Player Matchup

Atlas
Atlas
MrBankshots
Atlas
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
209W - 194L
1,524 Elo+
Party 3
Anhur
Anhur
MrKillxSwitchx
Anhur
Level 101
God Stats
17W - 9L
1,670 SR
Queue Stats
266W - 248L
1,501 Elo+
Party 3
Janus
Janus
Sr_Heredia
Janus
Level 126
God Stats
3W - 5L
1,463 SR
Queue Stats
686W - 672L
1,495 Elo+
Party 1
Da Ji
Da Ji
Swiftshots2k
Da Ji
Level 109
God Stats
6W - 18L
1,344 SR
Queue Stats
347W - 350L
1,505 Elo+
Party 3
Achilles
Achilles
tarnicaen
Achilles
Level 155
God Stats
6W - 2L
1,791 SR
Queue Stats
718W - 670L
1,513 Elo+
Party 1
Team Averages
Level 119
1,554 SR
1,508 Elo+

VS

Team Averages
Level 122
1,568 SR
1,574 Elo+
Awilix
Awilix
 
Awilix
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AsianSunrise427
Sylvanus
Level 102
God Stats
25W - 23L
1,558 SR
Queue Stats
167W - 157L
1,586 Elo+
Party 2
Jing Wei
Jing Wei
BillyButland
Jing Wei
Level 129
God Stats
2W - 1L
1,652 SR
Queue Stats
77W - 69L
1,625 Elo+
Party 2
Tyr
Tyr
Slow2Roast
Tyr
Level 128
God Stats
4W - 3L
1,632 SR
Queue Stats
292W - 275L
1,594 Elo+
Party 2
Atlas
Atlas
VeryBigOof
Atlas
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 137L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,613
561
2,713
4,916
2,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 4 / 1
5,609
561
4,289
7,253
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
9
0 / 2 / 1
5,043
504
3,111
3,981
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 2
5,340
534
2,963
7,529
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
tarnicaen
Achilles
9
1 / 2 / 0
5,340
534
3,760
9,155
5,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
4 / 1 / 2
5,787
579
5,989
5,664
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
3 / 2 / 1
6,095
610
2,368
5,021
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
BillyButland
Jing Wei
11
5 / 1 / 2
6,420
642
7,066
6,751
1,401
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
5,518
552
3,655
6,489
2,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
9
1 / 0 / 6
5,368
537
2,315
5,952
3,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
13
13
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
2
5
W
Sylvanus
3
2
1
1.75
W
Jing Wei
BillyButland
Jing Wei
5
1
2
6
L
1
1
2
2
L
2
4
1
0.63
W
0
1
1
0.5
L
Janus
0
2
1
0.25
L
1
4
2
0.5
W
Atlas
1
0
6
4
L
Achilles
tarnicaen
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,836
Damage
21,393
32,834
Taken
29,877
12,663
Mitigated
11,151
9,595
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,989
2,819
0
1,058
5,664
1,714
0
1,003
4,557
0
24,507
W
Sylvanus
2,368
390
206
1,874
5,021
1,749
0
1,376
3,539
31,247
8,668
W
Jing Wei
BillyButland
Jing Wei
7,066
4,818
0
2,877
6,751
1,401
0
1,539
5,210
0
40,696
L
2,713
959
80
1,031
4,916
2,697
0
1,042
3,874
10,626
0
L
4,289
2,662
0
2,187
7,253
1,824
0
954
6,299
0
31,273
W
3,655
1,204
0
3,925
6,489
2,856
0
157
6,308
0
29,105
L
Janus
3,111
143
0
250
3,981
919
0
1,631
2,350
26,907
0
L
2,963
755
0
2,599
7,529
2,005
0
715
6,814
0
24,939
W
Atlas
2,315
1,073
252
860
5,952
3,431
0
1,618
4,296
11,592
0
L
Achilles
tarnicaen
Achilles
3,760
1,222
0
3,448
9,155
5,218
0
267
8,888
0
26,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,945
Gold Earned
29,188
247
Minions Killed
297
0
Camps Cleared
0
930,985
Distance Traveled
1,014,828
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,787
579
42
4
0
240,316
3
W
Sylvanus
6,095
610
81
8
0
166,425
4
W
Jing Wei
6,420
642
86
9
0
207,160
2
L
Atlas
5,613
561
29
3
0
174,679
2
L
Anhur
5,609
561
56
6
0
168,473
3
W
Tyr
5,518
552
66
7
0
210,378
6
L
Janus
5,043
504
57
6
0
174,016
3
L
Da Ji
5,340
534
54
5
0
216,412
2
W
Atlas
5,368
537
22
2
0
190,549
4
L
Achilles
5,340
534
51
5
0
197,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role