Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AikawaAyumu
Zeus
Level 160
God Stats
1W - 0L
1,972 SR
Queue Stats
164W - 7L
2,232 Elo+
Party 1
Atlas
Atlas
Share
Atlas
Level 160
God Stats
11W - 0L
2,206 SR
Queue Stats
320W - 12L
2,169 Elo+
Party 1
Horus
Horus
Sparconix
Horus
Level 160
God Stats
1W - 0L
2,014 SR
Queue Stats
256W - 10L
2,304 Elo+
Party 1
Loki
Loki
average
Loki
Level 160
God Stats
4W - 0L
2,094 SR
Queue Stats
292W - 8L
2,133 Elo+
Party 1
Team Averages
Level 150
1,957 SR
2,068 Elo+

VS

Team Averages
Level 136
1,565 SR
1,497 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BearArchon
Gilgamesh
Level 159
God Stats
0W - 2L
1,823 SR
Queue Stats
1W - 3L
1,490 Elo+
Party 2
Hou Yi
Hou Yi
GRAND HUSLTA
Hou Yi
Level 123
God Stats
3W - 5L
1,425 SR
Queue Stats
39W - 45L
1,513 Elo+
Solo
Vamana
Vamana
KaeltheKing
Vamana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,389 Elo+
Party 2
Atlas
Atlas
VRCuttlefish
Atlas
Level 105
God Stats
9W - 9L
1,576 SR
Queue Stats
24W - 20L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
7 / 0 / 15
10,458
1,046
14,588
9,181
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
15 / 2 / 5
11,752
1,175
28,476
10,787
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Share
Atlas
14
1 / 2 / 22
9,245
925
8,135
13,141
11,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Sparconix
Horus
14
3 / 1 / 16
8,999
900
15,351
13,897
10,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
average
Loki
15
5 / 1 / 19
9,682
968
12,817
10,384
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 2 / 4
7,981
798
11,564
17,830
6,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
BearArchon
Gilgamesh
14
3 / 5 / 1
8,573
857
6,810
16,694
10,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
13
1 / 10 / 2
7,183
718
4,799
15,640
4,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
12
1 / 7 / 1
7,078
708
7,545
18,622
8,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 7 / 4
7,136
714
6,486
16,492
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
18
31
Kills
6
6
Deaths
31
77
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
0
15
14.5
L
Ah Puch
 
Ah Puch
1
2
4
1.5
W
15
2
5
8.75
L
Gilgamesh
BearArchon
Gilgamesh
3
5
1
0.7
L
Hou Yi
1
10
2
0.2
L
Vamana
1
7
1
0.21
W
Atlas
Share
Atlas
1
2
22
6
W
Horus
Sparconix
Horus
3
1
16
11
L
0
7
4
0.29
W
Loki
average
Loki
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,367
Damage
37,204
57,390
Taken
85,278
37,916
Mitigated
42,497
17,378
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
14,588
8,780
0
648
9,181
4,314
3,067
3,277
5,904
0
44,823
L
Ah Puch
 
Ah Puch
11,564
227
0
1,211
17,830
6,062
1
9,692
7,657
30,074
0
W
28,476
9,459
0
3,249
10,787
4,927
3,044
4,459
6,328
58,348
0
L
Gilgamesh
BearArchon
Gilgamesh
6,810
1,358
926
1,505
16,694
10,648
0
7,051
9,179
0
11,801
L
Hou Yi
4,799
2,095
0
1,262
15,640
4,724
0
5,040
10,196
0
25,443
L
Vamana
7,545
3,965
1,205
4,144
18,622
8,815
0
7,608
10,568
0
14,150
W
Atlas
Share
Atlas
8,135
2,882
2,263
2,349
13,141
11,581
312
3,680
7,446
16,807
0
W
Horus
Sparconix
Horus
15,351
5,449
2,260
5,269
13,897
10,163
137
3,930
9,479
0
26,323
L
6,486
1,920
0
2,419
16,492
12,248
0
7,220
8,797
11,943
0
W
Loki
average
Loki
12,817
2,061
0
1,340
10,384
6,931
0
3,336
5,797
0
24,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,136
Gold Earned
37,951
271
Minions Killed
122
13
Camps Cleared
4
1,024,268
Distance Traveled
856,516
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,458
1,046
90
9
3
194,397
1
L
Ah Puch
7,981
798
50
5
0
197,558
4
W
Zeus
11,752
1,175
103
10
6
188,315
3
L
Gilgamesh
8,573
857
12
1
0
176,924
2
L
Hou Yi
7,183
718
39
4
2
138,457
2
L
Vamana
7,078
708
12
1
1
177,877
2
W
Atlas
9,245
925
11
1
0
198,524
0
W
Horus
8,999
900
33
3
3
216,876
4
L
Atlas
7,136
714
9
1
1
165,700
0
W
Loki
9,682
968
34
3
1
226,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role