Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Carlor98
Ah Muzen Cab
Level 108
God Stats
20W - 19L
1,509 SR
Queue Stats
609W - 686L
1,423 Elo+
Party 1
Tyr
Tyr
G0dLik3Qc
Tyr
Level 160
God Stats
48W - 70L
1,469 SR
Queue Stats
1,713W - 1,641L
1,448 Elo+
Party 1
Team Averages
Level 124
1,493 SR
1,457 Elo+

VS

Team Averages
Level 64
1,606 SR
1,563 Elo+
Chiron
Chiron
ChampionMilo7
Chiron
Level 26
God Stats
4W - 1L
1,656 SR
Queue Stats
43W - 20L
1,617 Elo+
Party 2
Khepri
Khepri
Lord of Chaos52
Khepri
Level 26
God Stats
9W - 3L
1,663 SR
Queue Stats
51W - 53L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
danvroo
Nu Wa
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 66L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 3 / 0
3,717
743
2,659
4,657
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
Carlor98
Ah Muzen Cab
4
0 / 3 / 0
3,474
695
762
2,311
574
Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 4 / 0
3,636
727
1,152
5,802
2,995
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 0 / 5
5,242
1,048
5,162
3,767
1,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 0 / 8
4,839
968
1,602
3,881
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
danvroo
Nu Wa
8
4 / 0 / 5
5,175
1,035
2,945
2,444
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Ah Muzen Cab
Carlor98
Ah Muzen Cab
0
3
0
0
W
5
0
5
7.5
L
0
4
0
0
W
1
0
8
5
W
Nu Wa
danvroo
Nu Wa
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,573
Damage
9,709
12,770
Taken
10,092
5,038
Mitigated
4,400
2,165
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,659
932
0
857
4,657
1,469
0
1,583
2,958
10,063
1,223
L
Ah Muzen Cab
Carlor98
Ah Muzen Cab
762
269
0
30
2,311
574
0
1,035
1,194
0
2,788
W
5,162
2,064
548
783
3,767
1,212
436
727
3,040
0
13,085
L
1,152
94
0
1,278
5,802
2,995
0
1,883
3,859
0
4,536
W
1,602
157
530
2,170
3,881
2,534
231
1,404
2,477
4,745
0
W
Nu Wa
danvroo
Nu Wa
2,945
824
0
280
2,444
654
288
251
2,193
8,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,827
Gold Earned
15,256
34
Minions Killed
47
2
Camps Cleared
2
189,334
Distance Traveled
279,949
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,717
743
21
4
1
80,496
1
L
Ah Muzen Cab
3,474
695
1
0
0
27,331
0
W
Chiron
5,242
1,048
31
6
0
91,898
0
L
Tyr
3,636
727
12
2
1
81,507
1
W
Khepri
4,839
968
3
1
1
98,485
2
W
Nu Wa
5,175
1,035
13
3
1
89,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role