Player Matchup

Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NeverG1veUp
Sol
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 41L
1,417 Elo+
Solo
Zeus
Zeus
deathairow
Zeus
Level 68
God Stats
1W - 2L
1,530 SR
Queue Stats
6W - 21L
1,169 Elo+
Party 1
Thanatos
Thanatos
nkh641
Thanatos
Level 121
God Stats
12W - 12L
1,504 SR
Queue Stats
212W - 248L
1,432 Elo+
Party 1
Atlas
Atlas
transf
Atlas
Level 88
God Stats
2W - 5L
1,291 SR
Queue Stats
23W - 51L
1,292 Elo+
Party 1
Team Averages
Level 89
1,465 SR
1,362 Elo+

VS

Team Averages
Level 87
1,487 SR
1,367 Elo+
Morgan Le Fay
Morgan Le Fay
Elisabeth9
Morgan Le Fay
Level 158
God Stats
1W - 1L
1,657 SR
Queue Stats
15W - 14L
1,519 Elo+
Party 2
Cerberus
Cerberus
MarcoRF
Cerberus
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 122L
1,220 Elo+
Party 3
Medusa
Medusa
Verrditoo
Medusa
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
166W - 216L
1,364 Elo+
Party 3
Izanami
Izanami
alexatorlulu
Izanami
Level 11
God Stats
2W - 1L
1,316 SR
Queue Stats
3W - 7L
1,232 Elo+
Party 2
Thor
Thor
archaon1911
Thor
Level 160
God Stats
2W - 1L
1,464 SR
Queue Stats
17W - 18L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 2 / 0
5,585
329
486
2,136
362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 5 / 5
9,633
567
9,883
14,934
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 8 / 4
8,139
479
4,749
10,032
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
nkh641
Thanatos
14
11 / 6 / 0
9,479
558
13,761
18,494
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
transf
Atlas
11
0 / 6 / 2
7,230
425
3,546
11,426
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Elisabeth9
Morgan Le Fay
18
8 / 2 / 5
11,106
653
14,476
9,745
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MarcoRF
Cerberus
12
2 / 2 / 6
8,292
488
4,599
9,019
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
Verrditoo
Medusa
14
6 / 3 / 4
8,662
510
9,125
10,473
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
alexatorlulu
Izanami
15
1 / 7 / 5
9,139
538
2,785
9,609
3,125
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
10 / 4 / 2
10,572
622
7,900
12,589
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
17
Kills
27
27
Deaths
18
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Morgan Le Fay
Elisabeth9
Morgan Le Fay
8
2
5
5.25
W
Cerberus
MarcoRF
Cerberus
2
2
6
2.5
L
4
5
5
1.3
W
Medusa
Verrditoo
Medusa
6
3
4
2.67
W
Izanami
alexatorlulu
Izanami
1
7
5
0.5
W
10
4
2
2.75
L
2
8
4
0.5
L
Thanatos
nkh641
Thanatos
11
6
0
1.83
L
Atlas
transf
Atlas
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
38,885
57,022
Taken
51,435
20,167
Mitigated
22,743
20,346
Healing
14,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
486
272
0
349
2,136
362
0
427
1,709
0
7,350
W
Morgan Le Fay
Elisabeth9
Morgan Le Fay
14,476
1,364
0
1,856
9,745
3,808
192
3,410
6,335
68,062
0
W
Cerberus
MarcoRF
Cerberus
4,599
380
465
3,064
9,019
7,792
444
3,519
5,500
17,888
0
L
9,883
3,089
0
6,199
14,934
4,180
2,316
6,425
8,509
61,129
0
W
Medusa
Verrditoo
Medusa
9,125
5,009
244
4,551
10,473
3,238
2,360
2,364
8,109
0
54,627
W
Izanami
alexatorlulu
Izanami
2,785
1,940
2
262
9,609
3,125
1,698
5,661
3,948
0
37,531
W
7,900
1,805
0
4,022
12,589
4,780
0
3,653
8,936
0
69,783
L
4,749
870
142
1,314
10,032
2,603
188
5,633
4,399
39,117
0
L
Thanatos
nkh641
Thanatos
13,761
4,352
0
9,782
18,494
5,665
1,061
4,552
13,942
0
60,681
L
Atlas
transf
Atlas
3,546
907
167
2,393
11,426
7,357
0
2,038
9,388
21,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,066
Gold Earned
47,771
329
Minions Killed
426
0
Camps Cleared
0
1,312,179
Distance Traveled
1,678,499
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,585
329
15
1
0
89,271
0
W
Morgan Le Fay
11,106
653
108
6
0
362,890
7
W
Cerberus
8,292
488
37
2
0
334,025
0
L
Sol
9,633
567
109
6
0
267,214
2
W
Medusa
8,662
510
79
5
0
306,189
3
W
Izanami
9,139
538
91
5
0
305,033
4
W
Thor
10,572
622
111
7
0
370,362
3
L
Zeus
8,139
479
96
6
0
297,803
0
L
Thanatos
9,479
558
73
4
0
361,190
5
L
Atlas
7,230
425
36
2
0
296,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role