Player Matchup

Tyr
Tyr
BitterSweet24
Tyr
Level 121
God Stats
4W - 0L
1,715 SR
Queue Stats
181W - 133L
1,582 Elo+
Party 2
Sol
Sol
FakeRedPanda
Sol
Level 47
God Stats
4W - 2L
1,742 SR
Queue Stats
147W - 137L
1,579 Elo+
Party 2
Baron Samedi
Baron Samedi
MIKExLITERUS681
Baron Samedi
Level 123
God Stats
5W - 3L
1,594 SR
Queue Stats
286W - 245L
1,565 Elo+
Party 2
Charybdis
Charybdis
PointedCracker4
Charybdis
Level 141
God Stats
3W - 3L
1,598 SR
Queue Stats
208W - 162L
1,590 Elo+
Party 2
Thor
Thor
arkplayer16
Thor
Level 17
God Stats
4W - 2L
1,605 SR
Queue Stats
29W - 22L
1,544 Elo+
Party 2
Team Averages
Level 90
1,651 SR
1,572 Elo+

VS

Team Averages
Level 56
1,538 SR
1,452 Elo+
Charybdis
Charybdis
Blazingadam117
Charybdis
Level 45
God Stats
1W - 1L
1,651 SR
Queue Stats
37W - 33L
1,500 Elo+
Party 3
Vulcan
Vulcan
Ken_nyNg852
Vulcan
Level 35
God Stats
6W - 13L
1,501 SR
Queue Stats
81W - 96L
1,435 Elo+
Party 1
Ares
Ares
ORA_ORAORAORAAAA
Ares
Level 26
God Stats
12W - 9L
1,505 SR
Queue Stats
26W - 30L
1,432 Elo+
Party 1
Achilles
Achilles
SmokinKush-852-
Achilles
Level 64
God Stats
11W - 9L
1,533 SR
Queue Stats
93W - 101L
1,440 Elo+
Party 1
Atlas
Atlas
Zehetsubo
Atlas
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
713W - 810L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 6
6,260
626
4,137
6,500
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 0 / 5
6,134
613
2,371
3,208
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
MIKExLITERUS681
Baron Samedi
11
1 / 1 / 3
5,985
599
4,434
5,013
2,139
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
PointedCracker4
Charybdis
12
8 / 2 / 5
7,167
717
8,057
6,054
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 1 / 2
5,844
584
2,723
5,129
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blazingadam117
Charybdis
7
1 / 4 / 1
4,608
461
3,575
6,284
820
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
10
2 / 2 / 0
5,900
590
2,973
4,665
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
4,880
488
2,891
7,566
3,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
9
0 / 4 / 3
5,555
556
2,447
7,300
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Zehetsubo
Atlas
7
0 / 6 / 1
4,736
474
1,780
10,088
2,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
19
Kills
4
4
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Charybdis
Blazingadam117
Charybdis
1
4
1
0.38
W
2
0
5
4.5
L
Vulcan
2
2
0
1
W
Baron Samedi
MIKExLITERUS681
Baron Samedi
1
1
3
2.5
L
1
3
0
0.33
W
Charybdis
PointedCracker4
Charybdis
8
2
5
5.25
L
Achilles
0
4
3
0.38
L
Atlas
Zehetsubo
Atlas
0
6
1
0.08
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,722
Damage
13,666
25,904
Taken
35,903
10,573
Mitigated
11,378
10,185
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,137
695
0
2,042
6,500
4,258
33
1,571
4,886
0
12,647
L
Charybdis
Blazingadam117
Charybdis
3,575
2,416
0
1,571
6,284
820
128
0
6,284
0
16,897
W
2,371
721
0
1,998
3,208
816
805
789
2,303
34,305
0
L
Vulcan
2,973
377
0
1,318
4,665
1,404
0
1,020
3,645
29,220
0
W
Baron Samedi
MIKExLITERUS681
Baron Samedi
4,434
691
154
1,791
5,013
2,139
0
2,277
2,377
29,748
0
L
2,891
186
0
1,396
7,566
3,839
0
3,476
4,090
15,736
0
W
Charybdis
PointedCracker4
Charybdis
8,057
4,496
0
1,601
6,054
1,798
0
1,222
4,832
0
41,431
L
Achilles
2,447
342
0
1,377
7,300
2,901
0
2,021
5,279
0
32,914
L
Atlas
Zehetsubo
Atlas
1,780
403
754
1,950
10,088
2,414
0
288
9,800
10,090
0
W
2,723
512
0
2,599
5,129
1,562
0
1,157
3,862
0
27,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
25,679
310
Minions Killed
230
0
Camps Cleared
0
1,032,602
Distance Traveled
970,520
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,260
626
17
2
0
228,396
1
L
Charybdis
4,608
461
32
3
0
176,099
2
W
Sol
6,134
613
83
8
0
206,356
0
L
Vulcan
5,900
590
70
7
0
208,078
0
W
Baron Samedi
5,985
599
70
7
0
192,341
2
L
Ares
4,880
488
34
3
0
184,881
3
W
Charybdis
7,167
717
74
7
0
176,660
3
L
Achilles
5,555
556
74
7
0
217,196
3
L
Atlas
4,736
474
20
2
0
184,266
0
W
Thor
5,844
584
66
7
0
228,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role