Player Matchup

Discordia
Discordia
B Condor
Discordia
Level 123
God Stats
1W - 2L
1,304 SR
Queue Stats
111W - 117L
1,469 Elo+
Solo
Fenrir
Fenrir
MineBadass
Fenrir
Level 156
God Stats
3W - 0L
1,629 SR
Queue Stats
42W - 44L
1,524 Elo+
Party 1
Heimdallr
Heimdallr
Neebens
Heimdallr
Level 26
God Stats
3W - 5L
1,318 SR
Queue Stats
89W - 73L
1,508 Elo+
Solo
Atlas
Atlas
SNIPED_911
Atlas
Level 160
God Stats
1W - 2L
1,671 SR
Queue Stats
74W - 94L
1,455 Elo+
Party 1
Geb
Geb
aaacowsad
Geb
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,599 Elo+
Solo
Team Averages
Level 115
1,484 SR
1,511 Elo+

VS

Team Averages
Level 121
1,671 SR
1,530 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Da__Munsta
Bastet
Level 160
God Stats
3W - 2L
1,812 SR
Queue Stats
202W - 181L
1,540 Elo+
Solo
Sol
Sol
Rimuru-Slime-
Sol
Level 144
God Stats
0W - 1L
1,743 SR
Queue Stats
37W - 35L
1,513 Elo+
Solo
Cthulhu
Cthulhu
Yayeet4490
Cthulhu
Level 19
God Stats
0W - 1L
1,660 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
igzoz
Chaac
Level 140
God Stats
1W - 1L
1,640 SR
Queue Stats
39W - 25L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B Condor
Discordia
16
3 / 0 / 4
8,768
797
9,815
5,252
2,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
MineBadass
Fenrir
14
4 / 2 / 4
8,158
742
7,735
10,618
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Neebens
Heimdallr
15
3 / 3 / 4
8,499
773
6,426
6,756
2,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
14
3 / 2 / 7
8,248
750
7,143
9,424
7,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 3 / 8
7,791
708
7,316
8,843
6,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 4 / 2
7,257
660
5,639
8,545
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Da__Munsta
Bastet
14
2 / 2 / 5
8,356
760
5,738
8,008
2,840
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 3 / 5
9,156
832
12,127
9,904
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Yayeet4490
Cthulhu
12
0 / 3 / 3
7,092
645
1,108
9,397
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
igzoz
Chaac
15
3 / 2 / 2
8,348
759
7,193
10,728
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
14
Kills
10
10
Deaths
14
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
2
0.25
W
Discordia
B Condor
Discordia
3
0
4
5
L
Bastet
Da__Munsta
Bastet
2
2
5
2.25
W
Fenrir
MineBadass
Fenrir
4
2
4
3
W
Heimdallr
Neebens
Heimdallr
3
3
4
1.67
L
5
3
5
2.5
W
Atlas
3
2
7
3.25
L
Cthulhu
Yayeet4490
Cthulhu
0
3
3
0.5
W
1
3
8
1.67
L
Chaac
igzoz
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,435
Damage
31,805
40,893
Taken
46,582
26,904
Mitigated
24,400
6,583
Healing
11,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,639
2,089
0
1,304
8,545
3,253
711
4,686
3,768
0
34,624
W
Discordia
B Condor
Discordia
9,815
305
83
949
5,252
2,550
1,047
1,434
3,747
36,573
0
L
Bastet
Da__Munsta
Bastet
5,738
1,481
0
2,399
8,008
2,840
276
5,108
2,825
0
24,517
W
Fenrir
MineBadass
Fenrir
7,735
2,142
0
1,246
10,618
7,040
0
2,433
8,061
248
16,693
W
Heimdallr
Neebens
Heimdallr
6,426
2,378
0
125
6,756
2,608
0
3,237
3,447
0
27,154
L
12,127
5,249
0
3,329
9,904
3,618
1,167
4,240
5,543
34,349
0
W
Atlas
7,143
3,368
1,077
1,832
9,424
7,733
165
2,461
6,918
18,502
0
L
Cthulhu
Yayeet4490
Cthulhu
1,108
58
126
771
9,397
7,556
108
5,331
3,969
8,818
0
W
7,316
624
686
585
8,843
6,973
0
3,835
4,965
21,901
0
L
Chaac
igzoz
Chaac
7,193
1,018
0
3,625
10,728
7,133
30
5,253
5,301
0
19,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,464
Gold Earned
40,209
235
Minions Killed
254
6
Camps Cleared
10
1,010,914
Distance Traveled
980,108
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,257
660
79
7
4
180,966
0
W
Discordia
8,768
797
86
8
0
212,874
3
L
Bastet
8,356
760
57
5
2
206,414
0
W
Fenrir
8,158
742
34
3
2
212,870
2
W
Heimdallr
8,499
773
58
5
2
194,771
2
L
Sol
9,156
832
66
6
4
210,187
0
W
Atlas
8,248
750
23
2
1
205,992
1
L
Cthulhu
7,092
645
12
1
0
161,228
0
W
Geb
7,791
708
34
3
1
184,407
1
L
Chaac
8,348
759
40
4
0
221,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role