Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CLN Undrtakr
Charybdis
Level 160
God Stats
17W - 20L
1,511 SR
Queue Stats
469W - 451L
1,520 Elo+
Solo
Scylla
Scylla
LegendOfAnacor
Scylla
Level 157
God Stats
328W - 327L
1,470 SR
Queue Stats
450W - 504L
1,356 Elo+
Solo
King Arthur
King Arthur
PrimordIal0
King Arthur
Level 62
God Stats
40W - 47L
1,521 SR
Queue Stats
362W - 334L
1,549 Elo+
Solo
Artio
Artio
beastthizzle
Artio
Level 147
God Stats
0W - 1L
1,194 SR
Queue Stats
87W - 96L
1,514 Elo+
Solo
Team Averages
Level 129
1,439 SR
1,488 Elo+

VS

Team Averages
Level 85
1,528 SR
1,440 Elo+
Chang'e
Chang'e
Cidegus
Chang'e
Level 82
God Stats
3W - 0L
1,710 SR
Queue Stats
74W - 84L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
NexoMaster3
Ao Kuang
Level 97
God Stats
2W - 2L
1,431 SR
Queue Stats
191W - 193L
1,501 Elo+
Party 1
Heimdallr
Heimdallr
PRIMETIME9NIZZLE
Heimdallr
Level 52
God Stats
16W - 18L
1,498 SR
Queue Stats
156W - 193L
1,373 Elo+
Solo
Bellona
Bellona
Striker14569
Bellona
Level 109
God Stats
9W - 6L
1,610 SR
Queue Stats
205W - 209L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
shadowninja25X
Nu Wa
Level 85
God Stats
18W - 12L
1,394 SR
Queue Stats
348W - 358L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 5 / 0
4,763
476
2,020
7,250
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
CLN Undrtakr
Charybdis
8
2 / 2 / 0
5,447
545
3,687
7,188
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 1
5,334
533
2,577
8,290
1,971
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PrimordIal0
King Arthur
11
1 / 2 / 0
6,243
624
5,168
7,542
4,092
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 4 / 4
5,341
534
3,061
9,943
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cidegus
Chang'e
10
2 / 0 / 0
5,388
539
2,606
4,284
3,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ao Kuang
NexoMaster3
Ao Kuang
10
3 / 1 / 2
5,713
571
3,293
6,385
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
11
1 / 1 / 5
5,949
595
4,956
6,773
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Striker14569
Bellona
10
6 / 1 / 2
5,796
580
7,808
5,610
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
6 / 2 / 4
6,275
628
6,084
4,846
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
18
19
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
0
0
L
Charybdis
CLN Undrtakr
Charybdis
2
2
0
1
W
Chang'e
Cidegus
Chang'e
2
0
0
2
L
1
6
1
0.25
W
Ao Kuang
NexoMaster3
Ao Kuang
3
1
2
4
W
Heimdallr
1
1
5
3.5
L
King Arthur
PrimordIal0
King Arthur
1
2
0
0.5
W
Bellona
Striker14569
Bellona
6
1
2
7
L
0
4
4
0.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,513
Damage
24,747
40,213
Taken
27,898
14,038
Mitigated
11,918
12,174
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,020
646
0
1,156
7,250
2,267
0
2,141
5,081
0
21,525
L
Charybdis
CLN Undrtakr
Charybdis
3,687
2,305
0
2,576
7,188
1,312
730
603
6,585
0
28,369
W
Chang'e
Cidegus
Chang'e
2,606
176
59
2,515
4,284
3,230
0
0
4,284
19,143
0
L
2,577
613
0
2,042
8,290
1,971
105
4,042
4,248
23,394
0
W
Ao Kuang
NexoMaster3
Ao Kuang
3,293
1,054
0
2,952
6,385
2,067
0
411
5,974
21,428
0
W
Heimdallr
4,956
3,182
0
3,451
6,773
1,894
0
967
5,806
0
34,149
L
King Arthur
PrimordIal0
King Arthur
5,168
332
0
2,862
7,542
4,092
0
3,167
3,952
0
36,368
W
Bellona
Striker14569
Bellona
7,808
3,642
0
1,783
5,610
3,275
303
1,711
3,899
0
20,387
L
3,061
475
549
2,989
9,943
4,396
0
1,731
8,212
17,405
0
W
6,084
1,767
0
900
4,846
1,452
289
2,549
2,297
28,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,128
Gold Earned
29,121
251
Minions Killed
240
0
Camps Cleared
0
920,175
Distance Traveled
913,442
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,763
476
48
5
0
202,209
2
L
Charybdis
5,447
545
52
5
0
166,530
1
W
Chang'e
5,388
539
31
3
0
148,085
1
L
Scylla
5,334
533
44
4
0
138,520
3
W
Ao Kuang
5,713
571
57
6
0
213,998
2
W
Heimdallr
5,949
595
66
7
0
190,248
6
L
King Arthur
6,243
624
87
9
0
219,636
2
W
Bellona
5,796
580
34
3
0
198,211
0
L
Artio
5,341
534
20
2
0
193,280
2
W
Nu Wa
6,275
628
52
5
0
162,900
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role