Player Matchup

Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Cauchemard_ilian
King Arthur
Level 69
God Stats
0W - 2L
1,310 SR
Queue Stats
37W - 39L
1,392 Elo+
Party 2
Ymir
Ymir
DlCER_
Ymir
Level 31
God Stats
4W - 10L
1,330 SR
Queue Stats
87W - 97L
1,440 Elo+
Party 3
Sol
Sol
Yoxe937
Sol
Level 63
God Stats
8W - 6L
1,363 SR
Queue Stats
176W - 166L
1,502 Elo+
Party 3
Atlas
Atlas
tofsla_i_vifsla
Atlas
Level 67
God Stats
5W - 6L
1,285 SR
Queue Stats
361W - 377L
1,366 Elo+
Party 3
Team Averages
Level 58
1,358 SR
1,440 Elo+

VS

Team Averages
Level 57
1,523 SR
1,406 Elo+
Atlas
Atlas
 
Atlas
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cliodhna
Cliodhna
Fleoo68
Cliodhna
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,241 Elo+
Party 4
Achilles
Achilles
Hesketh-_-
Achilles
Level 49
God Stats
17W - 19L
1,473 SR
Queue Stats
35W - 44L
1,445 Elo+
Party 1
Izanami
Izanami
Krebshou
Izanami
Level 15
God Stats
7W - 4L
1,501 SR
Queue Stats
17W - 19L
1,314 Elo+
Party 4
Scylla
Scylla
brooklyn99269
Scylla
Level 104
God Stats
46W - 36L
1,639 SR
Queue Stats
258W - 250L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 6 / 2
7,052
504
5,875
10,602
3,297
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Cauchemard_ilian
King Arthur
3
1 / 1 / 0
4,886
349
852
1,822
755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
DlCER_
Ymir
11
1 / 4 / 2
6,357
454
4,296
10,193
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
14
4 / 2 / 0
7,951
568
8,280
10,601
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 2
6,260
447
4,989
9,402
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 4 / 5
6,768
483
3,331
8,090
4,305
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Fleoo68
Cliodhna
12
1 / 1 / 6
7,433
531
5,551
8,735
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Hesketh-_-
Achilles
14
4 / 0 / 1
8,350
596
6,978
7,097
5,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Krebshou
Izanami
13
7 / 1 / 1
8,605
615
6,921
8,314
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 2 / 5
8,425
602
8,637
9,249
3,236
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
15
15
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
6
2
0.33
W
Atlas
 
Atlas
1
4
5
0.88
L
King Arthur
Cauchemard_ilian
King Arthur
1
1
0
1
L
Ymir
DlCER_
Ymir
1
4
2
0.5
W
Cliodhna
Fleoo68
Cliodhna
1
1
6
4
W
Achilles
Hesketh-_-
Achilles
4
0
1
4.5
W
Izanami
Krebshou
Izanami
7
1
1
7.5
L
Sol
4
2
0
2
W
2
2
5
2.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,292
Damage
31,418
42,620
Taken
41,485
17,715
Mitigated
19,007
10,741
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,875
1,784
0
531
10,602
3,297
0
2,195
8,407
0
42,274
W
Atlas
 
Atlas
3,331
1,343
314
1,669
8,090
4,305
1,077
2,100
5,990
16,274
0
L
King Arthur
Cauchemard_ilian
King Arthur
852
142
52
165
1,822
755
0
229
1,593
0
3,102
L
Ymir
DlCER_
Ymir
4,296
1,023
0
728
10,193
3,758
0
2,484
7,709
32,895
0
W
Cliodhna
Fleoo68
Cliodhna
5,551
633
0
3,104
8,735
2,815
0
3,271
5,367
0
36,140
W
Achilles
Hesketh-_-
Achilles
6,978
2,319
0
824
7,097
5,814
502
3,817
2,757
0
45,405
W
Izanami
Krebshou
Izanami
6,921
4,409
0
716
8,314
2,837
4,418
1,027
7,287
0
52,132
L
Sol
8,280
3,417
0
5,741
10,601
3,731
160
5,981
4,620
46,941
5,377
W
8,637
958
0
3,589
9,249
3,236
1,726
5,602
3,524
44,520
0
L
4,989
1,609
0
3,524
9,402
6,174
0
1,310
8,092
21,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
39,581
273
Minions Killed
380
0
Camps Cleared
0
1,085,233
Distance Traveled
1,323,490
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,052
504
59
4
0
233,063
1
W
Atlas
6,768
483
19
1
0
243,629
3
L
King Arthur
4,886
349
5
0
0
73,914
0
L
Ymir
6,357
454
60
4
0
268,113
1
W
Cliodhna
7,433
531
65
5
0
300,522
0
W
Achilles
8,350
596
97
7
0
268,919
0
W
Izanami
8,605
615
112
8
0
273,679
0
L
Sol
7,951
568
108
8
0
257,445
2
W
Scylla
8,425
602
87
6
0
236,741
2
L
Atlas
6,260
447
41
3
0
252,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role