Player Matchup

Chiron
Chiron
 
Chiron
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
 
Cliodhna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Tetsurou
Merlin
Level 48
God Stats
1W - 0L
1,877 SR
Queue Stats
38W - 4L
1,924 Elo+
Party 1
Team Averages
Level 82
1,575 SR
1,585 Elo+

VS

Team Averages
Level 97
1,514 SR
1,445 Elo+
Pele
Pele
 
Pele
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
PointZeniith
Apollo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 2
Janus
Janus
Simply Scum
Janus
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 81L
1,440 Elo+
Party 2
Atlas
Atlas
Stan Twitter
Atlas
Level 123
God Stats
6W - 10L
1,467 SR
Queue Stats
170W - 194L
1,463 Elo+
Party 2
Arachne
Arachne
cantguardjim
Arachne
Level 136
God Stats
79W - 60L
1,603 SR
Queue Stats
348W - 357L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 0 / 3
6,828
683
3,378
3,080
1,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
 
Cliodhna
11
5 / 0 / 3
6,316
632
4,086
3,747
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
 
Kuzenbo
10
4 / 0 / 3
6,012
601
2,347
6,534
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
 
Hachiman
10
3 / 2 / 5
5,609
561
8,832
5,617
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Tetsurou
Merlin
12
6 / 1 / 3
7,125
713
5,926
3,541
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 2 / 0
4,760
476
491
4,164
1,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
7
1 / 5 / 0
4,323
432
3,416
6,836
1,494
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 8 / 0
4,503
450
1,190
6,316
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
4,834
483
2,523
8,176
3,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
cantguardjim
Arachne
9
2 / 2 / 0
5,665
567
3,588
7,150
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
20
Kills
3
3
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
3
3.5
W
Cliodhna
 
Cliodhna
5
0
3
6.5
W
Kuzenbo
 
Kuzenbo
4
0
3
5.5
W
Hachiman
 
Hachiman
3
2
5
2.75
L
Pele
 
Pele
0
2
0
0
L
Apollo
1
5
0
0.2
L
0
8
0
0
L
0
3
1
0.17
W
Merlin
Tetsurou
Merlin
6
1
3
7.5
L
Arachne
cantguardjim
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,569
Damage
11,208
22,519
Taken
32,642
9,842
Mitigated
9,075
10,639
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,378
1,853
170
1,913
3,080
1,222
222
135
2,945
0
41,401
W
Cliodhna
 
Cliodhna
4,086
270
0
2,784
3,747
1,151
0
300
3,417
0
35,105
W
Kuzenbo
 
Kuzenbo
2,347
682
287
2,216
6,534
4,891
24
1,350
5,184
13,639
0
W
Hachiman
 
Hachiman
8,832
3,525
0
2,166
5,617
1,543
0
1,038
4,579
0
37,382
L
Pele
 
Pele
491
86
0
1,381
4,164
1,084
0
0
4,164
0
24,216
L
Apollo
3,416
1,892
71
996
6,836
1,494
0
1,124
5,712
0
16,231
L
1,190
80
0
240
6,316
1,197
0
2,702
3,256
19,642
0
L
2,523
907
1,091
1,768
8,176
3,020
0
1,361
6,805
9,854
0
W
Merlin
Tetsurou
Merlin
5,926
502
0
1,103
3,541
1,035
171
760
2,681
43,722
0
L
Arachne
cantguardjim
Arachne
3,588
1,784
0
2,544
7,150
2,280
0
2,501
4,432
0
29,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
24,085
361
Minions Killed
190
0
Camps Cleared
0
981,950
Distance Traveled
930,587
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,828
683
87
9
0
175,267
4
W
Cliodhna
6,316
632
82
8
0
240,293
1
W
Kuzenbo
6,012
601
20
2
0
207,441
4
W
Hachiman
5,609
561
68
7
0
172,463
5
L
Pele
4,760
476
49
5
0
170,992
3
L
Apollo
4,323
432
34
3
0
182,525
1
L
Janus
4,503
450
33
3
0
176,916
0
L
Atlas
4,834
483
13
1
0
175,197
2
W
Merlin
7,125
713
104
10
0
186,486
2
L
Arachne
5,665
567
61
6
0
224,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role