Player Matchup

Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Celiaa
Artemis
Level 157
God Stats
7W - 4L
1,673 SR
Queue Stats
71W - 94L
1,506 Elo+
Solo
Bacchus
Bacchus
SwoleJS
Bacchus
Level 69
God Stats
2W - 0L
1,744 SR
Queue Stats
61W - 45L
1,597 Elo+
Solo
Kuzenbo
Kuzenbo
TheOfficialJCC
Kuzenbo
Level 159
God Stats
1W - 2L
1,141 SR
Queue Stats
36W - 46L
1,486 Elo+
Solo
Team Averages
Level 132
1,512 SR
1,518 Elo+

VS

Team Averages
Level 128
1,598 SR
1,576 Elo+
Agni
Agni
AFabledGod
Agni
Level 122
God Stats
1W - 3L
1,471 SR
Queue Stats
156W - 135L
1,537 Elo+
Party 1
Ares
Ares
NinjaBerg
Ares
Level 142
God Stats
3W - 1L
1,854 SR
Queue Stats
56W - 43L
1,518 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Raggywaggy
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 12L
1,733 Elo+
Party 1
Sol
Sol
Snip-Shark
Sol
Level 127
God Stats
3W - 4L
1,674 SR
Queue Stats
207W - 207L
1,524 Elo+
Solo
Danzaburou
Danzaburou
TestedChutoy
Danzaburou
Level 126
God Stats
1W - 2L
1,490 SR
Queue Stats
152W - 149L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
12 / 5 / 17
12,179
937
19,540
13,269
5,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
 
Hun Batz
19
12 / 4 / 14
12,002
923
16,761
13,799
5,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Celiaa
Artemis
17
4 / 4 / 16
10,539
811
15,417
12,381
5,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
SwoleJS
Bacchus
16
4 / 4 / 18
10,314
793
8,582
16,900
23,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 4 / 25
11,341
872
13,507
19,543
34,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 8
9,694
746
10,188
12,655
5,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
16
6 / 7 / 6
9,812
755
9,175
20,748
32,937
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Raggywaggy
Ah Muzen Cab
18
7 / 8 / 7
10,564
813
12,902
18,511
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 7 / 6
9,618
740
11,943
12,870
4,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TestedChutoy
Danzaburou
16
2 / 8 / 6
9,084
699
10,788
15,651
8,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
53
37
Kills
20
21
Deaths
37
90
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
5
17
4.1
W
Hun Batz
 
Hun Batz
12
4
14
4.75
L
2
7
8
0.86
W
Artemis
Celiaa
Artemis
4
4
16
3
L
Ares
6
7
6
1.29
L
Ah Muzen Cab
Raggywaggy
Ah Muzen Cab
7
8
7
1.31
L
3
7
6
0.86
W
Bacchus
SwoleJS
Bacchus
4
4
18
3.25
L
Danzaburou
TestedChutoy
Danzaburou
2
8
6
0.63
W
5
4
25
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,807
Damage
54,996
75,892
Taken
80,435
75,012
Mitigated
59,536
26,271
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,540
9,139
1,927
2,475
13,269
5,494
2,470
5,311
7,958
0
36,641
W
Hun Batz
 
Hun Batz
16,761
3,810
2,255
3,455
13,799
5,859
110
4,505
9,294
0
29,665
L
10,188
268
444
2,141
12,655
5,033
54
2,902
9,753
28,015
0
W
Artemis
Celiaa
Artemis
15,417
6,230
1,000
3,769
12,381
5,300
3,626
7,920
4,461
0
34,183
L
Ares
9,175
507
0
1,122
20,748
32,937
0
6,045
14,703
12,030
0
L
Ah Muzen Cab
Raggywaggy
Ah Muzen Cab
12,902
5,938
667
5,111
18,511
8,886
76
5,051
13,460
0
29,507
L
11,943
2,483
1,023
2,176
12,870
4,579
70
3,840
9,030
25,655
0
W
Bacchus
SwoleJS
Bacchus
8,582
643
1,290
4,039
16,900
23,910
448
7,331
9,569
12,846
0
L
Danzaburou
TestedChutoy
Danzaburou
10,788
4,043
303
2,810
15,651
8,101
470
4,251
11,400
0
20,631
W
13,507
3,679
3,197
2,864
19,543
34,449
508
6,239
13,304
24,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,375
Gold Earned
48,772
165
Minions Killed
135
0
Camps Cleared
0
1,236,604
Distance Traveled
1,017,218
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,179
937
34
3
0
235,812
0
W
Hun Batz
12,002
923
40
3
0
259,018
3
L
Agni
9,694
746
36
3
0
212,141
0
W
Artemis
10,539
811
62
5
0
209,659
0
L
Ares
9,812
755
2
0
0
189,397
1
L
Ah Muzen Cab
10,564
813
26
2
0
198,304
1
L
Sol
9,618
740
45
3
0
218,690
1
W
Bacchus
10,314
793
10
1
0
268,958
2
L
Danzaburou
9,084
699
26
2
0
198,686
1
W
Kuzenbo
11,341
872
19
1
0
263,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role