Player Matchup

Cthulhu
Cthulhu
INFAMOUS 3000
Cthulhu
Level 102
God Stats
12W - 25L
1,537 SR
Queue Stats
146W - 141L
1,432 Elo+
Party 2
Medusa
Medusa
ItZ kAp
Medusa
Level 49
God Stats
22W - 28L
1,525 SR
Queue Stats
246W - 240L
1,597 Elo+
Party 3
Odin
Odin
Jed1Mosly7
Odin
Level 28
God Stats
17W - 35L
1,435 SR
Queue Stats
51W - 59L
1,365 Elo+
Party 2
Danzaburou
Danzaburou
SkippaDaDrippa
Danzaburou
Level 80
God Stats
7W - 8L
1,522 SR
Queue Stats
199W - 209L
1,465 Elo+
Solo
Agni
Agni
The Kazi
Agni
Level 149
God Stats
2W - 3L
1,583 SR
Queue Stats
262W - 245L
1,583 Elo+
Party 3
Team Averages
Level 82
1,521 SR
1,489 Elo+

VS

Team Averages
Level 101
1,654 SR
1,596 Elo+
Aphrodite
Aphrodite
AphroMainUwU
Aphrodite
Level 136
God Stats
33W - 11L
1,679 SR
Queue Stats
134W - 105L
1,598 Elo+
Party 1
Mulan
Mulan
Mortersoul
Mulan
Level 27
God Stats
8W - 2L
1,864 SR
Queue Stats
26W - 15L
1,608 Elo+
Party 1
Chang'e
Chang'e
NascentFlash
Chang'e
Level 126
God Stats
1W - 2L
1,550 SR
Queue Stats
89W - 46L
1,638 Elo+
Party 1
Atlas
Atlas
Necronics
Atlas
Level 155
God Stats
7W - 3L
1,814 SR
Queue Stats
53W - 32L
1,696 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xShartAssassinx
Ah Muzen Cab
Level 61
God Stats
2W - 2L
1,363 SR
Queue Stats
55W - 71L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
0 / 4 / 3
10,057
1,006
14,676
16,167
21,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
ItZ kAp
Medusa
16
1 / 7 / 2
9,419
942
12,042
14,519
5,931
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 3
9,036
904
5,066
8,432
3,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
SkippaDaDrippa
Danzaburou
15
1 / 4 / 2
9,234
923
8,403
11,798
4,823
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
15
2 / 4 / 1
9,864
986
19,916
12,032
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

161

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AphroMainUwU
Aphrodite
17
4 / 1 / 11
10,216
1,022
10,026
12,512
8,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
17
5 / 2 / 11
10,448
1,045
9,797
16,616
12,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
NascentFlash
Chang'e
17
5 / 0 / 10
10,929
1,093
13,292
14,353
11,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
Necronics
Atlas
17
5 / 1 / 15
11,873
1,187
21,413
19,359
19,077
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
xShartAssassinx
Ah Muzen Cab
17
1 / 0 / 11
10,318
1,032
4,933
1,863
784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
4
Kills
20
20
Deaths
4
11
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AphroMainUwU
Aphrodite
4
1
11
9.5
L
Cthulhu
0
4
3
0.38
L
Medusa
ItZ kAp
Medusa
1
7
2
0.29
L
0
1
3
1.5
W
Mulan
5
2
11
5.25
W
Chang'e
NascentFlash
Chang'e
5
0
10
10
W
Atlas
Necronics
Atlas
5
1
15
12.5
L
Danzaburou
SkippaDaDrippa
Danzaburou
1
4
2
0.5
L
Agni
2
4
1
0.63
W
Ah Muzen Cab
xShartAssassinx
Ah Muzen Cab
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,103
Damage
59,461
62,948
Taken
64,703
40,048
Mitigated
52,494
4,868
Healing
31,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AphroMainUwU
Aphrodite
10,026
393
7,668
6,841
12,512
8,641
0
7,660
4,636
17,207
0
L
Cthulhu
14,676
416
693
1,065
16,167
21,118
0
10,207
5,722
29,875
0
L
Medusa
ItZ kAp
Medusa
12,042
6,283
0
0
14,519
5,931
0
9,583
4,589
0
29,055
L
5,066
329
0
0
8,432
3,408
0
5,936
2,429
0
8,541
W
Mulan
9,797
916
604
3,398
16,616
12,864
0
9,106
7,180
166
16,837
W
Chang'e
NascentFlash
Chang'e
13,292
2,204
3,845
4,592
14,353
11,128
0
7,137
6,965
34,739
2,824
W
Atlas
Necronics
Atlas
21,413
7,335
1,698
1,618
19,359
19,077
0
8,629
10,380
34,283
0
L
Danzaburou
SkippaDaDrippa
Danzaburou
8,403
3,604
0
1,405
11,798
4,823
0
9,146
2,478
0
18,362
L
Agni
19,916
875
0
1,705
12,032
4,768
0
9,241
2,746
46,545
0
W
Ah Muzen Cab
xShartAssassinx
Ah Muzen Cab
4,933
2,844
0
902
1,863
784
0
913
950
0
35,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,610
Gold Earned
53,784
184
Minions Killed
194
5
Camps Cleared
10
1,027,380
Distance Traveled
1,109,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,216
1,022
14
1
0
229,059
0
L
Cthulhu
10,057
1,006
26
3
0
223,318
0
L
Medusa
9,419
942
46
5
0
189,132
0
L
Odin
9,036
904
13
1
0
221,977
0
W
Mulan
10,448
1,045
28
3
0
200,467
0
W
Chang'e
10,929
1,093
36
4
7
234,470
0
W
Atlas
11,873
1,187
27
3
1
228,121
0
L
Danzaburou
9,234
923
16
2
3
190,229
0
L
Agni
9,864
986
83
8
2
202,724
0
W
Ah Muzen Cab
10,318
1,032
89
9
2
217,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role