxia9412
Cerberus
14,888
1,070
813
7,910
19,662
21,397
337
9,452
10,210
41,994
0
L
Atlas
Brenchito
Atlas
16,915
3,426
385
2,829
22,102
17,739
0
8,177
13,661
36,953
0
W
19,977
3,549
196
3,372
16,044
12,127
830
8,825
7,219
0
32,866
L
Tiamat
Lollybt12
Tiamat
6,098
244
0
1,362
16,591
7,966
0
3,230
12,921
28,879
0
W
Mercury
S1N1573R117
Mercury
12,441
5,414
0
410
11,054
7,025
304
5,484
5,570
0
41,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,141
Gold Earned
29,138
180
Minions Killed
154
8
Camps Cleared
6
951,758
Distance Traveled
771,851
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,214
576
56
4
1
258,851
3
W
Cerberus
12,131
758
85
5
1
320,625
3
L
Atlas
10,295
643
44
3
0
262,471
5
W
Fenrir
12,783
799
41
3
0
314,539
0
L
Tiamat
9,629
602
54
3
5
250,529
2
W
Mercury
11,227
702
54
3
7
316,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role