Player Matchup

Bellona
Bellona
BirthGem
Bellona
Level 30
God Stats
1W - 3L
1,288 SR
Queue Stats
27W - 58L
1,236 Elo+
Party 2
Medusa
Medusa
HBCRevolt
Medusa
Level 81
God Stats
19W - 18L
1,536 SR
Queue Stats
204W - 256L
1,361 Elo+
Party 2
Cthulhu
Cthulhu
Mercury1275008
Cthulhu
Level 41
God Stats
3W - 2L
1,639 SR
Queue Stats
27W - 45L
1,302 Elo+
Party 1
Ra
Ra
RazorRoo
Ra
Level 68
God Stats
13W - 13L
1,506 SR
Queue Stats
44W - 62L
1,356 Elo+
Party 1
Mercury
Mercury
TimathyKlink_9_
Mercury
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,411 Elo+
Solo
Team Averages
Level 51
1,494 SR
1,333 Elo+

VS

Team Averages
Level 82
1,515 SR
1,388 Elo+
Zeus
Zeus
Deyniz
Zeus
Level 74
God Stats
8W - 1L
1,627 SR
Queue Stats
141W - 152L
1,353 Elo+
Party 3
Medusa
Medusa
MecurialZ
Medusa
Level 84
God Stats
20W - 14L
1,512 SR
Queue Stats
193W - 196L
1,420 Elo+
Party 3
Neith
Neith
Squallpgc
Neith
Level 126
God Stats
494W - 505L
1,498 SR
Queue Stats
659W - 729L
1,427 Elo+
Solo
Da Ji
Da Ji
ayoub_00555
Da Ji
Level 63
God Stats
10W - 10L
1,364 SR
Queue Stats
253W - 266L
1,375 Elo+
Solo
Bacchus
Bacchus
pelli08dfs
Bacchus
Level 64
God Stats
8W - 3L
1,575 SR
Queue Stats
169W - 178L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BirthGem
Bellona
11
0 / 7 / 0
6,327
452
2,020
10,632
6,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
HBCRevolt
Medusa
11
1 / 4 / 0
6,303
450
4,860
8,042
2,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,380
456
4,286
7,603
3,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 4 / 0
7,140
510
4,620
9,614
3,249
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 1
6,626
473
2,278
11,289
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Deyniz
Zeus
13
2 / 3 / 0
7,742
553
2,167
5,303
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MecurialZ
Medusa
12
1 / 1 / 3
6,802
486
5,315
6,803
2,260
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Squallpgc
Neith
16
9 / 0 / 2
10,019
716
11,750
5,810
2,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 0 / 4
8,268
591
8,478
9,678
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
pelli08dfs
Bacchus
12
2 / 0 / 2
7,733
552
3,944
8,352
5,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
20
20
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
BirthGem
Bellona
0
7
0
0
W
Zeus
Deyniz
Zeus
2
3
0
0.67
L
Medusa
HBCRevolt
Medusa
1
4
0
0.25
W
Medusa
MecurialZ
Medusa
1
1
3
2.5
L
0
0
0
0
L
3
4
0
0.75
W
Neith
Squallpgc
Neith
9
0
2
10
L
0
5
1
0.1
W
6
0
4
8
W
Bacchus
pelli08dfs
Bacchus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,064
Damage
31,654
47,180
Taken
35,946
18,379
Mitigated
15,373
12,712
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BirthGem
Bellona
2,020
303
0
1,338
10,632
6,399
0
0
10,632
0
24,404
W
Zeus
Deyniz
Zeus
2,167
228
0
250
5,303
1,678
1,674
2,746
2,557
45,157
0
L
Medusa
HBCRevolt
Medusa
4,860
1,485
0
1,642
8,042
2,117
0
2,421
5,621
0
41,044
W
Medusa
MecurialZ
Medusa
5,315
2,097
0
1,743
6,803
2,260
0
1,597
5,206
0
45,578
L
4,286
124
716
3,880
7,603
3,133
0
1,523
6,080
20,092
0
L
4,620
608
100
1,554
9,614
3,249
607
1,684
7,766
36,098
0
W
Neith
Squallpgc
Neith
11,750
3,851
0
4,053
5,810
2,112
0
0
5,810
0
73,570
L
2,278
976
0
3,482
11,289
3,481
0
309
10,970
0
34,114
W
8,478
2,323
0
4,364
9,678
3,552
169
2,047
7,631
0
39,513
W
Bacchus
pelli08dfs
Bacchus
3,944
540
1,573
2,840
8,352
5,771
0
2,786
5,566
20,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
40,564
315
Minions Killed
431
0
Camps Cleared
0
1,389,059
Distance Traveled
1,378,558
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,327
452
49
4
0
255,628
0
W
Zeus
7,742
553
106
8
0
264,649
6
L
Medusa
6,303
450
87
6
0
272,563
3
W
Medusa
6,802
486
64
5
0
276,325
6
L
Cthulhu
6,380
456
30
2
0
283,965
4
L
Ra
7,140
510
78
6
0
289,233
2
W
Neith
10,019
716
152
11
0
249,169
3
L
Mercury
6,626
473
71
5
0
287,670
1
W
Da Ji
8,268
591
62
4
0
301,201
1
W
Bacchus
7,733
552
47
3
0
287,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role