Player Matchup

Atlas
Atlas
LunaOdinson
Atlas
Level 126
God Stats
2W - 2L
1,270 SR
Queue Stats
325W - 356L
1,406 Elo+
Solo
Chiron
Chiron
Medicrek
Chiron
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,590 Elo+
Solo
Nu Wa
Nu Wa
ShakaPhoenix
Nu Wa
Level 154
God Stats
3W - 3L
1,554 SR
Queue Stats
13W - 26L
1,311 Elo+
Solo
Athena
Athena
aweirdlife669
Athena
Level 103
God Stats
37W - 34L
1,500 SR
Queue Stats
89W - 96L
1,500 Elo+
Solo
Kali
Kali
psycho098
Kali
Level 38
God Stats
2W - 2L
1,410 SR
Queue Stats
15W - 25L
1,330 Elo+
Solo
Team Averages
Level 105
1,447 SR
1,427 Elo+

VS

Team Averages
Level 65
1,437 SR
1,388 Elo+
Cu Chulainn
Cu Chulainn
BardockBard
Cu Chulainn
Level 66
God Stats
5W - 6L
1,545 SR
Queue Stats
256W - 286L
1,442 Elo+
Solo
Jing Wei
Jing Wei
Belislecaca
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,315 Elo+
Party 1
Ravana
Ravana
Ghost_Crusher_21
Ravana
Level 95
God Stats
3W - 11L
1,257 SR
Queue Stats
535W - 586L
1,437 Elo+
Party 2
Scylla
Scylla
Princez7
Scylla
Level 45
God Stats
0W - 3L
1,559 SR
Queue Stats
17W - 28L
1,312 Elo+
Party 1
Atlas
Atlas
cruixsoul
Atlas
Level 92
God Stats
8W - 8L
1,325 SR
Queue Stats
536W - 569L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 9
9,528
501
5,317
9,559
12,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Medicrek
Chiron
17
11 / 4 / 1
10,657
561
14,046
16,399
5,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
6 / 1 / 0
9,744
513
9,985
7,006
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 1 / 7
8,536
449
5,920
16,418
10,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
14
4 / 4 / 4
9,595
505
10,508
16,983
7,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BardockBard
Cu Chulainn
15
1 / 4 / 3
9,101
479
7,526
12,750
11,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
Belislecaca
Jing Wei
11
0 / 8 / 5
7,551
397
8,303
14,863
4,296
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 3 / 4
9,737
512
12,856
12,171
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Princez7
Scylla
14
0 / 3 / 3
8,024
422
3,877
8,329
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
cruixsoul
Atlas
13
3 / 3 / 5
9,333
491
7,176
15,876
13,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
21
Kills
11
12
Deaths
21
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BardockBard
Cu Chulainn
1
4
3
0.63
L
Jing Wei
Belislecaca
Jing Wei
0
8
5
0.31
L
7
3
4
3
W
0
2
9
2.25
W
Chiron
Medicrek
Chiron
11
4
1
2.88
L
Scylla
Princez7
Scylla
0
3
3
0.5
W
6
1
0
6
W
0
1
7
3.5
L
Atlas
cruixsoul
Atlas
3
3
5
1.83
W
Kali
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,776
Damage
39,738
66,365
Taken
63,989
38,762
Mitigated
38,138
26,848
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BardockBard
Cu Chulainn
7,526
1,018
0
691
12,750
11,454
46
4,725
8,025
0
50,999
L
Jing Wei
Belislecaca
Jing Wei
8,303
6,926
0
3,459
14,863
4,296
270
3,729
11,134
0
36,600
L
12,856
3,770
0
3,529
12,171
5,911
0
4,294
7,877
0
65,684
W
5,317
1,180
0
514
9,559
12,622
33
146
9,413
44,605
0
W
Chiron
Medicrek
Chiron
14,046
8,210
300
9,735
16,399
5,935
535
4,231
12,077
0
64,461
L
Scylla
Princez7
Scylla
3,877
232
0
1,598
8,329
2,770
0
3,611
4,718
50,909
0
W
9,985
2,648
0
1,429
7,006
2,226
2,591
1,714
5,226
64,820
0
W
5,920
1,618
539
6,558
16,418
10,164
152
3,059
13,183
26,971
0
L
Atlas
cruixsoul
Atlas
7,176
2,545
2,386
2,335
15,876
13,707
0
4,863
11,013
27,998
0
W
Kali
10,508
3,006
0
7,773
16,983
7,815
0
1,527
15,412
0
71,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,060
Gold Earned
43,746
412
Minions Killed
430
0
Camps Cleared
0
1,659,160
Distance Traveled
1,789,867
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,101
479
103
5
0
371,385
1
L
Jing Wei
7,551
397
79
4
0
309,346
1
L
Ravana
9,737
512
109
6
0
414,660
0
W
Atlas
9,528
501
82
4
0
303,923
4
W
Chiron
10,657
561
96
5
0
282,607
5
L
Scylla
8,024
422
115
6
0
332,012
0
W
Nu Wa
9,744
513
117
6
0
341,571
8
W
Athena
8,536
449
33
2
0
364,356
4
L
Atlas
9,333
491
24
1
0
362,464
6
W
Kali
9,595
505
84
4
0
366,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role