Player Matchup

King Arthur
King Arthur
AchilisKIC
King Arthur
Level 122
God Stats
1W - 2L
1,190 SR
Queue Stats
143W - 88L
1,648 Elo+
Party 3
Discordia
Discordia
BadussyAssassin
Discordia
Level 94
God Stats
4W - 0L
1,819 SR
Queue Stats
71W - 64L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
BlG_T0nka
Cthulhu
Level 26
God Stats
3W - 2L
1,724 SR
Queue Stats
68W - 67L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
IcyhotKIC
Hun Batz
Level 140
God Stats
1W - 1L
1,324 SR
Queue Stats
161W - 122L
1,586 Elo+
Party 3
Hel
Hel
asianomega
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,501 Elo+
Party 3
Team Averages
Level 82
1,512 SR
1,568 Elo+

VS

Team Averages
Level 64
1,489 SR
1,559 Elo+
Kuzenbo
Kuzenbo
ActualPlathead
Kuzenbo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,607 Elo+
Party 2
Izanami
Izanami
Cieniu88
Izanami
Level 23
God Stats
0W - 2L
1,261 SR
Queue Stats
39W - 54L
1,417 Elo+
Solo
Merlin
Merlin
DonLu
Merlin
Level 160
God Stats
2W - 2L
1,717 SR
Queue Stats
82W - 93L
1,611 Elo+
Party 2
Yemoja
Yemoja
brappleberypie
Yemoja
Level 84
God Stats
0W - 1L
1,647 SR
Queue Stats
231W - 241L
1,637 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
johanedu97
Morgan Le Fay
Level 25
God Stats
0W - 2L
1,320 SR
Queue Stats
9W - 8L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AchilisKIC
King Arthur
16
6 / 3 / 15
9,406
1,045
15,255
13,753
10,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
BadussyAssassin
Discordia
15
3 / 2 / 12
8,743
971
9,006
5,328
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
BlG_T0nka
Cthulhu
16
8 / 3 / 14
9,751
1,083
14,826
10,633
11,284
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
IcyhotKIC
Hun Batz
13
8 / 4 / 7
8,352
928
6,755
7,020
3,183
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 9
7,252
806
2,367
5,993
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 9
7,130
792
5,830
13,862
14,245
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Cieniu88
Izanami
15
4 / 5 / 6
8,533
948
7,765
9,895
3,982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
DonLu
Merlin
16
7 / 4 / 6
9,265
1,029
8,649
7,167
3,041
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 5 / 11
7,869
874
4,536
17,106
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
johanedu97
Morgan Le Fay
11
2 / 3 / 5
7,224
803
5,400
5,165
1,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
52
25
Kills
15
15
Deaths
25
57
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AchilisKIC
King Arthur
6
3
15
4.5
L
1
8
9
0.69
W
Discordia
BadussyAssassin
Discordia
3
2
12
4.5
W
Cthulhu
BlG_T0nka
Cthulhu
8
3
14
5
L
Izanami
Cieniu88
Izanami
4
5
6
1.4
L
Merlin
DonLu
Merlin
7
4
6
2.5
W
Hun Batz
IcyhotKIC
Hun Batz
8
4
7
2.88
W
0
3
9
1.5
L
1
5
11
1.3
L
Morgan Le Fay
johanedu97
Morgan Le Fay
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,209
Damage
32,180
42,727
Taken
53,195
29,829
Mitigated
35,211
13,968
Healing
14,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AchilisKIC
King Arthur
15,255
2,201
0
3,770
13,753
10,360
185
6,471
7,282
0
23,002
L
5,830
1,656
509
379
13,862
14,245
9
6,386
7,240
7,047
0
W
Discordia
BadussyAssassin
Discordia
9,006
654
424
906
5,328
2,382
651
3,880
1,448
20,662
0
W
Cthulhu
BlG_T0nka
Cthulhu
14,826
656
1,291
2,223
10,633
11,284
265
4,867
5,766
30,469
0
L
Izanami
Cieniu88
Izanami
7,765
3,866
740
1,999
9,895
3,982
1,607
4,270
5,399
0
19,949
L
Merlin
DonLu
Merlin
8,649
894
250
539
7,167
3,041
624
3,449
3,578
15,269
0
W
Hun Batz
IcyhotKIC
Hun Batz
6,755
1,979
0
0
7,020
3,183
880
4,568
2,452
0
11,631
W
2,367
378
3,504
1,850
5,993
2,620
1,132
4,629
1,364
7,011
0
L
4,536
893
3,406
5,324
17,106
12,010
243
8,142
8,670
8,527
0
L
Morgan Le Fay
johanedu97
Morgan Le Fay
5,400
489
601
660
5,165
1,933
0
2,952
2,109
17,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,504
Gold Earned
40,021
113
Minions Killed
79
0
Camps Cleared
0
849,689
Distance Traveled
739,092
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,406
1,045
13
1
0
184,343
0
L
Kuzenbo
7,130
792
2
0
0
167,331
2
W
Discordia
8,743
971
45
5
0
183,919
2
W
Cthulhu
9,751
1,083
29
3
0
158,280
0
L
Izanami
8,533
948
32
4
0
159,422
2
L
Merlin
9,265
1,029
18
2
0
143,516
1
W
Hun Batz
8,352
928
15
2
0
158,870
0
W
Hel
7,252
806
11
1
0
164,277
0
L
Yemoja
7,869
874
10
1
0
154,370
0
L
Morgan Le Fay
7,224
803
17
2
0
114,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role