Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Shandinhill
Gilgamesh
Level 153
God Stats
6W - 10L
1,646 SR
Queue Stats
383W - 408L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
Smeggies
Kuzenbo
Level 160
God Stats
168W - 153L
1,546 SR
Queue Stats
983W - 903L
1,459 Elo+
Party 1
Hou Yi
Hou Yi
forbiddenjedi
Hou Yi
Level 155
God Stats
29W - 27L
1,498 SR
Queue Stats
273W - 251L
1,437 Elo+
Party 1
Team Averages
Level 157
1,538 SR
1,488 Elo+

VS

Team Averages
Level 132
1,585 SR
1,585 Elo+
Atlas
Atlas
Artio
Atlas
Level 149
God Stats
19W - 15L
1,423 SR
Queue Stats
478W - 353L
1,580 Elo+
Party 2
Guan Yu
Guan Yu
MaFJutshu
Guan Yu
Level 145
God Stats
17W - 11L
1,795 SR
Queue Stats
243W - 171L
1,666 Elo+
Party 2
Izanami
Izanami
Xomtress
Izanami
Level 87
God Stats
33W - 21L
1,589 SR
Queue Stats
740W - 665L
1,563 Elo+
Party 2
Susano
Susano
sasukejutsu
Susano
Level 157
God Stats
34W - 26L
1,557 SR
Queue Stats
1,293W - 1,071L
1,566 Elo+
Party 2
Persephone
Persephone
usa-x-maro
Persephone
Level 124
God Stats
8W - 3L
1,560 SR
Queue Stats
65W - 52L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 1 / 0
9,614
874
7,036
5,021
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
 
Ra
15
1 / 6 / 1
9,406
855
7,089
12,029
3,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Shandinhill
Gilgamesh
16
1 / 6 / 1
9,882
898
11,099
16,716
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
Smeggies
Kuzenbo
16
0 / 9 / 1
9,576
871
15,106
25,627
18,984
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 8 / 2
9,463
860
12,319
20,414
6,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

88

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Artio
Atlas
18
5 / 0 / 20
12,008
1,092
10,287
17,778
15,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
MaFJutshu
Guan Yu
18
5 / 0 / 17
11,142
1,013
14,367
15,488
21,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Xomtress
Izanami
17
1 / 3 / 11
9,904
900
8,875
10,669
4,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
18
15 / 0 / 6
12,492
1,136
25,481
11,583
4,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
usa-x-maro
Persephone
18
4 / 0 / 18
11,622
1,057
16,616
6,988
2,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
102
3
Kills
30
30
Deaths
3
5
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Ra
 
Ra
1
6
1
0.25
W
Atlas
Artio
Atlas
5
0
20
15
W
Guan Yu
MaFJutshu
Guan Yu
5
0
17
13.5
L
Gilgamesh
Shandinhill
Gilgamesh
1
6
1
0.25
L
Kuzenbo
Smeggies
Kuzenbo
0
9
1
0.06
W
Izanami
Xomtress
Izanami
1
3
11
2.17
L
0
8
2
0.13
W
Susano
15
0
6
18
W
Persephone
usa-x-maro
Persephone
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,649
Damage
75,626
79,807
Taken
62,506
41,772
Mitigated
49,308
9,880
Healing
24,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,036
1,081
0
370
5,021
1,617
0
1,259
3,637
24,044
0
L
Ra
 
Ra
7,089
624
1,841
686
12,029
3,246
0
4,121
7,688
25,259
0
W
Atlas
Artio
Atlas
10,287
3,114
3,080
7,608
17,778
15,653
0
6,970
10,808
23,633
0
W
Guan Yu
MaFJutshu
Guan Yu
14,367
2,061
3,886
6,482
15,488
21,688
0
7,633
7,855
552
27,838
L
Gilgamesh
Shandinhill
Gilgamesh
11,099
2,168
180
1,202
16,716
11,794
0
7,804
8,802
402
23,004
L
Kuzenbo
Smeggies
Kuzenbo
15,106
4,163
0
3,059
25,627
18,984
0
8,069
16,923
30,537
0
W
Izanami
Xomtress
Izanami
8,875
5,937
0
1,628
10,669
4,152
0
4,810
5,859
0
28,699
L
12,319
5,797
0
2,542
20,414
6,131
0
6,133
13,930
0
31,628
W
Susano
25,481
6,539
0
777
11,583
4,985
0
5,367
6,216
0
45,131
W
Persephone
usa-x-maro
Persephone
16,616
779
0
1,487
6,988
2,830
0
4,779
2,209
52,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,941
Gold Earned
57,168
179
Minions Killed
225
7
Camps Cleared
9
1,038,051
Distance Traveled
1,134,170
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,614
874
32
3
0
175,891
1
L
Ra
9,406
855
41
4
0
213,226
0
W
Atlas
12,008
1,092
37
3
1
229,243
2
W
Guan Yu
11,142
1,013
21
2
3
244,786
2
L
Gilgamesh
9,882
898
24
2
1
218,599
1
L
Kuzenbo
9,576
871
35
3
2
238,431
1
W
Izanami
9,904
900
57
5
1
177,882
3
L
Hou Yi
9,463
860
47
4
4
191,904
1
W
Susano
12,492
1,136
38
3
4
257,965
0
W
Persephone
11,622
1,057
72
7
0
224,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role