Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Cσмρℓєχ
Sol
Level 148
God Stats
2W - 1L
1,769 SR
Queue Stats
25W - 19L
1,641 Elo+
Party 1
Team Averages
Level 156
1,590 SR
1,547 Elo+

VS

Team Averages
Level 141
1,463 SR
1,564 Elo+
Merlin
Merlin
DRG-GhoosT
Merlin
Level 108
God Stats
0W - 2L
1,267 SR
Queue Stats
333W - 362L
1,508 Elo+
Solo
Cliodhna
Cliodhna
MigueXG
Cliodhna
Level 155
God Stats
10W - 8L
1,547 SR
Queue Stats
379W - 247L
1,652 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TarMaironn
Ah Muzen Cab
Level 160
God Stats
0W - 1L
1,575 SR
Queue Stats
16W - 13L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 2 / 8
9,967
767
4,705
15,659
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
 
Medusa
13
3 / 3 / 6
9,398
723
8,645
10,496
4,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 3 / 5
9,578
737
15,404
16,208
7,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DRG-GhoosT
Merlin
13
1 / 5 / 7
8,580
660
11,142
9,875
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
MigueXG
Cliodhna
13
4 / 1 / 4
9,379
721
12,614
13,726
12,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
TarMaironn
Ah Muzen Cab
13
3 / 4 / 5
9,396
723
10,566
11,600
4,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
10
Kills
8
8
Deaths
10
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
8
3
W
Medusa
 
Medusa
3
3
6
2
W
5
3
5
2.5
L
Merlin
DRG-GhoosT
Merlin
1
5
7
0.9
L
Cliodhna
MigueXG
Cliodhna
4
1
4
6
L
Ah Muzen Cab
TarMaironn
Ah Muzen Cab
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,754
Damage
34,322
42,363
Taken
35,201
28,911
Mitigated
20,839
17,600
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,705
735
0
5,373
15,659
17,620
335
4,042
11,617
13,843
0
W
Medusa
 
Medusa
8,645
3,084
0
3,148
10,496
4,115
1,371
2,770
7,726
0
39,839
W
15,404
5,100
0
9,079
16,208
7,176
1,883
4,804
11,404
48,006
5,505
L
Merlin
DRG-GhoosT
Merlin
11,142
914
0
1,492
9,875
3,772
0
6,692
3,183
30,294
0
L
Cliodhna
MigueXG
Cliodhna
12,614
1,766
0
1,499
13,726
12,698
0
6,123
7,603
0
34,397
L
Ah Muzen Cab
TarMaironn
Ah Muzen Cab
10,566
2,806
0
3,567
11,600
4,369
400
6,133
5,467
0
43,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,943
Gold Earned
27,355
201
Minions Killed
149
8
Camps Cleared
4
731,535
Distance Traveled
742,912
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,967
767
23
2
0
259,861
5
W
Medusa
9,398
723
96
7
2
252,930
4
W
Sol
9,578
737
82
6
6
218,744
0
L
Merlin
8,580
660
37
3
1
227,302
5
L
Cliodhna
9,379
721
36
3
0
285,653
3
L
Ah Muzen Cab
9,396
723
76
6
3
229,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role