Player Matchup

Merlin
Merlin
HitboxBeBroken
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,476 Elo+
Party 1
Hercules
Hercules
ReelPotatohours
Hercules
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,440 Elo+
Party 1
Serqet
Serqet
Sugar_Bear1986
Serqet
Level 129
God Stats
0W - 1L
1,671 SR
Queue Stats
20W - 20L
1,406 Elo+
Solo
Team Averages
Level 62
1,557 SR
1,441 Elo+

VS

Team Averages
Level 75
1,466 SR
1,403 Elo+
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TheMagnumDopus
Kukulkan
Level 16
God Stats
8W - 20L
1,389 SR
Queue Stats
8W - 20L
1,327 Elo+
Party 2
Gilgamesh
Gilgamesh
VampireTheMVP
Gilgamesh
Level 125
God Stats
6W - 7L
1,510 SR
Queue Stats
119W - 126L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
6,955
696
4,912
7,745
2,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
9
1 / 3 / 3
6,184
618
4,167
8,628
6,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 6 / 2
6,049
605
1,715
9,217
4,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 1 / 8
8,408
841
10,542
5,346
1,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
12
4 / 0 / 9
7,650
765
4,874
3,839
1,301
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
VampireTheMVP
Gilgamesh
10
4 / 3 / 10
7,810
781
5,432
7,264
4,675
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
15
15
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
8
11
L
3
6
0
0.5
L
Hercules
1
3
3
0.83
L
0
6
2
0.17
W
Kukulkan
4
0
9
8.5
W
Gilgamesh
VampireTheMVP
Gilgamesh
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,794
Damage
20,848
25,590
Taken
16,449
12,780
Mitigated
7,811
3,425
Healing
4,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,542
4,081
0
1,781
5,346
1,835
1,125
2,174
3,035
0
28,803
L
4,912
809
0
10
7,745
2,419
0
1,414
6,331
22,050
0
L
Hercules
4,167
761
0
1,947
8,628
6,010
0
3,117
5,511
2,275
5,796
L
1,715
101
10
1,458
9,217
4,351
0
1,069
8,148
0
11,810
W
Kukulkan
4,874
978
0
377
3,839
1,301
266
1,024
2,598
19,132
0
W
Gilgamesh
VampireTheMVP
Gilgamesh
5,432
1,624
0
2,333
7,264
4,675
668
3,015
3,798
0
17,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,188
Gold Earned
23,868
77
Minions Killed
97
5
Camps Cleared
3
445,833
Distance Traveled
541,929
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,408
841
53
5
1
177,111
3
L
Merlin
6,955
696
44
4
1
153,555
3
L
Hercules
6,184
618
5
1
0
147,549
2
L
Serqet
6,049
605
28
3
4
144,729
1
W
Kukulkan
7,650
765
26
3
1
198,789
2
W
Gilgamesh
7,810
781
18
2
1
166,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role