Player Matchup

Loki
Loki
 
Loki
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DrD1SC0NN3CT
Hercules
Level 86
God Stats
6W - 5L
1,545 SR
Queue Stats
41W - 45L
1,362 Elo+
Party 1
Tiamat
Tiamat
RealLobsterV2
Tiamat
Level 61
God Stats
0W - 1L
1,361 SR
Queue Stats
0W - 5L
1,239 Elo+
Party 1
Raijin
Raijin
aztrolord
Raijin
Level 107
God Stats
1W - 1L
1,615 SR
Queue Stats
12W - 15L
1,447 Elo+
Party 1
Chaac
Chaac
msuisthebest123
Chaac
Level 67
God Stats
0W - 2L
1,178 SR
Queue Stats
0W - 5L
1,239 Elo+
Party 1
Team Averages
Level 81
1,440 SR
1,358 Elo+

VS

Team Averages
Level 126
1,533 SR
1,448 Elo+
The Morrigan
The Morrigan
AlmightyKushkage
The Morrigan
Level 147
God Stats
47W - 44L
1,495 SR
Queue Stats
1,124W - 1,059L
1,442 Elo+
Solo
Atlas
Atlas
ClampedByCam
Atlas
Level 109
God Stats
1W - 0L
1,750 SR
Queue Stats
12W - 22L
1,428 Elo+
Party 2
Loki
Loki
Soulless_Sounds
Loki
Level 125
God Stats
2W - 5L
1,406 SR
Queue Stats
176W - 182L
1,438 Elo+
Solo
Olorun
Olorun
Volfito9383
Olorun
Level 128
God Stats
4W - 3L
1,553 SR
Queue Stats
574W - 548L
1,520 Elo+
Solo
Cliodhna
Cliodhna
gaba5141
Cliodhna
Level 121
God Stats
9W - 9L
1,459 SR
Queue Stats
248W - 241L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
6 / 4 / 3
8,361
523
6,942
10,283
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
DrD1SC0NN3CT
Hercules
10
1 / 7 / 4
6,714
420
5,306
15,055
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 7 / 3
7,806
488
5,279
10,491
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
aztrolord
Raijin
11
0 / 7 / 2
6,734
421
3,011
8,167
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 2
7,015
438
9,380
13,761
10,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AlmightyKushkage
The Morrigan
15
5 / 0 / 8
8,928
558
8,946
7,392
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 7
8,317
520
5,254
9,241
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 5 / 10
9,171
573
10,211
13,044
5,703
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
14
8 / 2 / 8
9,279
580
6,400
10,360
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
gaba5141
Cliodhna
13
7 / 2 / 6
8,800
550
8,607
11,908
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
11
Kills
29
29
Deaths
11
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
4
3
1.88
W
The Morrigan
AlmightyKushkage
The Morrigan
5
0
8
9
W
2
2
7
2.75
L
Hercules
DrD1SC0NN3CT
Hercules
1
7
4
0.43
L
3
7
3
0.64
W
7
5
10
2.4
W
Olorun
8
2
8
6
L
Raijin
aztrolord
Raijin
0
7
2
0.14
W
Cliodhna
gaba5141
Cliodhna
7
2
6
5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,918
Damage
39,418
57,757
Taken
51,945
34,491
Mitigated
26,556
10,924
Healing
17,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,942
1,188
0
3,269
10,283
3,205
0
2,583
7,700
0
38,689
W
The Morrigan
AlmightyKushkage
The Morrigan
8,946
1,847
0
984
7,392
3,251
63
248
6,728
50,613
7,160
W
5,254
1,993
0
1,165
9,241
9,904
64
1,233
7,442
18,542
0
L
Hercules
DrD1SC0NN3CT
Hercules
5,306
1,402
0
1,984
15,055
7,000
110
5,933
9,122
0
21,203
L
5,279
566
0
1,910
10,491
11,117
278
1,755
8,736
26,145
0
W
10,211
2,801
0
4,623
13,044
5,703
0
2,952
9,567
0
46,696
W
Olorun
6,400
3,612
1,108
4,502
10,360
3,528
3,611
1,788
8,237
58,157
0
L
Raijin
aztrolord
Raijin
3,011
288
0
0
8,167
2,251
0
3,321
4,846
30,999
0
W
Cliodhna
gaba5141
Cliodhna
8,607
1,164
0
5,420
11,908
4,170
0
1,000
10,718
0
45,998
L
9,380
2,093
0
3,761
13,761
10,918
0
5,343
8,418
0
42,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
44,495
299
Minions Killed
377
0
Camps Cleared
0
1,446,316
Distance Traveled
1,515,923
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,361
523
83
5
0
334,839
4
W
The Morrigan
8,928
558
91
6
0
305,656
5
W
Atlas
8,317
520
28
2
0
279,924
2
L
Hercules
6,714
420
34
2
0
298,732
1
L
Tiamat
7,806
488
52
3
0
283,435
3
W
Loki
9,171
573
80
5
0
292,870
2
W
Olorun
9,279
580
97
6
0
297,360
2
L
Raijin
6,734
421
66
4
0
231,188
0
W
Cliodhna
8,800
550
81
5
0
340,113
1
L
Chaac
7,015
438
64
4
0
298,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role