Player Matchup

Tiamat
Tiamat
Diamond II
FE4R Kyugon
Tiamat
Diamond II
Level 160
God Stats
2W - 2L
1,710 SR
Queue Stats
82W - 57L
2,694 MMR
Party 2
Xbalanque
Xbalanque
Diamond I
FE4R OniChan
Xbalanque
Diamond I
Level 160
God Stats
6W - 7L
1,669 SR
Queue Stats
122W - 101L
2,549 MMR
Party 2
Khepri
Khepri
Masters
GooLagoon_25
Khepri
Masters
Level 157
God Stats
7W - 4L
1,717 SR
Queue Stats
175W - 145L
2,891 MMR
Solo
Achilles
Achilles
Masters
Mystical_Orange4
Achilles
Masters
Level 137
God Stats
37W - 25L
1,723 SR
Queue Stats
824W - 827L
2,779 MMR
Solo
Erlang Shen
Erlang Shen
Masters
PappaNoaey
Erlang Shen
Masters
Level 157
God Stats
11W - 8L
1,665 SR
Queue Stats
448W - 439L
2,664 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,697 SR
2,715 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 131
1,602 SR
1,926 MMR
The Morrigan
The Morrigan
Masters
 
The Morrigan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
 
Medusa
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
 
Sobek
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Masters
WatchinPaintDry
Olorun
Masters
Level 128
God Stats
21W - 20L
1,688 SR
Queue Stats
980W - 982L
2,595 MMR
Solo
Guan Yu
Guan Yu
Masters
simplymajahoez
Guan Yu
Masters
Level 157
God Stats
29W - 15L
1,821 SR
Queue Stats
492W - 453L
2,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 2 / 0
4,950
495
4,151
5,239
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
FE4R OniChan
Xbalanque
11
4 / 2 / 0
6,472
647
6,567
6,084
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
8
0 / 3 / 2
5,000
500
1,223
8,328
4,499
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 1
5,375
538
4,323
8,229
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
PappaNoaey
Erlang Shen
9
1 / 4 / 1
5,305
531
2,260
6,741
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaAphroditeSolGeb

VS

Bans
CliodhnaKaliLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
4 / 1 / 2
6,593
659
7,405
2,976
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
11
4 / 2 / 5
6,556
656
4,868
6,739
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
7
0 / 1 / 4
4,869
487
1,681
9,253
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 0
5,859
586
4,441
5,079
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 1
6,265
627
4,315
7,729
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
11
12
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
1
2
5
W
Medusa
 
Medusa
4
2
5
3.25
W
Sobek
 
Sobek
0
1
4
2
L
Tiamat
0
2
0
0
L
Xbalanque
FE4R OniChan
Xbalanque
4
2
0
2
L
Khepri
0
3
2
0.33
L
1
1
1
1.5
L
Erlang Shen
PappaNoaey
Erlang Shen
1
4
1
0.38
W
1
2
0
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,524
Damage
22,710
34,621
Taken
31,776
16,041
Mitigated
13,111
9,384
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
7,405
2,815
0
524
2,976
861
320
556
2,350
46,605
3,707
W
Medusa
 
Medusa
4,868
2,298
0
60
6,739
1,932
0
911
5,730
0
37,072
W
Sobek
 
Sobek
1,681
300
343
3,294
9,253
4,676
0
2,289
6,764
6,471
0
L
Tiamat
4,151
542
0
1,360
5,239
2,931
4
2,164
3,075
28,807
0
L
Xbalanque
FE4R OniChan
Xbalanque
6,567
3,276
0
1,874
6,084
1,859
0
2,715
3,369
0
38,822
L
Khepri
1,223
136
929
1,959
8,328
4,499
0
4,773
3,555
11,648
0
L
4,323
1,282
0
2,941
8,229
4,697
21
671
7,129
0
31,788
L
Erlang Shen
PappaNoaey
Erlang Shen
2,260
913
0
321
6,741
2,055
0
757
5,923
0
28,035
W
4,441
3,279
122
2,153
5,079
1,231
0
675
4,346
39,544
0
W
4,315
721
265
4,475
7,729
4,411
0
549
6,728
0
36,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,102
Gold Earned
30,142
290
Minions Killed
351
0
Camps Cleared
0
980,359
Distance Traveled
1,049,246
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,593
659
108
11
0
205,211
3
W
Medusa
6,556
656
72
7
0
205,100
2
W
Sobek
4,869
487
17
2
0
217,569
8
L
Tiamat
4,950
495
71
7
0
197,402
3
L
Xbalanque
6,472
647
85
9
0
180,954
3
L
Khepri
5,000
500
10
1
0
194,392
1
L
Achilles
5,375
538
71
7
0
200,297
2
L
Erlang Shen
5,305
531
53
5
0
207,314
1
W
Olorun
5,859
586
74
7
0
196,115
2
W
Guan Yu
6,265
627
80
8
0
225,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role