Player Matchup

Anhur
Anhur
 
Anhur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AcCex
Ne Zha
Level 96
God Stats
3W - 3L
1,555 SR
Queue Stats
32W - 38L
1,492 Elo+
Party 2
Sol
Sol
AlexHuntX
Sol
Level 82
God Stats
11W - 13L
1,487 SR
Queue Stats
531W - 577L
1,421 Elo+
Solo
Terra
Terra
PazVinnie
Terra
Level 25
God Stats
5W - 6L
1,609 SR
Queue Stats
33W - 33L
1,504 Elo+
Party 2
Kukulkan
Kukulkan
plzgankmemore
Kukulkan
Level 37
God Stats
2W - 4L
1,409 SR
Queue Stats
126W - 79L
1,591 Elo+
Solo
Team Averages
Level 60
1,512 SR
1,502 Elo+

VS

Team Averages
Level 102
1,642 SR
1,523 Elo+
Da Ji
Da Ji
AgniAkella
Da Ji
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,425 Elo+
Party 1
Chaac
Chaac
Datchs
Chaac
Level 85
God Stats
2W - 0L
1,725 SR
Queue Stats
10W - 4L
1,640 Elo+
Party 3
Geb
Geb
Histrionis
Geb
Level 97
God Stats
1W - 0L
1,572 SR
Queue Stats
5W - 5L
1,325 Elo+
Party 1
Sol
Sol
Рукoжоп
Sol
Level 156
God Stats
4W - 2L
1,624 SR
Queue Stats
88W - 69L
1,601 Elo+
Party 3
Kukulkan
Kukulkan
Труповозка
Kukulkan
Level 129
God Stats
5W - 2L
1,787 SR
Queue Stats
48W - 33L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 4 / 3
5,681
473
4,815
9,216
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
AcCex
Ne Zha
11
2 / 4 / 7
6,699
558
7,533
10,000
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 3 / 3
6,436
536
2,897
9,336
3,083
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
PazVinnie
Terra
8
3 / 1 / 4
6,128
511
2,324
11,319
5,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
plzgankmemore
Kukulkan
13
3 / 1 / 0
7,722
644
6,545
5,679
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
4 / 4 / 2
6,711
559
2,733
6,882
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Datchs
Chaac
11
0 / 3 / 0
6,440
537
3,261
10,841
8,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8
0 / 5 / 6
5,606
467
2,914
10,120
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 5
6,874
573
10,531
7,623
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 0 / 5
8,326
694
13,487
4,685
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
13
Kills
13
13
Deaths
14
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
3
1.13
L
Ne Zha
AcCex
Ne Zha
2
4
7
1.38
W
Da Ji
4
4
2
1.25
L
2
3
3
1.17
W
Chaac
Datchs
Chaac
0
3
0
0
W
0
5
6
0.6
L
Terra
PazVinnie
Terra
3
1
4
5
L
Kukulkan
plzgankmemore
Kukulkan
3
1
0
3
W
2
2
5
2.25
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,114
Damage
32,926
45,550
Taken
40,151
17,077
Mitigated
17,736
17,555
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,815
2,442
0
1,886
9,216
2,868
0
7,173
2,043
0
20,289
L
Ne Zha
AcCex
Ne Zha
7,533
3,395
0
3,440
10,000
3,235
0
4,862
5,138
0
39,531
W
Da Ji
2,733
548
0
1,700
6,882
1,971
530
558
6,324
0
20,122
L
2,897
1,047
30
4,043
9,336
3,083
1,420
6,316
3,020
31,012
0
W
Chaac
Datchs
Chaac
3,261
900
0
4,741
10,841
8,097
0
6,385
4,456
0
36,029
W
2,914
116
0
1,146
10,120
4,080
0
1,866
8,254
6,717
0
L
Terra
PazVinnie
Terra
2,324
654
2,535
3,017
11,319
5,798
0
7,251
4,068
8,599
0
L
Kukulkan
plzgankmemore
Kukulkan
6,545
1,608
0
2,604
5,679
2,093
44
225
5,454
54,359
0
W
10,531
3,590
0
4,311
7,623
2,010
2,058
1,488
6,135
47,128
6,624
W
13,487
1,361
0
500
4,685
1,578
552
1,529
3,156
58,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,666
Gold Earned
33,957
324
Minions Killed
327
0
Camps Cleared
0
1,104,491
Distance Traveled
1,211,872
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,681
473
47
4
0
189,392
3
L
Ne Zha
6,699
558
74
6
0
235,969
5
W
Da Ji
6,711
559
43
4
0
258,670
0
L
Sol
6,436
536
72
6
0
207,132
2
W
Chaac
6,440
537
76
6
0
226,708
0
W
Geb
5,606
467
9
1
0
232,046
5
L
Terra
6,128
511
13
1
0
255,238
3
L
Kukulkan
7,722
644
118
10
0
216,760
4
W
Sol
6,874
573
98
8
0
230,118
0
W
Kukulkan
8,326
694
101
8
0
264,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role