Player Matchup

Sol
Sol
Darkim3939
Sol
Level 126
God Stats
4W - 1L
1,632 SR
Queue Stats
272W - 193L
1,724 Elo+
Party 1
Gilgamesh
Gilgamesh
MatthewFranz
Gilgamesh
Level 145
God Stats
21W - 9L
1,683 SR
Queue Stats
261W - 177L
1,722 Elo+
Party 1
Xing Tian
Xing Tian
Quackston
Xing Tian
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 37L
1,772 Elo+
Party 1
Team Averages
Level 130
1,605 SR
1,739 Elo+

VS

Team Averages
Level 91
1,541 SR
1,572 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DaleDW
Olorun
Level 124
God Stats
15W - 13L
1,770 SR
Queue Stats
270W - 309L
1,637 Elo+
Solo
Neith
Neith
ItsMoneek
Neith
Level 41
God Stats
0W - 3L
1,352 SR
Queue Stats
12W - 9L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,202
720
7,517
5,671
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
MatthewFranz
Gilgamesh
11
1 / 0 / 5
6,675
668
4,682
5,515
3,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
Quackston
Xing Tian
10
2 / 1 / 5
7,286
729
4,176
9,468
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 3 / 1
5,829
583
5,393
8,309
6,533
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
DaleDW
Olorun
10
0 / 2 / 1
5,929
593
4,307
5,866
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
ItsMoneek
Neith
9
1 / 2 / 0
6,146
615
6,063
5,223
1,781
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
1
0.17
L
Olorun
DaleDW
Olorun
0
2
1
0.25
W
4
0
3
5.5
L
Neith
ItsMoneek
Neith
1
2
0
0.5
W
Gilgamesh
MatthewFranz
Gilgamesh
1
0
5
3.5
W
Xing Tian
Quackston
Xing Tian
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,375
Damage
15,763
20,654
Taken
19,398
13,102
Mitigated
10,580
5,429
Healing
2,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,393
317
0
130
8,309
6,533
0
4,849
3,460
0
11,938
L
Olorun
DaleDW
Olorun
4,307
1,349
186
1,574
5,866
2,266
0
4,111
1,755
20,395
1,755
W
7,517
2,823
0
2,671
5,671
2,175
2,349
954
4,717
35,204
3,548
L
Neith
ItsMoneek
Neith
6,063
1,826
0
549
5,223
1,781
0
3,169
2,054
0
19,701
W
Gilgamesh
MatthewFranz
Gilgamesh
4,682
707
86
1,132
5,515
3,781
34
1,865
3,650
1,825
11,615
W
Xing Tian
Quackston
Xing Tian
4,176
219
0
1,540
9,468
7,146
92
1,226
8,242
13,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,163
Gold Earned
17,904
119
Minions Killed
100
6
Camps Cleared
3
620,270
Distance Traveled
525,310
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,829
583
21
2
0
176,070
1
L
Olorun
5,929
593
39
4
2
168,643
2
W
Sol
7,202
720
67
7
4
189,570
1
L
Neith
6,146
615
40
4
1
180,597
3
W
Gilgamesh
6,675
668
23
2
1
214,836
3
W
Xing Tian
7,286
729
29
3
1
215,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role