Player Matchup

Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Antigeroyy
Hercules
Level 66
God Stats
6W - 2L
1,529 SR
Queue Stats
78W - 75L
1,431 Elo+
Solo
Awilix
Awilix
Kutasiks
Awilix
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 39L
1,326 Elo+
Party 2
Anhur
Anhur
Wonskai
Anhur
Level 43
God Stats
1W - 1L
1,265 SR
Queue Stats
30W - 35L
1,463 Elo+
Party 2
Atlas
Atlas
sapson71
Atlas
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 90L
1,430 Elo+
Solo
Team Averages
Level 55
1,459 SR
1,430 Elo+

VS

Team Averages
Level 58
1,417 SR
1,432 Elo+
Sol
Sol
Magkar
Sol
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 39L
1,343 Elo+
Solo
Gilgamesh
Gilgamesh
SIRSYRINGE
Gilgamesh
Level 29
God Stats
8W - 5L
1,661 SR
Queue Stats
32W - 30L
1,467 Elo+
Party 1
Xbalanque
Xbalanque
Vladutaki123
Xbalanque
Level 45
God Stats
1W - 4L
1,214 SR
Queue Stats
41W - 51L
1,443 Elo+
Party 1
Jormungandr
Jormungandr
jake90
Jormungandr
Level 110
God Stats
6W - 12L
1,211 SR
Queue Stats
93W - 94L
1,395 Elo+
Solo
Kali
Kali
spunkybussy1738
Kali
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 79L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 1 / 5
7,561
630
8,254
7,913
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Antigeroyy
Hercules
10
2 / 3 / 5
6,299
525
3,846
10,350
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Kutasiks
Awilix
11
7 / 2 / 4
6,968
581
6,032
7,637
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Wonskai
Anhur
9
2 / 2 / 1
5,895
491
6,225
6,805
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
sapson71
Atlas
11
1 / 2 / 1
6,022
502
3,547
8,127
3,463
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Magkar
Sol
11
4 / 4 / 1
6,787
566
3,530
7,241
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
SIRSYRINGE
Gilgamesh
12
2 / 2 / 1
7,109
592
5,793
7,263
3,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Vladutaki123
Xbalanque
9
1 / 3 / 3
6,232
519
6,682
8,576
2,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
jake90
Jormungandr
8
0 / 4 / 3
5,700
475
3,648
7,813
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 6 / 4
6,259
522
4,254
10,277
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
19
Kills
9
10
Deaths
19
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
5
9.5
W
Hercules
Antigeroyy
Hercules
2
3
5
1.5
W
Awilix
Kutasiks
Awilix
7
2
4
4.5
L
Sol
Magkar
Sol
4
4
1
1.13
L
Gilgamesh
SIRSYRINGE
Gilgamesh
2
2
1
1.25
L
Xbalanque
Vladutaki123
Xbalanque
1
3
3
0.83
W
Anhur
Wonskai
Anhur
2
2
1
1.25
L
Jormungandr
jake90
Jormungandr
0
4
3
0.38
W
Atlas
sapson71
Atlas
1
2
1
0.75
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
23,907
40,832
Taken
41,170
16,169
Mitigated
15,406
14,033
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,254
3,475
0
4,512
7,913
3,013
1,677
1,574
6,339
45,629
4,394
W
Hercules
Antigeroyy
Hercules
3,846
1,051
0
3,335
10,350
5,580
0
2,849
7,501
0
16,743
W
Awilix
Kutasiks
Awilix
6,032
3,098
0
2,354
7,637
2,252
0
1,257
6,380
0
29,274
L
Sol
Magkar
Sol
3,530
1,007
0
2,740
7,241
2,104
0
2,028
5,213
25,521
3,380
L
Gilgamesh
SIRSYRINGE
Gilgamesh
5,793
1,977
0
1,875
7,263
3,351
0
2,829
4,434
411
36,892
L
Xbalanque
Vladutaki123
Xbalanque
6,682
4,219
0
1,408
8,576
2,076
0
2,344
6,232
0
30,111
W
Anhur
Wonskai
Anhur
6,225
3,629
0
1,651
6,805
1,861
1,644
1,037
5,728
0
34,507
L
Jormungandr
jake90
Jormungandr
3,648
867
380
1,476
7,813
5,161
0
851
6,962
18,209
0
W
Atlas
sapson71
Atlas
3,547
1,088
0
2,181
8,127
3,463
0
130
7,542
20,220
0
L
4,254
2,059
0
3,635
10,277
2,714
0
2,881
7,396
0
21,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,745
Gold Earned
32,087
281
Minions Killed
292
0
Camps Cleared
0
1,156,930
Distance Traveled
1,126,558
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,561
630
91
8
0
219,315
3
W
Hercules
6,299
525
26
2
0
246,938
6
W
Awilix
6,968
581
61
5
0
262,312
3
L
Sol
6,787
566
67
6
0
235,444
4
L
Gilgamesh
7,109
592
94
8
0
218,667
2
L
Xbalanque
6,232
519
67
6
0
219,568
4
W
Anhur
5,895
491
66
6
0
211,831
1
L
Jormungandr
5,700
475
20
2
0
214,282
3
W
Atlas
6,022
502
37
3
0
216,534
3
L
Kali
6,259
522
44
4
0
238,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role