Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Allarice
Hades
Level 139
God Stats
18W - 19L
1,453 SR
Queue Stats
293W - 321L
1,463 Elo+
Solo
Kukulkan
Kukulkan
FelipeeR01
Kukulkan
Level 34
God Stats
4W - 5L
1,485 SR
Queue Stats
72W - 94L
1,397 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lfgamer8
Ah Muzen Cab
Level 108
God Stats
9W - 8L
1,444 SR
Queue Stats
348W - 390L
1,442 Elo+
Solo
Atlas
Atlas
OnyXGomeS
Atlas
Level 149
God Stats
1W - 4L
1,224 SR
Queue Stats
76W - 93L
1,532 Elo+
Solo
Team Averages
Level 100
1,421 SR
1,467 Elo+

VS

Team Averages
Level 88
1,489 SR
1,446 Elo+
Sol
Sol
Carrion7930
Sol
Level 103
God Stats
8W - 5L
1,648 SR
Queue Stats
599W - 708L
1,464 Elo+
Party 1
Chaac
Chaac
Dell xd823
Chaac
Level 85
God Stats
14W - 12L
1,513 SR
Queue Stats
457W - 553L
1,458 Elo+
Party 1
Ra
Ra
Evve013
Ra
Level 97
God Stats
4W - 6L
1,425 SR
Queue Stats
464W - 473L
1,473 Elo+
Solo
Fenrir
Fenrir
GFER1202
Fenrir
Level 46
God Stats
3W - 3L
1,454 SR
Queue Stats
35W - 33L
1,432 Elo+
Solo
Cerberus
Cerberus
agnferapi
Cerberus
Level 107
God Stats
43W - 45L
1,404 SR
Queue Stats
549W - 619L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
4 / 1 / 1
6,257
626
2,548
5,563
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hades
Allarice
Hades
10
2 / 0 / 0
5,834
583
3,645
6,457
2,463
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
FelipeeR01
Kukulkan
8
0 / 4 / 3
4,859
486
1,543
5,280
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Lfgamer8
Ah Muzen Cab
7
0 / 6 / 0
4,507
451
3,553
7,453
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
OnyXGomeS
Atlas
8
0 / 3 / 1
4,984
498
3,500
6,476
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 1
6,430
643
7,003
7,913
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
10
0 / 1 / 0
5,561
556
3,634
6,034
3,606
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 3 / 0
6,473
647
3,658
5,283
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GFER1202
Fenrir
9
1 / 1 / 0
5,123
512
2,448
5,501
1,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
agnferapi
Cerberus
8
1 / 1 / 6
5,124
512
3,270
4,916
3,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
14
14
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
1
4.5
L
Hades
Allarice
Hades
2
0
0
2
W
8
1
1
8.5
W
Chaac
0
1
0
0
W
4
3
0
1.33
L
Kukulkan
FelipeeR01
Kukulkan
0
4
3
0.38
W
Fenrir
GFER1202
Fenrir
1
1
0
1
L
Ah Muzen Cab
Lfgamer8
Ah Muzen Cab
0
6
0
0
L
Atlas
OnyXGomeS
Atlas
0
3
1
0.17
W
Cerberus
agnferapi
Cerberus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,789
Damage
20,013
31,229
Taken
29,647
10,369
Mitigated
12,951
10,896
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,548
627
0
2,086
5,563
1,367
0
1,531
3,932
0
24,858
L
Hades
Allarice
Hades
3,645
544
294
4,956
6,457
2,463
0
0
6,457
28,266
0
W
7,003
2,696
0
5,207
7,913
2,020
52
2,213
5,700
41,683
0
W
Chaac
3,634
657
0
2,737
6,034
3,606
0
3,467
2,567
0
29,287
W
3,658
547
157
1,340
5,283
1,668
591
695
4,588
32,529
0
L
Kukulkan
FelipeeR01
Kukulkan
1,543
173
0
1,143
5,280
1,621
0
3,268
1,908
19,609
0
W
Fenrir
GFER1202
Fenrir
2,448
380
0
1,786
5,501
1,751
0
781
4,720
0
26,254
L
Ah Muzen Cab
Lfgamer8
Ah Muzen Cab
3,553
1,648
0
1,693
7,453
1,943
0
4,462
2,991
0
24,671
L
Atlas
OnyXGomeS
Atlas
3,500
1,622
0
724
6,476
2,975
0
4,466
2,010
12,031
0
W
Cerberus
agnferapi
Cerberus
3,270
328
398
1,502
4,916
3,906
0
1,532
3,384
13,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
28,711
235
Minions Killed
306
0
Camps Cleared
0
899,923
Distance Traveled
962,633
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,257
626
59
6
0
204,582
1
L
Hades
5,834
583
71
7
0
170,368
4
W
Sol
6,430
643
87
9
0
177,628
0
W
Chaac
5,561
556
75
8
0
189,532
1
W
Ra
6,473
647
63
6
0
169,070
4
L
Kukulkan
4,859
486
36
4
0
176,901
2
W
Fenrir
5,123
512
53
5
0
215,004
4
L
Ah Muzen Cab
4,507
451
52
5
0
159,139
0
L
Atlas
4,984
498
17
2
0
188,933
3
W
Cerberus
5,124
512
28
3
0
211,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role