Player Matchup

Ao Kuang
Ao Kuang
InnateBeast1841
Ao Kuang
Level 45
God Stats
2W - 1L
1,495 SR
Queue Stats
142W - 154L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
Krieger Marjen1
Gilgamesh
Level 94
God Stats
4W - 4L
1,439 SR
Queue Stats
98W - 87L
1,464 Elo+
Party 1
Discordia
Discordia
Orange9902
Discordia
Level 43
God Stats
2W - 1L
1,544 SR
Queue Stats
100W - 138L
1,313 Elo+
Solo
Sylvanus
Sylvanus
Scarecrowscar
Sylvanus
Level 38
God Stats
8W - 3L
1,500 SR
Queue Stats
65W - 51L
1,513 Elo+
Party 1
Skadi
Skadi
ScaredyCrow5362
Skadi
Level 93
God Stats
43W - 37L
1,578 SR
Queue Stats
111W - 84L
1,541 Elo+
Party 1
Team Averages
Level 63
1,511 SR
1,439 Elo+

VS

Team Averages
Level 42
1,575 SR
1,438 Elo+
Arachne
Arachne
CaptainFr3zh
Arachne
Level 36
God Stats
27W - 31L
1,474 SR
Queue Stats
170W - 184L
1,427 Elo+
Solo
Vulcan
Vulcan
Ken_nyNg852
Vulcan
Level 34
God Stats
6W - 13L
1,554 SR
Queue Stats
81W - 96L
1,456 Elo+
Party 2
Ares
Ares
ORA_ORAORAORAAAA
Ares
Level 26
God Stats
12W - 9L
1,541 SR
Queue Stats
26W - 30L
1,457 Elo+
Party 2
Athena
Athena
SmokinKush-852-
Athena
Level 64
God Stats
5W - 7L
1,533 SR
Queue Stats
93W - 101L
1,461 Elo+
Party 2
Neith
Neith
Valukk87
Neith
Level 50
God Stats
1W - 2L
1,775 SR
Queue Stats
22W - 36L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
6 / 6 / 5
10,198
537
14,310
19,566
6,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Krieger Marjen1
Gilgamesh
15
3 / 2 / 6
10,062
530
10,478
13,439
9,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Orange9902
Discordia
16
1 / 3 / 6
9,914
522
7,853
10,389
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Scarecrowscar
Sylvanus
13
3 / 5 / 7
8,823
464
9,743
17,296
14,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
10 / 3 / 3
10,885
573
18,965
13,233
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CaptainFr3zh
Arachne
17
10 / 4 / 2
10,441
550
13,394
20,647
9,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
14
4 / 6 / 7
9,440
497
12,462
12,419
5,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 5 / 5
8,346
439
9,365
21,238
23,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
3 / 3 / 7
9,390
494
8,059
20,263
17,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Valukk87
Neith
10
0 / 5 / 2
6,844
360
4,897
8,410
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
23
Kills
19
19
Deaths
23
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
CaptainFr3zh
Arachne
10
4
2
2.75
W
Ao Kuang
6
6
5
1.42
L
Vulcan
4
6
7
1.25
W
Gilgamesh
Krieger Marjen1
Gilgamesh
3
2
6
3
L
2
5
5
0.9
W
Discordia
Orange9902
Discordia
1
3
6
1.33
W
Sylvanus
Scarecrowscar
Sylvanus
3
5
7
1.3
W
10
3
3
3.83
L
3
3
7
2.17
L
Neith
Valukk87
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,349
Damage
48,177
73,923
Taken
82,977
40,676
Mitigated
58,421
27,891
Healing
26,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CaptainFr3zh
Arachne
13,394
8,497
0
10,673
20,647
9,215
0
8,307
11,977
0
75,022
W
Ao Kuang
14,310
3,960
1,429
9,773
19,566
6,843
851
5,427
13,920
60,568
0
L
Vulcan
12,462
2,585
81
2,630
12,419
5,507
0
7,330
4,600
54,555
0
W
Gilgamesh
Krieger Marjen1
Gilgamesh
10,478
2,200
555
2,951
13,439
9,737
572
5,084
7,766
4,171
44,013
L
9,365
381
0
4,389
21,238
23,840
175
5,938
14,559
34,711
0
W
Discordia
Orange9902
Discordia
7,853
966
0
2,287
10,389
3,833
462
4,853
5,279
56,826
0
W
Sylvanus
Scarecrowscar
Sylvanus
9,743
3,342
1,692
4,483
17,296
14,797
477
7,511
9,372
35,559
10,656
W
18,965
9,752
0
4,721
13,233
5,466
388
5,772
7,293
0
79,394
L
8,059
956
2,154
4,074
20,263
17,291
0
7,274
12,738
29,188
0
L
Neith
Valukk87
Neith
4,897
1,338
0
2,345
8,410
2,568
404
2,065
6,339
0
30,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,882
Gold Earned
44,461
492
Minions Killed
394
0
Camps Cleared
0
1,803,213
Distance Traveled
1,676,868
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,441
550
121
6
0
378,363
3
W
Ao Kuang
10,198
537
91
5
0
370,547
5
L
Vulcan
9,440
497
93
5
0
368,323
2
W
Gilgamesh
10,062
530
92
5
0
377,671
1
L
Ares
8,346
439
62
3
0
304,967
4
W
Discordia
9,914
522
117
6
0
371,481
5
W
Sylvanus
8,823
464
79
4
0
312,819
1
W
Skadi
10,885
573
113
6
0
370,695
2
L
Athena
9,390
494
51
3
0
390,429
4
L
Neith
6,844
360
67
4
0
234,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role