Player Matchup

Heimdallr
Heimdallr
BigDaddy8517
Heimdallr
Level 29
God Stats
10W - 9L
1,602 SR
Queue Stats
104W - 100L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
GoldBubble25990
Sylvanus
Level 109
God Stats
19W - 14L
1,575 SR
Queue Stats
112W - 127L
1,486 Elo+
Party 1
Scylla
Scylla
GrimPenny140
Scylla
Level 25
God Stats
2W - 2L
1,513 SR
Queue Stats
8W - 11L
1,407 Elo+
Party 1
Bastet
Bastet
liltimtim420
Bastet
Level 81
God Stats
5W - 2L
1,841 SR
Queue Stats
141W - 177L
1,440 Elo+
Party 1
Zhong Kui
Zhong Kui
yucaluca69
Zhong Kui
Level 112
God Stats
6W - 2L
1,759 SR
Queue Stats
414W - 406L
1,489 Elo+
Party 1
Team Averages
Level 71
1,658 SR
1,460 Elo+

VS

Team Averages
Level 42
1,478 SR
1,418 Elo+
Anhur
Anhur
BlondeBadger511
Anhur
Level 36
God Stats
4W - 6L
1,139 SR
Queue Stats
59W - 71L
1,375 Elo+
Solo
Vulcan
Vulcan
Ken_nyNg852
Vulcan
Level 35
God Stats
6W - 13L
1,471 SR
Queue Stats
81W - 96L
1,421 Elo+
Party 2
Cerberus
Cerberus
ORA_ORAORAORAAAA
Cerberus
Level 26
God Stats
3W - 2L
1,677 SR
Queue Stats
26W - 30L
1,416 Elo+
Party 2
Atlas
Atlas
Sarahliz250
Atlas
Level 49
God Stats
4W - 7L
1,306 SR
Queue Stats
265W - 298L
1,450 Elo+
Solo
Osiris
Osiris
SmokinKush-852-
Osiris
Level 64
God Stats
5W - 8L
1,795 SR
Queue Stats
93W - 101L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigDaddy8517
Heimdallr
14
3 / 1 / 7
8,458
529
7,167
7,875
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
14
5 / 3 / 6
8,458
529
7,437
13,590
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
12
1 / 4 / 6
7,447
465
4,501
6,437
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
16
14 / 1 / 7
10,275
642
15,491
12,493
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
yucaluca69
Zhong Kui
16
4 / 1 / 8
10,023
626
12,078
9,553
7,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 2
7,475
467
7,087
12,834
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
11
2 / 7 / 3
7,023
439
7,301
9,346
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,952
435
3,225
13,919
9,545
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 6 / 7
6,689
418
5,404
15,749
11,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 4 / 3
7,496
469
5,254
11,088
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
27
Kills
10
10
Deaths
28
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BigDaddy8517
Heimdallr
3
1
7
6.5
L
4
8
2
0.63
W
Sylvanus
5
3
6
2.67
W
Scylla
1
4
6
1
L
Vulcan
2
7
3
0.5
L
0
3
1
0.17
L
0
6
7
0.58
L
4
4
3
1.38
W
Bastet
14
1
7
17.5
W
Zhong Kui
yucaluca69
Zhong Kui
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,674
Damage
28,271
49,948
Taken
62,936
25,472
Mitigated
33,215
17,945
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BigDaddy8517
Heimdallr
7,167
2,031
342
1,557
7,875
2,237
2,329
1,799
6,076
0
42,777
L
7,087
3,299
0
1,352
12,834
3,280
0
2,818
10,015
0
36,179
W
Sylvanus
7,437
2,347
1,327
4,422
13,590
9,618
644
3,330
10,138
34,599
12,816
W
Scylla
4,501
728
0
306
6,437
1,984
174
3,636
2,639
23,429
0
L
Vulcan
7,301
1,251
0
1,291
9,346
2,884
0
3,837
5,331
39,311
0
L
3,225
519
0
4,419
13,919
9,545
127
6,398
6,866
34,586
0
L
5,404
1,915
542
2,183
15,749
11,880
0
5,469
10,026
21,631
0
L
5,254
2,109
0
2,288
11,088
5,626
19
3,321
7,529
0
40,931
W
Bastet
15,491
4,912
126
5,236
12,493
4,530
2,605
3,343
8,956
0
55,660
W
Zhong Kui
yucaluca69
Zhong Kui
12,078
2,284
0
4,629
9,553
7,103
1,180
3,250
6,209
63,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
35,635
431
Minions Killed
338
0
Camps Cleared
0
1,451,284
Distance Traveled
1,527,875
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,458
529
81
5
0
281,211
2
L
Anhur
7,475
467
61
4
0
310,272
3
W
Sylvanus
8,458
529
73
5
0
281,360
1
W
Scylla
7,447
465
51
3
0
250,455
1
L
Vulcan
7,023
439
76
5
0
303,741
1
L
Cerberus
6,952
435
98
6
0
266,015
5
L
Atlas
6,689
418
24
2
0
317,415
4
L
Osiris
7,496
469
79
5
0
330,432
5
W
Bastet
10,275
642
80
5
0
352,187
1
W
Zhong Kui
10,023
626
146
9
0
286,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role