Player Matchup

Ullr
Ullr
 
Ullr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AbyssWalkerR
Bacchus
Level 120
God Stats
1W - 2L
1,722 SR
Queue Stats
87W - 81L
1,464 Elo+
Solo
Hun Batz
Hun Batz
Núgget
Hun Batz
Level 109
God Stats
10W - 10L
1,532 SR
Queue Stats
434W - 422L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
RobertRRR
Sun Wukong
Level 103
God Stats
46W - 67L
1,452 SR
Queue Stats
259W - 274L
1,481 Elo+
Solo
Merlin
Merlin
Řoci
Merlin
Level 124
God Stats
10W - 13L
1,505 SR
Queue Stats
593W - 570L
1,546 Elo+
Party 2
Team Averages
Level 114
1,542 SR
1,511 Elo+

VS

Team Averages
Level 93
1,584 SR
1,469 Elo+
Izanami
Izanami
 
Izanami
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
Level 127
God Stats
106W - 84L
1,593 SR
Queue Stats
151W - 156L
1,500 Elo+
Solo
Ymir
Ymir
KankoshiSama
Ymir
Level 67
God Stats
13W - 19L
1,370 SR
Queue Stats
43W - 60L
1,352 Elo+
Party 1
Bastet
Bastet
Monsterjager
Bastet
Level 109
God Stats
29W - 13L
1,698 SR
Queue Stats
320W - 319L
1,489 Elo+
Solo
Anubis
Anubis
epiceris
Anubis
Level 106
God Stats
6W - 5L
1,757 SR
Queue Stats
71W - 69L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
1 / 2 / 5
9,197
511
5,810
9,764
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
AbyssWalkerR
Bacchus
12
2 / 8 / 5
8,082
449
5,152
23,357
24,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Núgget
Hun Batz
16
4 / 8 / 4
9,698
539
9,929
15,606
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
RobertRRR
Sun Wukong
14
1 / 6 / 1
8,958
498
9,160
20,423
19,053
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Řoci
Merlin
16
2 / 4 / 2
9,548
530
9,785
10,205
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 2 / 4
10,521
585
12,039
8,033
3,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Muzen Cab
DailyDelay
Ah Muzen Cab
18
4 / 2 / 5
11,367
632
11,834
14,086
6,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 8
9,454
525
5,354
13,341
8,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
19
11 / 4 / 8
12,432
691
16,448
15,378
5,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
epiceris
Anubis
17
6 / 1 / 5
10,667
593
13,082
9,423
4,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
10
Kills
28
28
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
5
1.75
W
Izanami
 
Izanami
6
2
4
4
L
Bacchus
AbyssWalkerR
Bacchus
2
8
5
0.56
W
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
4
2
5
3.25
W
1
1
8
5
W
Bastet
11
4
8
3.75
L
Hun Batz
Núgget
Hun Batz
4
8
4
0.75
L
Sun Wukong
RobertRRR
Sun Wukong
1
6
1
0.25
W
Anubis
epiceris
Anubis
6
1
5
8.5
L
Merlin
Řoci
Merlin
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,836
Damage
58,757
79,355
Taken
60,261
54,394
Mitigated
27,350
17,446
Healing
26,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,810
2,301
0
1,872
9,764
2,672
674
1,888
7,876
0
64,143
W
Izanami
 
Izanami
12,039
7,774
0
3,140
8,033
3,025
1,867
1,680
6,281
0
85,291
L
Bacchus
AbyssWalkerR
Bacchus
5,152
762
1,885
4,592
23,357
24,471
0
8,111
15,246
15,389
0
W
Ah Muzen Cab
DailyDelay
Ah Muzen Cab
11,834
5,204
0
7,941
14,086
6,091
5,942
384
12,869
0
87,380
W
5,354
894
2,258
3,898
13,341
8,895
297
5,421
7,713
22,768
0
W
Bastet
16,448
4,067
0
3,909
15,378
5,074
1,131
2,438
12,597
0
77,745
L
Hun Batz
Núgget
Hun Batz
9,929
3,338
0
380
15,606
5,188
0
2,773
12,833
0
67,752
L
Sun Wukong
RobertRRR
Sun Wukong
9,160
1,377
0
7,111
20,423
19,053
0
2,004
18,419
0
58,444
W
Anubis
epiceris
Anubis
13,082
473
0
5,774
9,423
4,265
444
4,216
4,859
68,605
0
L
Merlin
Řoci
Merlin
9,785
657
0
1,606
10,205
3,010
0
3,890
6,315
62,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,483
Gold Earned
54,441
524
Minions Killed
575
0
Camps Cleared
0
1,630,799
Distance Traveled
1,741,319
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,197
511
129
7
0
332,619
5
W
Izanami
10,521
585
149
8
0
346,632
7
L
Bacchus
8,082
449
19
1
0
309,291
2
W
Ah Muzen Cab
11,367
632
145
8
0
344,781
6
W
Ymir
9,454
525
34
2
0
332,837
1
W
Bastet
12,432
691
124
7
0
377,080
2
L
Hun Batz
9,698
539
116
6
0
339,998
6
L
Sun Wukong
8,958
498
132
7
0
325,391
4
W
Anubis
10,667
593
123
7
0
339,989
2
L
Merlin
9,548
530
128
7
0
323,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role