Player Matchup

Achilles
Achilles
 
Achilles
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
APEX Zechs
Tiamat
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,550 Elo+
Party 2
Eset
Eset
BasetCatz
Eset
Level 88
God Stats
5W - 9L
1,345 SR
Queue Stats
56W - 54L
1,495 Elo+
Party 2
Fenrir
Fenrir
Realm1027
Fenrir
Level 145
God Stats
2W - 0L
1,709 SR
Queue Stats
167W - 109L
1,693 Elo+
Party 2
Nemesis
Nemesis
zZVanZMANZz
Nemesis
Level 124
God Stats
8W - 6L
1,574 SR
Queue Stats
843W - 841L
1,528 Elo+
Party 2
Team Averages
Level 87
1,526 SR
1,553 Elo+

VS

Team Averages
Level 92
1,424 SR
1,406 Elo+
Ymir
Ymir
DeluxeDaddy1
Ymir
Level 89
God Stats
2W - 4L
1,430 SR
Queue Stats
262W - 263L
1,496 Elo+
Solo
Sylvanus
Sylvanus
Metztlí
Sylvanus
Level 151
God Stats
13W - 6L
1,609 SR
Queue Stats
235W - 226L
1,487 Elo+
Solo
Atlas
Atlas
SSunsett-
Atlas
Level 29
God Stats
0W - 2L
1,203 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 1
Merlin
Merlin
YoungAPlayZ
Merlin
Level 127
God Stats
42W - 39L
1,590 SR
Queue Stats
396W - 357L
1,517 Elo+
Solo
Geb
Geb
turbowagon83
Geb
Level 64
God Stats
0W - 1L
1,289 SR
Queue Stats
1W - 7L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
6 / 0 / 2
7,723
644
6,433
7,799
5,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
APEX Zechs
Tiamat
13
2 / 0 / 4
7,817
651
4,001
4,436
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Eset
13
6 / 0 / 5
8,173
681
5,644
4,814
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Realm1027
Fenrir
12
3 / 0 / 4
7,289
607
6,291
6,176
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
zZVanZMANZz
Nemesis
14
3 / 1 / 1
7,443
620
2,574
6,230
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,211
434
1,221
10,338
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Metztlí
Sylvanus
1
0 / 0 / 0
3,726
311
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
SSunsett-
Atlas
8
0 / 4 / 0
4,736
395
1,686
6,254
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
9
1 / 5 / 0
5,716
476
3,483
5,863
1,509
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 5 / 0
4,210
351
884
8,492
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
20
Kills
1
1
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
2
7
W
Tiamat
APEX Zechs
Tiamat
2
0
4
4
W
Eset
6
0
5
8.5
L
0
6
0
0
L
Sylvanus
Metztlí
Sylvanus
0
0
0
0
W
Fenrir
Realm1027
Fenrir
3
0
4
5
L
Atlas
SSunsett-
Atlas
0
4
0
0
L
Merlin
1
5
0
0.2
L
0
5
0
0
W
Nemesis
zZVanZMANZz
Nemesis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,943
Damage
7,274
29,455
Taken
30,947
17,934
Mitigated
9,245
12,636
Healing
2,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,433
1,386
49
3,102
7,799
5,995
0
2,318
5,315
0
39,634
W
Tiamat
APEX Zechs
Tiamat
4,001
508
0
2,344
4,436
2,225
683
1,067
3,275
50,674
0
W
Eset
5,644
1,368
333
1,778
4,814
4,543
1,475
1,515
3,295
43,101
0
L
1,221
155
0
1,530
10,338
3,114
0
3,206
6,809
20,973
0
L
Sylvanus
Metztlí
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Realm1027
Fenrir
6,291
1,997
0
2,684
6,176
2,679
127
1,222
4,954
0
38,076
L
Atlas
SSunsett-
Atlas
1,686
910
0
348
6,254
1,786
0
1,274
4,980
13,979
0
L
Merlin
3,483
85
0
630
5,863
1,509
0
1,228
4,510
31,247
0
L
884
331
0
168
8,492
2,836
0
3,937
4,555
5,029
0
W
Nemesis
zZVanZMANZz
Nemesis
2,574
1,073
0
2,346
6,230
2,492
0
740
5,342
0
57,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,445
Gold Earned
23,599
472
Minions Killed
163
0
Camps Cleared
0
1,233,633
Distance Traveled
755,051
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,723
644
84
7
0
264,580
1
W
Tiamat
7,817
651
114
10
0
234,776
0
W
Eset
8,173
681
86
7
0
214,176
2
L
Ymir
5,211
434
57
5
0
178,836
2
L
Sylvanus
3,726
311
0
0
0
10,264
0
W
Fenrir
7,289
607
73
6
0
250,813
0
L
Atlas
4,736
395
18
2
0
200,123
0
L
Merlin
5,716
476
82
7
0
173,546
3
L
Geb
4,210
351
6
1
0
192,282
0
W
Nemesis
7,443
620
115
10
0
269,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role