Player Matchup

Danzaburou
Danzaburou
CollinUser
Danzaburou
Level 61
God Stats
3W - 7L
1,429 SR
Queue Stats
223W - 331L
1,397 Elo+
Party 1
King Arthur
King Arthur
SimonSuperwolf
King Arthur
Level 55
God Stats
6W - 8L
1,381 SR
Queue Stats
202W - 293L
1,392 Elo+
Party 1
Raijin
Raijin
gabriel9001
Raijin
Level 64
God Stats
32W - 40L
1,500 SR
Queue Stats
193W - 240L
1,474 Elo+
Solo
Team Averages
Level 60
1,437 SR
1,421 Elo+

VS

Team Averages
Level 113
1,621 SR
1,582 Elo+
Tyr
Tyr
AliBaba998Twtich
Tyr
Level 108
God Stats
6W - 2L
1,571 SR
Queue Stats
81W - 69L
1,580 Elo+
Party 2
Gilgamesh
Gilgamesh
Ibe_Broder00
Gilgamesh
Level 126
God Stats
134W - 75L
1,648 SR
Queue Stats
411W - 307L
1,607 Elo+
Party 2
Scylla
Scylla
Or3z1
Scylla
Level 105
God Stats
1W - 1L
1,644 SR
Queue Stats
82W - 57L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CollinUser
Danzaburou
11
2 / 8 / 1
7,338
667
6,791
11,377
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SimonSuperwolf
King Arthur
10
1 / 8 / 2
7,229
657
5,769
15,708
13,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
11
1 / 7 / 3
7,266
661
8,066
9,245
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 19
8,647
786
8,072
9,524
9,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Ibe_Broder00
Gilgamesh
14
12 / 0 / 10
10,158
923
13,548
12,088
10,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Or3z1
Scylla
14
8 / 3 / 11
9,365
851
9,374
6,075
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
4
Kills
22
23
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
1
19
11.5
L
Danzaburou
CollinUser
Danzaburou
2
8
1
0.31
W
Gilgamesh
Ibe_Broder00
Gilgamesh
12
0
10
17
W
Scylla
Or3z1
Scylla
8
3
11
4.5
L
King Arthur
SimonSuperwolf
King Arthur
1
8
2
0.25
L
Raijin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,626
Damage
30,994
36,330
Taken
27,687
20,866
Mitigated
21,607
1,614
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,072
860
0
1,648
9,524
9,209
606
2,350
6,528
0
19,793
L
Danzaburou
CollinUser
Danzaburou
6,791
2,388
0
1,014
11,377
4,201
53
3,805
7,440
0
26,431
W
Gilgamesh
Ibe_Broder00
Gilgamesh
13,548
4,039
0
5,168
12,088
10,224
936
3,126
7,936
7,640
25,359
W
Scylla
Or3z1
Scylla
9,374
1,319
0
729
6,075
2,174
915
2,045
3,711
34,626
0
L
King Arthur
SimonSuperwolf
King Arthur
5,769
810
0
600
15,708
13,543
0
5,589
9,921
0
12,720
L
Raijin
8,066
868
0
0
9,245
3,122
49
2,245
6,824
20,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,833
Gold Earned
28,170
87
Minions Killed
131
3
Camps Cleared
8
520,011
Distance Traveled
645,626
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,647
786
32
3
1
227,594
1
L
Danzaburou
7,338
667
46
4
1
154,190
1
W
Gilgamesh
10,158
923
31
3
3
220,471
4
W
Scylla
9,365
851
68
6
4
197,561
2
L
King Arthur
7,229
657
13
1
0
183,878
2
L
Raijin
7,266
661
28
3
2
181,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role