Player Matchup

Hel
Hel
AKUMA84
Hel
Level 45
God Stats
13W - 14L
1,484 SR
Queue Stats
49W - 90L
1,252 Elo+
Solo
Thoth
Thoth
BogIsusDuhSveti
Thoth
Level 100
God Stats
1W - 0L
1,165 SR
Queue Stats
7W - 7L
1,012 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Venom_Parker_oO
Ah Muzen Cab
Level 106
God Stats
9W - 5L
1,490 SR
Queue Stats
628W - 781L
1,356 Elo+
Solo
Pele
Pele
fredwall98
Pele
Level 84
God Stats
19W - 42L
1,340 SR
Queue Stats
421W - 575L
1,357 Elo+
Party 1
Achilles
Achilles
iTz r33v3r
Achilles
Level 99
God Stats
5W - 11L
1,390 SR
Queue Stats
559W - 707L
1,351 Elo+
Party 1
Team Averages
Level 87
1,374 SR
1,266 Elo+

VS

Team Averages
Level 88
1,430 SR
1,413 Elo+
Zeus
Zeus
CoolAlexsandraCo
Zeus
Level 100
God Stats
0W - 1L
1,477 SR
Queue Stats
5W - 5L
1,518 Elo+
Solo
Artemis
Artemis
FuriousStyles106
Artemis
Level 93
God Stats
2W - 4L
1,415 SR
Queue Stats
52W - 76L
1,299 Elo+
Solo
Thor
Thor
omgo9386
Thor
Level 68
God Stats
0W - 1L
1,284 SR
Queue Stats
14W - 17L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
willumenowen
Baron Samedi
Level 89
God Stats
68W - 68L
1,576 SR
Queue Stats
248W - 283L
1,469 Elo+
Solo
Chaac
Chaac
xXSatuRXx1
Chaac
Level 90
God Stats
15W - 22L
1,399 SR
Queue Stats
329W - 358L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
1 / 1 / 4
6,810
454
3,590
9,650
4,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
5 / 4 / 1
7,326
488
5,255
8,156
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Venom_Parker_oO
Ah Muzen Cab
13
4 / 0 / 2
7,698
513
5,360
9,401
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
5 / 2 / 7
8,977
598
8,717
9,664
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
iTz r33v3r
Achilles
15
6 / 2 / 1
9,015
601
8,061
9,949
6,237
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,915
394
5,740
4,566
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 0
6,739
449
6,142
9,420
3,224
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
13
0 / 3 / 1
7,463
498
3,480
10,162
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
willumenowen
Baron Samedi
13
3 / 5 / 1
7,824
522
6,492
9,164
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
13
3 / 6 / 0
7,680
512
7,400
13,642
9,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
21
Kills
8
9
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
1
1
4
3
W
5
4
1
1.38
L
0
2
1
0.25
L
2
5
0
0.4
W
Ah Muzen Cab
Venom_Parker_oO
Ah Muzen Cab
4
0
2
5
W
5
2
7
4.25
W
Achilles
iTz r33v3r
Achilles
6
2
1
3.25
L
Thor
0
3
1
0.17
L
Baron Samedi
willumenowen
Baron Samedi
3
5
1
0.7
L
Chaac
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,983
Damage
29,254
46,820
Taken
46,954
20,450
Mitigated
20,821
19,100
Healing
15,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
3,590
235
3,303
5,552
9,650
4,644
0
2,212
7,142
25,107
0
W
5,255
129
0
1,502
8,156
2,437
465
4,674
3,083
34,978
0
L
5,740
189
0
1,716
4,566
869
0
661
3,905
25,330
0
L
6,142
1,693
0
2,399
9,420
3,224
0
2,593
6,827
0
40,847
W
Ah Muzen Cab
Venom_Parker_oO
Ah Muzen Cab
5,360
716
682
3,243
9,401
3,774
268
2,963
6,162
0
46,327
W
8,717
3,126
0
3,396
9,664
3,358
0
1,768
7,746
0
51,032
W
Achilles
iTz r33v3r
Achilles
8,061
2,738
0
1,422
9,949
6,237
0
326
9,623
0
46,866
L
Thor
3,480
1,318
0
4,812
10,162
3,160
0
724
9,438
0
53,586
L
Baron Samedi
willumenowen
Baron Samedi
6,492
45
28
2,266
9,164
4,064
362
4,867
4,297
45,536
0
L
Chaac
7,400
2,732
0
3,866
13,642
9,504
0
0
13,642
984
39,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,826
Gold Earned
35,621
364
Minions Killed
405
0
Camps Cleared
0
1,384,743
Distance Traveled
1,259,836
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,810
454
44
3
0
279,998
0
W
Thoth
7,326
488
54
4
0
244,700
0
L
Zeus
5,915
394
52
3
0
251,071
0
L
Artemis
6,739
449
80
5
0
224,202
0
W
Ah Muzen Cab
7,698
513
73
5
0
276,544
3
W
Pele
8,977
598
102
7
0
325,183
4
W
Achilles
9,015
601
91
6
0
258,318
7
L
Thor
7,463
498
104
7
0
274,388
1
L
Baron Samedi
7,824
522
82
5
0
260,732
6
L
Chaac
7,680
512
87
6
0
249,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role