Player Matchup

Chaac
Chaac
Ando 9 10
Chaac
Level 121
God Stats
12W - 4L
1,776 SR
Queue Stats
87W - 85L
1,509 Elo+
Party 1
Ao Kuang
Ao Kuang
Battery Acid197
Ao Kuang
Level 69
God Stats
1W - 2L
1,411 SR
Queue Stats
184W - 189L
1,500 Elo+
Party 1
Atlas
Atlas
FlaminFirechief
Atlas
Level 83
God Stats
25W - 22L
1,483 SR
Queue Stats
178W - 197L
1,512 Elo+
Party 1
Team Averages
Level 91
1,557 SR
1,507 Elo+

VS

Team Averages
Level 54
1,549 SR
1,519 Elo+
Da Ji
Da Ji
BewBearicles
Da Ji
Level 142
God Stats
0W - 2L
1,559 SR
Queue Stats
49W - 54L
1,495 Elo+
Party 2
Yemoja
Yemoja
Whitefreeze
Yemoja
Level 16
God Stats
1W - 3L
1,442 SR
Queue Stats
12W - 13L
1,454 Elo+
Party 2
Olorun
Olorun
urowndamnego
Olorun
Level 3
God Stats
1W - 2L
1,646 SR
Queue Stats
1W - 2L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ando 9 10
Chaac
14
9 / 1 / 8
10,407
743
17,019
19,600
14,284
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
14
4 / 0 / 11
10,051
718
8,620
10,995
9,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
4 / 0 / 9
10,449
746
7,283
13,565
11,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,428
531
9,605
12,731
4,638
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
11
0 / 4 / 1
8,012
572
7,715
13,732
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
9
1 / 7 / 0
8,051
575
6,054
10,952
4,841
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
1
1
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ando 9 10
Chaac
9
1
8
13
W
Ao Kuang
4
0
11
9.5
L
0
6
1
0.08
W
4
0
9
8.5
L
Yemoja
0
4
1
0.13
L
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
23,374
44,160
Taken
37,415
35,860
Mitigated
23,056
20,109
Healing
7,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ando 9 10
Chaac
17,019
2,405
1,083
10,939
19,600
14,284
885
5,069
14,531
1,816
43,507
W
Ao Kuang
8,620
2,594
0
4,340
10,995
9,790
568
4,395
6,600
27,925
4,333
L
9,605
1,505
0
125
12,731
4,638
0
4,222
8,050
0
17,114
W
7,283
2,003
770
2,977
13,565
11,786
86
5,364
8,201
28,994
0
L
Yemoja
7,715
2,009
2,186
3,297
13,732
13,577
0
5,832
7,575
19,656
0
L
Olorun
6,054
2,786
622
1,407
10,952
4,841
0
5,343
5,449
21,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,907
Gold Earned
23,491
125
Minions Killed
60
9
Camps Cleared
1
831,858
Distance Traveled
582,286
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,407
743
55
4
4
281,188
2
W
Ao Kuang
10,051
718
45
3
4
278,967
2
L
Da Ji
7,428
531
18
1
1
227,125
1
W
Atlas
10,449
746
25
2
1
271,703
1
L
Yemoja
8,012
572
17
1
0
214,128
3
L
Olorun
8,051
575
25
2
0
141,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role