Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Ainah
Artio
Level 160
God Stats
6W - 2L
1,572 SR
Queue Stats
342W - 249L
1,658 Elo+
Party 2
Hou Yi
Hou Yi
Aisakk
Hou Yi
Level 156
God Stats
4W - 3L
1,361 SR
Queue Stats
300W - 218L
1,647 Elo+
Party 2
Chronos
Chronos
StronkIzun
Chronos
Level 149
God Stats
5W - 4L
1,566 SR
Queue Stats
424W - 332L
1,651 Elo+
Party 2
Team Averages
Level 151
1,500 SR
1,591 Elo+

VS

Team Averages
Level 109
1,518 SR
1,464 Elo+
Eset
Eset
Galdalar
Eset
Level 79
God Stats
4W - 4L
1,481 SR
Queue Stats
324W - 330L
1,463 Elo+
Party 1
Izanami
Izanami
Havocwave
Izanami
Level 142
God Stats
0W - 1L
1,427 SR
Queue Stats
23W - 29L
1,434 Elo+
Solo
Jormungandr
Jormungandr
Lord-Kiwi_
Jormungandr
Level 119
God Stats
1W - 1L
1,645 SR
Queue Stats
58W - 49L
1,480 Elo+
Party 3
Ullr
Ullr
Pablo_le_Vrai_
Ullr
Level 82
God Stats
0W - 1L
1,472 SR
Queue Stats
49W - 44L
1,474 Elo+
Party 3
Bastet
Bastet
hazbra
Bastet
Level 122
God Stats
2W - 3L
1,566 SR
Queue Stats
176W - 186L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
10 / 2 / 16
10,792
899
11,022
10,471
5,019
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
 
Cerberus
16
4 / 3 / 20
10,470
873
14,517
20,829
23,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
Ainah
Artio
15
0 / 4 / 22
8,980
748
4,733
16,591
18,977
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Aisakk
Hou Yi
17
10 / 5 / 12
11,217
935
12,836
9,785
4,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
StronkIzun
Chronos
19
8 / 2 / 18
11,157
930
19,620
12,317
6,315
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
3 / 4 / 5
9,271
773
13,909
10,640
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Havocwave
Izanami
16
1 / 7 / 10
9,745
812
8,731
12,263
4,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Lord-Kiwi_
Jormungandr
14
1 / 8 / 8
8,951
746
12,885
19,164
13,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 8 / 7
9,399
783
6,666
13,423
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
hazbra
Bastet
18
8 / 5 / 5
10,980
915
11,182
11,856
4,766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
51
32
Kills
16
16
Deaths
32
88
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
2
16
9
W
Cerberus
 
Cerberus
4
3
20
4.67
W
Artio
Ainah
Artio
0
4
22
2.75
W
Hou Yi
Aisakk
Hou Yi
10
5
12
3.2
L
Eset
3
4
5
1.38
L
Izanami
Havocwave
Izanami
1
7
10
0.86
L
Jormungandr
Lord-Kiwi_
Jormungandr
1
8
8
0.63
L
3
8
7
0.81
W
Chronos
StronkIzun
Chronos
8
2
18
8.5
L
Bastet
hazbra
Bastet
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,728
Damage
53,373
69,993
Taken
67,346
58,193
Mitigated
29,407
25,017
Healing
13,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,022
1,389
3,142
1,644
10,471
5,019
580
4,132
6,339
19,922
0
W
Cerberus
 
Cerberus
14,517
430
517
5,089
20,829
23,222
125
5,297
15,532
26,470
0
W
Artio
Ainah
Artio
4,733
580
2,171
3,115
16,591
18,977
344
6,322
10,269
7,858
0
W
Hou Yi
Aisakk
Hou Yi
12,836
7,142
2,135
417
9,785
4,660
1,044
5,144
4,641
0
26,348
L
Eset
13,909
882
605
2,016
10,640
3,276
658
6,496
4,028
24,795
0
L
Izanami
Havocwave
Izanami
8,731
5,717
1,260
989
12,263
4,213
1,742
9,553
2,635
0
25,048
L
Jormungandr
Lord-Kiwi_
Jormungandr
12,885
2,362
784
3,316
19,164
13,146
352
12,978
5,820
29,734
0
L
6,666
2,950
58
1,404
13,423
4,006
1,807
10,846
2,496
0
10,941
W
Chronos
StronkIzun
Chronos
19,620
6,415
2,684
4,103
12,317
6,315
2,535
5,899
6,418
46,776
0
L
Bastet
hazbra
Bastet
11,182
2,051
1,317
2,050
11,856
4,766
993
9,087
2,475
0
13,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,616
Gold Earned
48,346
157
Minions Killed
120
0
Camps Cleared
0
1,056,311
Distance Traveled
1,011,836
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,792
899
13
1
0
196,327
0
W
Cerberus
10,470
873
34
3
0
240,017
0
W
Artio
8,980
748
12
1
0
225,399
0
W
Hou Yi
11,217
935
24
2
0
159,087
0
L
Eset
9,271
773
26
2
0
210,862
1
L
Izanami
9,745
812
34
3
0
177,234
1
L
Jormungandr
8,951
746
39
3
0
194,804
3
L
Ullr
9,399
783
9
1
0
193,987
3
W
Chronos
11,157
930
74
6
0
235,481
2
L
Bastet
10,980
915
12
1
0
234,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role