Player Matchup

Ymir
Ymir
ANGEL X DESTINY
Ymir
Level 16
God Stats
7W - 4L
1,526 SR
Queue Stats
14W - 7L
1,678 Elo+
Party 1
Hera
Hera
FuRy x Whale 20
Hera
Level 44
God Stats
2W - 1L
1,334 SR
Queue Stats
53W - 39L
1,524 Elo+
Party 1
Izanami
Izanami
Noluxs
Izanami
Level 142
God Stats
14W - 12L
1,610 SR
Queue Stats
263W - 216L
1,532 Elo+
Party 1
Chaac
Chaac
XcLeonardoXc
Chaac
Level 63
God Stats
3W - 2L
1,764 SR
Queue Stats
93W - 63L
1,531 Elo+
Party 1
Arachne
Arachne
decattack09
Arachne
Level 64
God Stats
6W - 6L
1,612 SR
Queue Stats
195W - 130L
1,551 Elo+
Party 1
Team Averages
Level 66
1,569 SR
1,563 Elo+

VS

Team Averages
Level 55
1,536 SR
1,470 Elo+
Kali
Kali
KidJuer
Kali
Level 17
God Stats
3W - 2L
1,290 SR
Queue Stats
40W - 38L
1,564 Elo+
Party 2
Tiamat
Tiamat
Zimabluue
Tiamat
Level 34
God Stats
11W - 7L
1,517 SR
Queue Stats
120W - 148L
1,377 Elo+
Party 3
Persephone
Persephone
judebrady14
Persephone
Level 35
God Stats
12W - 6L
1,600 SR
Queue Stats
218W - 215L
1,478 Elo+
Solo
Kumbhakarna
Kumbhakarna
solgtn
Kumbhakarna
Level 41
God Stats
3W - 5L
1,501 SR
Queue Stats
148W - 163L
1,392 Elo+
Party 3
Bastet
Bastet
zDxrk_Souls
Bastet
Level 148
God Stats
4W - 1L
1,771 SR
Queue Stats
106W - 97L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,219
401
2,141
12,207
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 9 / 4
8,239
458
9,854
11,553
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Noluxs
Izanami
14
2 / 5 / 2
9,476
526
12,524
12,230
4,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 6 / 1
8,607
478
10,954
14,778
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
decattack09
Arachne
13
4 / 9 / 3
8,985
499
11,533
19,820
11,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
KidJuer
Kali
16
6 / 3 / 12
10,193
566
8,648
18,012
8,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Zimabluue
Tiamat
13
2 / 4 / 8
7,958
442
5,711
11,765
5,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
judebrady14
Persephone
17
7 / 2 / 9
11,011
612
11,834
9,574
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
solgtn
Kumbhakarna
13
2 / 0 / 11
9,007
500
2,697
16,563
13,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
19
17 / 1 / 8
12,102
672
24,111
18,404
8,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
10
Kills
34
34
Deaths
10
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
9
4
0.33
W
Kali
KidJuer
Kali
6
3
12
4
L
Izanami
Noluxs
Izanami
2
5
2
0.6
L
3
6
1
0.58
W
Tiamat
Zimabluue
Tiamat
2
4
8
1.5
L
Arachne
decattack09
Arachne
4
9
3
0.61
W
Persephone
judebrady14
Persephone
7
2
9
5.75
W
Kumbhakarna
solgtn
Kumbhakarna
2
0
11
7.5
W
Bastet
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,006
Damage
53,001
70,588
Taken
74,318
40,527
Mitigated
39,890
12,094
Healing
32,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,141
686
0
643
12,207
10,141
406
3,266
8,784
20,502
0
L
9,854
2,528
0
662
11,553
3,784
324
3,555
7,695
47,278
0
W
Kali
KidJuer
Kali
8,648
3,600
0
9,036
18,012
8,755
608
1,704
16,225
0
71,852
L
Izanami
Noluxs
Izanami
12,524
9,332
0
2,165
12,230
4,024
1,526
5,075
7,087
0
71,543
L
10,954
2,223
0
3,314
14,778
11,528
572
2,133
12,375
3,966
32,606
W
Tiamat
Zimabluue
Tiamat
5,711
431
0
4,144
11,765
5,788
1,248
1,650
10,016
39,924
0
L
Arachne
decattack09
Arachne
11,533
6,444
0
5,310
19,820
11,050
0
5,463
14,159
0
63,642
W
Persephone
judebrady14
Persephone
11,834
1,190
184
3,657
9,574
3,596
888
2,648
6,695
65,159
0
W
Kumbhakarna
solgtn
Kumbhakarna
2,697
551
2,443
5,080
16,563
13,010
691
3,475
12,826
15,768
0
W
Bastet
24,111
8,477
0
8,376
18,404
8,741
378
3,625
14,301
0
78,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,526
Gold Earned
50,271
426
Minions Killed
474
0
Camps Cleared
0
1,491,398
Distance Traveled
1,881,815
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,219
401
35
2
0
286,003
2
L
Hera
8,239
458
97
5
0
289,911
6
W
Kali
10,193
566
130
7
0
415,152
4
L
Izanami
9,476
526
140
8
0
296,425
4
L
Chaac
8,607
478
60
3
0
315,087
3
W
Tiamat
7,958
442
69
4
0
325,541
3
L
Arachne
8,985
499
94
5
0
303,972
3
W
Persephone
11,011
612
107
6
0
373,781
3
W
Kumbhakarna
9,007
500
26
1
0
377,286
10
W
Bastet
12,102
672
142
8
0
390,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role