Player Matchup

Geb
Geb
Jherman64
Geb
Level 17
God Stats
3W - 6L
1,266 SR
Queue Stats
18W - 27L
1,335 Elo+
Party 4
Rama
Rama
RillChill
Rama
Level 64
God Stats
19W - 13L
1,627 SR
Queue Stats
83W - 96L
1,409 Elo+
Party 4
Sol
Sol
TheKadachi
Sol
Level 82
God Stats
8W - 2L
1,500 SR
Queue Stats
174W - 171L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
blitz5165
Ao Kuang
Level 137
God Stats
38W - 40L
1,498 SR
Queue Stats
1,096W - 1,137L
1,490 Elo+
Party 2
Fenrir
Fenrir
vNorthWestv
Fenrir
Level 102
God Stats
5W - 8L
1,471 SR
Queue Stats
611W - 636L
1,497 Elo+
Party 2
Team Averages
Level 80
1,472 SR
1,427 Elo+

VS

Team Averages
Level 100
1,431 SR
1,462 Elo+
Tyr
Tyr
 
Tyr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
LlukaChan
Atlas
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 68L
1,504 Elo+
Party 3
Chronos
Chronos
Lost_Renegade33
Chronos
Level 64
God Stats
3W - 10L
1,290 SR
Queue Stats
244W - 280L
1,394 Elo+
Party 1
Artemis
Artemis
SupermanKalEl
Artemis
Level 63
God Stats
7W - 8L
1,363 SR
Queue Stats
193W - 205L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 4
5,318
483
1,019
4,962
1,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
10
1 / 2 / 0
5,872
534
4,230
6,276
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
4 / 2 / 3
6,161
560
5,291
4,495
1,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
blitz5165
Ao Kuang
13
4 / 1 / 2
6,896
627
5,702
6,187
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
11
4 / 1 / 3
6,451
586
6,795
7,664
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 5 / 0
6,437
585
5,171
11,303
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
 
Ao Kuang
10
2 / 3 / 1
6,360
578
4,103
8,069
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
LlukaChan
Atlas
7
0 / 2 / 3
5,466
497
2,496
8,584
3,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 3 / 2
5,955
541
2,011
5,507
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
12
4 / 0 / 0
6,945
631
6,253
5,829
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
8
8
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
0
0.4
L
Ao Kuang
 
Ao Kuang
2
3
1
0.83
W
0
2
4
1
L
Atlas
LlukaChan
Atlas
0
2
3
0.75
L
0
3
2
0.33
W
Rama
1
2
0
0.5
L
Artemis
4
0
0
4
W
4
2
3
2.75
W
Ao Kuang
blitz5165
Ao Kuang
4
1
2
5
W
Fenrir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,037
Damage
20,034
29,584
Taken
39,292
10,956
Mitigated
14,949
11,078
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,171
1,266
0
3,081
11,303
5,753
0
3,490
7,239
0
26,641
L
Ao Kuang
 
Ao Kuang
4,103
1,224
0
1,829
8,069
2,428
44
3,646
4,384
38,965
0
W
1,019
185
170
886
4,962
1,587
255
923
4,003
8,825
0
L
Atlas
LlukaChan
Atlas
2,496
928
1,394
2,380
8,584
3,007
15
2,581
5,888
10,653
0
L
2,011
391
0
680
5,507
2,142
614
3,290
2,180
26,154
2,629
W
Rama
4,230
3,132
0
2,071
6,276
1,034
0
1,083
5,193
0
37,229
L
Artemis
6,253
3,850
0
3,105
5,829
1,619
930
282
5,547
0
48,411
W
5,291
1,188
66
1,642
4,495
1,436
0
2,628
1,827
17,016
1,724
W
Ao Kuang
blitz5165
Ao Kuang
5,702
904
0
3,629
6,187
2,218
0
2,338
3,849
42,744
0
W
Fenrir
6,795
1,212
0
2,614
7,664
4,681
575
1,508
5,704
5,671
20,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
31,163
264
Minions Killed
303
0
Camps Cleared
0
1,029,061
Distance Traveled
1,009,003
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,437
585
58
5
0
198,021
0
L
Ao Kuang
6,360
578
74
7
0
210,495
2
W
Geb
5,318
483
17
2
0
204,396
2
L
Atlas
5,466
497
16
1
0
207,317
2
L
Chronos
5,955
541
63
6
0
206,110
0
W
Rama
5,872
534
75
7
0
190,630
1
L
Artemis
6,945
631
92
8
0
187,060
2
W
Sol
6,161
560
34
3
0
165,123
3
W
Ao Kuang
6,896
627
86
8
0
248,147
1
W
Fenrir
6,451
586
52
5
0
220,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role