Player Matchup

Ganesha
Ganesha
HxG_TRuKi
Ganesha
Level 96
God Stats
1W - 1L
1,347 SR
Queue Stats
119W - 109L
1,528 Elo+
Party 1
Apollo
Apollo
SrChriss252
Apollo
Level 89
God Stats
5W - 3L
1,707 SR
Queue Stats
70W - 67L
1,471 Elo+
Party 1
Zeus
Zeus
ToB1_TrY4HaRd
Zeus
Level 31
God Stats
8W - 15L
1,405 SR
Queue Stats
105W - 94L
1,501 Elo+
Solo
Da Ji
Da Ji
iKeA_XxMeliarexX
Da Ji
Level 80
God Stats
6W - 5L
1,382 SR
Queue Stats
162W - 140L
1,489 Elo+
Party 1
Guan Yu
Guan Yu
iKeA_rascayu01
Guan Yu
Level 19
God Stats
2W - 2L
1,584 SR
Queue Stats
9W - 14L
1,365 Elo+
Party 1
Team Averages
Level 63
1,485 SR
1,471 Elo+

VS

Team Averages
Level 75
1,459 SR
1,526 Elo+
Anubis
Anubis
DUDDEL DUTIN
Anubis
Level 122
God Stats
1W - 1L
1,460 SR
Queue Stats
327W - 321L
1,468 Elo+
Solo
Loki
Loki
RespectPapa
Loki
Level 25
God Stats
6W - 2L
1,526 SR
Queue Stats
66W - 42L
1,596 Elo+
Party 3
Chang'e
Chang'e
Treuraap
Chang'e
Level 108
God Stats
2W - 1L
1,631 SR
Queue Stats
225W - 243L
1,527 Elo+
Party 2
Achilles
Achilles
WalvaWest
Achilles
Level 75
God Stats
2W - 8L
1,133 SR
Queue Stats
374W - 324L
1,528 Elo+
Party 3
Charybdis
Charybdis
steinarrrr
Charybdis
Level 45
God Stats
14W - 11L
1,541 SR
Queue Stats
174W - 184L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HxG_TRuKi
Ganesha
13
1 / 5 / 4
9,233
401
8,430
29,222
26,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
17
4 / 7 / 2
10,991
478
9,927
16,910
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 13 / 3
9,174
399
8,422
16,599
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 8 / 2
9,394
408
7,603
21,092
7,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 11 / 1
8,010
348
9,303
22,274
14,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
7 / 3 / 12
12,811
557
13,575
16,196
7,539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
18 / 0 / 9
15,335
667
25,529
17,116
9,633
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Treuraap
Chang'e
17
4 / 3 / 16
11,860
516
12,043
20,587
19,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
WalvaWest
Achilles
19
8 / 0 / 7
13,213
574
12,838
19,415
22,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
steinarrrr
Charybdis
20
7 / 2 / 10
13,383
582
25,609
17,966
7,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
98
8
Kills
44
44
Deaths
8
12
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
3
12
4.33
L
Ganesha
HxG_TRuKi
Ganesha
1
5
4
0.6
W
18
0
9
22.5
L
Apollo
4
7
2
0.71
L
0
13
3
0.12
W
Chang'e
Treuraap
Chang'e
4
3
16
4
W
Achilles
WalvaWest
Achilles
8
0
7
11.5
L
3
8
2
0.5
L
0
11
1
0.05
W
Charybdis
steinarrrr
Charybdis
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
89,594
106,097
Taken
91,280
55,764
Mitigated
66,109
13,385
Healing
44,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,575
1,381
0
8,426
16,196
7,539
1,254
4,596
11,230
84,198
0
L
Ganesha
HxG_TRuKi
Ganesha
8,430
273
0
1,345
29,222
26,173
58
6,629
22,339
33,778
0
W
25,529
7,367
0
7,362
17,116
9,633
918
2,074
14,813
0
129,270
L
Apollo
9,927
5,222
0
2,847
16,910
4,570
2,600
4,392
12,465
0
72,458
L
8,422
1,770
0
1,050
16,599
2,950
0
7,638
8,860
48,465
0
W
Chang'e
Treuraap
Chang'e
12,043
2,328
4,977
8,760
20,587
19,379
704
4,364
16,096
45,132
0
W
Achilles
WalvaWest
Achilles
12,838
2,868
0
6,594
19,415
22,457
668
2,731
15,901
10,749
64,591
L
7,603
598
0
4,231
21,092
7,361
0
4,470
16,622
0
58,723
L
9,303
567
225
3,687
22,274
14,710
0
3,782
17,505
5,741
20,623
W
Charybdis
steinarrrr
Charybdis
25,609
16,886
0
8,154
17,966
7,101
4,869
4,707
13,072
0
129,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,802
Gold Earned
66,602
405
Minions Killed
648
0
Camps Cleared
0
1,944,494
Distance Traveled
2,207,844
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,811
557
106
5
0
381,788
9
L
Ganesha
9,233
401
11
0
0
415,809
5
W
Loki
15,335
667
168
7
0
519,384
7
L
Apollo
10,991
478
143
6
0
417,580
4
L
Zeus
9,174
399
102
4
0
326,806
0
W
Chang'e
11,860
516
58
3
0
433,043
1
W
Achilles
13,213
574
140
6
0
449,360
5
L
Da Ji
9,394
408
88
4
0
433,513
3
L
Guan Yu
8,010
348
61
3
0
350,786
2
W
Charybdis
13,383
582
176
8
0
424,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role