Player Matchup

Bellona
Bellona
FENRIR28
Bellona
Level 116
God Stats
12W - 4L
1,544 SR
Queue Stats
210W - 179L
1,584 Elo+
Party 2
Tyr
Tyr
Gaius8
Tyr
Level 79
God Stats
12W - 17L
1,476 SR
Queue Stats
181W - 154L
1,568 Elo+
Party 2
Ao Kuang
Ao Kuang
nodithekiller
Ao Kuang
Level 108
God Stats
23W - 23L
1,552 SR
Queue Stats
502W - 510L
1,563 Elo+
Solo
Team Averages
Level 101
1,524 SR
1,572 Elo+

VS

Team Averages
Level 60
1,481 SR
1,383 Elo+
Ah Puch
Ah Puch
ByOVERLORD
Ah Puch
Level 127
God Stats
0W - 1L
1,339 SR
Queue Stats
3W - 8L
1,327 Elo+
Party 1
Bastet
Bastet
Sylvaen7
Bastet
Level 48
God Stats
28W - 24L
1,519 SR
Queue Stats
273W - 269L
1,566 Elo+
Solo
Ymir
Ymir
Vkusnjaha
Ymir
Level 6
God Stats
0W - 2L
1,586 SR
Queue Stats
1W - 3L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FENRIR28
Bellona
17
6 / 1 / 14
11,924
701
16,233
14,345
11,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tyr
Gaius8
Tyr
16
6 / 3 / 14
12,019
707
14,468
13,598
12,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
nodithekiller
Ao Kuang
16
9 / 4 / 11
12,414
730
12,448
13,506
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ByOVERLORD
Ah Puch
13
2 / 10 / 6
10,241
602
11,594
15,837
5,581
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Sylvaen7
Bastet
15
6 / 4 / 1
11,467
675
12,631
14,217
5,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
0 / 7 / 5
10,192
600
3,958
18,934
20,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
21
Kills
8
8
Deaths
21
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
ByOVERLORD
Ah Puch
2
10
6
0.5
W
Bellona
FENRIR28
Bellona
6
1
14
13
W
Tyr
Gaius8
Tyr
6
3
14
4.33
L
Bastet
Sylvaen7
Bastet
6
4
1
1.63
L
Ymir
0
7
5
0.36
W
Ao Kuang
nodithekiller
Ao Kuang
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,149
Damage
28,183
41,449
Taken
48,988
29,140
Mitigated
31,216
11,124
Healing
5,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
ByOVERLORD
Ah Puch
11,594
1,198
0
1,356
15,837
5,581
49
3,695
12,142
38,215
0
W
Bellona
FENRIR28
Bellona
16,233
8,385
0
3,633
14,345
11,822
844
4,163
10,182
0
54,701
W
Tyr
Gaius8
Tyr
14,468
1,621
417
4,800
13,598
12,782
1,842
5,858
7,740
0
38,682
L
Bastet
Sylvaen7
Bastet
12,631
2,937
0
2,936
14,217
5,590
0
3,303
10,914
0
33,152
L
Ymir
3,958
233
145
1,275
18,934
20,045
0
5,652
13,282
15,827
0
W
Ao Kuang
nodithekiller
Ao Kuang
12,448
3,574
0
2,274
13,506
4,536
0
6,243
7,263
40,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,357
Gold Earned
31,900
201
Minions Killed
143
10
Camps Cleared
5
980,949
Distance Traveled
818,113
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,241
602
67
4
1
245,467
4
W
Bellona
11,924
701
100
6
6
346,263
0
W
Tyr
12,019
707
50
3
1
339,468
5
L
Bastet
11,467
675
53
3
3
311,274
6
L
Ymir
10,192
600
23
1
1
261,372
1
W
Ao Kuang
12,414
730
51
3
3
295,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role