Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
My eyes are red
Odin
Level 156
God Stats
4W - 4L
1,387 SR
Queue Stats
460W - 538L
1,314 Elo+
Solo
Tiamat
Tiamat
dreamkiller900
Tiamat
Level 44
God Stats
5W - 2L
1,580 SR
Queue Stats
21W - 17L
1,400 Elo+
Solo
Loki
Loki
i69420skrrt
Loki
Level 44
God Stats
23W - 33L
1,364 SR
Queue Stats
150W - 205L
1,246 Elo+
Solo
Neith
Neith
reyes221
Neith
Level 41
God Stats
4W - 4L
1,438 SR
Queue Stats
48W - 81L
1,264 Elo+
Solo
Team Averages
Level 72
1,454 SR
1,345 Elo+

VS

Team Averages
Level 71
1,402 SR
1,373 Elo+
Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Gwayy93
Tiamat
Level 69
God Stats
1W - 4L
1,121 SR
Queue Stats
119W - 98L
1,376 Elo+
Solo
Atlas
Atlas
JEDISMUVE22
Atlas
Level 98
God Stats
7W - 5L
1,496 SR
Queue Stats
384W - 485L
1,391 Elo+
Solo
Nu Wa
Nu Wa
Jay__6219
Nu Wa
Level 55
God Stats
36W - 42L
1,355 SR
Queue Stats
145W - 165L
1,259 Elo+
Solo
Gilgamesh
Gilgamesh
THE KILL812
Gilgamesh
Level 67
God Stats
9W - 10L
1,536 SR
Queue Stats
117W - 181L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 4
7,887
526
5,798
9,062
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 2 / 4
8,215
548
4,428
9,962
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 0 / 2
9,733
649
10,480
8,687
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 6
8,241
549
4,397
9,956
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
reyes221
Neith
11
2 / 5 / 5
6,842
456
3,849
7,320
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 4 / 0
6,837
456
6,397
9,531
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Gwayy93
Tiamat
10
0 / 2 / 1
5,946
396
2,516
7,086
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 5
5,963
398
3,427
11,064
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Jay__6219
Nu Wa
13
3 / 4 / 0
7,771
518
6,180
6,933
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
THE KILL812
Gilgamesh
13
2 / 4 / 2
7,607
507
6,804
11,530
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
9
9
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
4
5
L
Neith
 
Neith
4
4
0
1
L
Tiamat
Gwayy93
Tiamat
0
2
1
0.25
L
0
4
5
0.63
L
Nu Wa
Jay__6219
Nu Wa
3
4
0
0.75
W
2
2
4
2
L
Gilgamesh
THE KILL812
Gilgamesh
2
4
2
0.75
W
9
0
2
10
W
2
1
6
5
W
Neith
reyes221
Neith
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,952
Damage
25,324
44,987
Taken
46,144
23,404
Mitigated
18,360
15,961
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,798
302
42
2,902
9,062
8,822
813
2,205
6,857
30,765
0
L
Neith
 
Neith
6,397
2,383
0
2,534
9,531
3,523
159
4,238
5,223
0
42,429
L
Tiamat
Gwayy93
Tiamat
2,516
147
214
1,964
7,086
3,404
0
2,619
4,256
25,788
0
L
3,427
1,127
416
1,883
11,064
4,888
0
3,701
7,282
15,923
1,963
L
Nu Wa
Jay__6219
Nu Wa
6,180
2,127
0
1,336
6,933
1,962
1,060
725
5,794
44,312
0
W
4,428
574
0
1,319
9,962
5,081
316
3,392
6,512
0
46,538
L
Gilgamesh
THE KILL812
Gilgamesh
6,804
1,916
25
3,159
11,530
4,583
0
4,332
6,781
0
45,996
W
10,480
1,128
0
6,586
8,687
3,784
572
1,824
6,647
58,997
0
W
4,397
1,549
0
3,775
9,956
3,308
1,123
1,645
8,273
0
49,868
W
Neith
reyes221
Neith
3,849
1,364
0
1,337
7,320
2,409
1,408
2,643
4,635
0
23,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,918
Gold Earned
34,124
411
Minions Killed
324
0
Camps Cleared
0
1,375,107
Distance Traveled
1,319,227
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,887
526
46
3
0
256,982
4
L
Neith
6,837
456
72
5
0
247,279
1
L
Tiamat
5,946
396
36
2
0
296,167
0
L
Atlas
5,963
398
22
1
0
263,037
1
L
Nu Wa
7,771
518
100
7
0
262,596
5
W
Odin
8,215
548
95
6
0
285,365
4
L
Gilgamesh
7,607
507
94
6
0
250,148
0
W
Tiamat
9,733
649
125
8
0
299,432
4
W
Loki
8,241
549
95
6
0
278,400
3
W
Neith
6,842
456
50
3
0
254,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role