Player Matchup

Atlas
Atlas
Djafchyma974
Atlas
Level 125
God Stats
1W - 1L
1,544 SR
Queue Stats
32W - 64L
1,311 Elo+
Party 1
Danzaburou
Danzaburou
Jeremy 97420
Danzaburou
Level 147
God Stats
18W - 7L
1,496 SR
Queue Stats
162W - 168L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
rocks97410
Nu Wa
Level 87
God Stats
2W - 9L
1,422 SR
Queue Stats
46W - 133L
1,301 Elo+
Party 1
Team Averages
Level 120
1,487 SR
1,353 Elo+

VS

Team Averages
Level 86
1,375 SR
1,405 Elo+
Bastet
Bastet
MORCILLO1988
Bastet
Level 120
God Stats
18W - 17L
1,376 SR
Queue Stats
148W - 196L
1,406 Elo+
Solo
Sol
Sol
RedPioneers
Sol
Level 60
God Stats
12W - 12L
1,473 SR
Queue Stats
250W - 252L
1,411 Elo+
Party 2
Hercules
Hercules
RuneBP07
Hercules
Level 77
God Stats
3W - 7L
1,277 SR
Queue Stats
155W - 159L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,630
563
4,724
9,275
4,033
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Jeremy 97420
Danzaburou
9
0 / 2 / 1
5,784
578
3,763
6,337
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
9
1 / 6 / 0
6,102
610
4,408
8,158
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
4 / 1 / 7
7,565
757
7,820
7,454
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
6 / 0 / 4
7,877
788
8,158
5,961
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
RuneBP07
Hercules
11
1 / 0 / 9
7,719
772
4,843
10,819
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Danzaburou
Jeremy 97420
Danzaburou
0
2
1
0.25
W
Bastet
4
1
7
7.5
W
6
0
4
8
W
Hercules
RuneBP07
Hercules
1
0
9
5.5
L
Nu Wa
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,895
Damage
20,821
23,770
Taken
24,234
9,076
Mitigated
12,659
3,630
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,724
978
624
1,300
9,275
4,033
0
3,484
5,791
11,514
0
L
Danzaburou
Jeremy 97420
Danzaburou
3,763
597
0
862
6,337
2,663
0
2,119
4,218
0
14,896
W
Bastet
7,820
871
0
3,953
7,454
2,522
457
3,232
4,222
0
24,794
W
8,158
2,115
490
3,545
5,961
2,218
1,866
2,562
3,399
29,342
2,877
W
Hercules
RuneBP07
Hercules
4,843
412
689
6,695
10,819
7,919
180
3,800
7,019
0
18,012
L
Nu Wa
4,408
1,035
0
844
8,158
2,380
0
2,266
5,892
16,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,516
Gold Earned
23,161
82
Minions Killed
130
2
Camps Cleared
7
508,117
Distance Traveled
587,685
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,630
563
16
2
0
164,757
4
L
Danzaburou
5,784
578
31
3
2
176,991
2
W
Bastet
7,565
757
43
4
0
223,892
3
W
Sol
7,877
788
61
6
4
185,162
0
W
Hercules
7,719
772
26
3
3
178,631
0
L
Nu Wa
6,102
610
35
4
0
166,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role