Player Matchup

Neith
Neith
Coringa77
Neith
Level 117
God Stats
287W - 303L
1,400 SR
Queue Stats
827W - 899L
1,498 Elo+
Solo
King Arthur
King Arthur
Evve013
King Arthur
Level 97
God Stats
0W - 2L
1,214 SR
Queue Stats
464W - 473L
1,483 Elo+
Solo
Ravana
Ravana
FelipeeR01
Ravana
Level 34
God Stats
6W - 4L
1,647 SR
Queue Stats
72W - 94L
1,387 Elo+
Solo
Bacchus
Bacchus
Jean_Silva_17
Bacchus
Level 93
God Stats
1W - 3L
1,726 SR
Queue Stats
321W - 363L
1,460 Elo+
Solo
Sol
Sol
Miishal
Sol
Level 87
God Stats
10W - 7L
1,569 SR
Queue Stats
211W - 222L
1,383 Elo+
Solo
Team Averages
Level 86
1,511 SR
1,442 Elo+

VS

Team Averages
Level 99
1,567 SR
1,440 Elo+
Mercury
Mercury
 
Mercury
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
SapoAlcoolatra
Janus
Level 100
God Stats
1W - 0L
1,825 SR
Queue Stats
28W - 49L
1,297 Elo+
Solo
Bellona
Bellona
pumpedbykludd
Bellona
Level 66
God Stats
7W - 7L
1,510 SR
Queue Stats
262W - 291L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coringa77
Neith
10
2 / 0 / 1
5,699
518
3,820
3,993
1,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Evve013
King Arthur
6
0 / 7 / 0
4,284
389
2,156
7,689
2,354
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ravana
FelipeeR01
Ravana
7
0 / 5 / 2
4,799
436
2,072
6,593
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
7
1 / 3 / 1
4,826
439
2,478
8,989
5,227
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
11
1 / 1 / 0
5,999
545
4,133
5,521
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 0 / 2
6,709
610
4,687
5,267
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
 
Charybdis
10
2 / 1 / 3
6,233
567
5,032
5,423
1,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Atlas
 
Atlas
7
0 / 2 / 3
5,247
477
3,269
7,938
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
6,317
574
2,301
6,117
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
12
8 / 0 / 0
7,758
705
6,707
6,777
5,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
16
16
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
2
6
W
Charybdis
 
Charybdis
2
1
3
3.5
W
Atlas
 
Atlas
0
2
3
0.75
L
Neith
Coringa77
Neith
2
0
1
2.5
L
King Arthur
Evve013
King Arthur
0
7
0
0
L
Ravana
FelipeeR01
Ravana
0
5
2
0.2
L
Bacchus
1
3
1
0.5
L
Sol
1
1
0
1
W
1
1
1
1.5
W
Bellona
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,659
Damage
21,996
32,785
Taken
31,522
12,239
Mitigated
13,857
10,280
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,687
2,352
0
250
5,267
1,618
442
1,274
3,993
0
39,253
W
Charybdis
 
Charybdis
5,032
3,114
0
2,252
5,423
1,375
652
737
4,686
0
35,807
W
Atlas
 
Atlas
3,269
1,471
577
2,216
7,938
3,362
0
1,628
6,310
11,544
0
L
Neith
Coringa77
Neith
3,820
1,681
0
2,517
3,993
1,047
0
730
3,263
0
32,893
L
King Arthur
Evve013
King Arthur
2,156
948
0
1,068
7,689
2,354
0
494
7,195
0
11,916
L
Ravana
FelipeeR01
Ravana
2,072
532
0
2,262
6,593
1,723
0
1,747
4,750
0
17,272
L
Bacchus
2,478
241
271
2,104
8,989
5,227
0
1,943
7,025
12,242
0
L
Sol
4,133
860
0
2,058
5,521
1,888
281
1,500
3,939
36,751
4,049
W
2,301
231
0
2,334
6,117
1,635
674
2,366
3,751
38,247
0
W
Bellona
6,707
1,468
0
2,509
6,777
5,867
120
420
6,357
8,626
33,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,607
Gold Earned
32,264
240
Minions Killed
343
0
Camps Cleared
0
976,549
Distance Traveled
1,106,186
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,709
610
78
7
0
297,467
1
W
Charybdis
6,233
567
83
8
0
192,709
2
W
Atlas
5,247
477
12
1
0
203,732
2
L
Neith
5,699
518
75
7
0
193,103
5
L
King Arthur
4,284
389
25
2
0
168,616
2
L
Ravana
4,799
436
33
3
0
185,913
2
L
Bacchus
4,826
439
20
2
0
216,323
0
L
Sol
5,999
545
87
8
0
212,594
2
W
Janus
6,317
574
81
7
0
200,680
3
W
Bellona
7,758
705
89
8
0
211,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role