Player Matchup

Bellona
Bellona
Coorner-
Bellona
Level 7
God Stats
3W - 3L
1,835 SR
Queue Stats
51W - 60L
1,469 Elo+
Party 3
Olorun
Olorun
KakinCastro1104
Olorun
Level 26
God Stats
6W - 2L
1,674 SR
Queue Stats
75W - 105L
1,359 Elo+
Party 2
Izanami
Izanami
RoalexGaming_YT
Izanami
Level 47
God Stats
8W - 3L
1,740 SR
Queue Stats
200W - 212L
1,436 Elo+
Party 3
Thor
Thor
Sikarius_Lucio
Thor
Level 7
God Stats
1W - 2L
1,786 SR
Queue Stats
8W - 16L
1,456 Elo+
Party 2
Ymir
Ymir
Sikarius_Roman
Ymir
Level 44
God Stats
8W - 5L
1,608 SR
Queue Stats
183W - 191L
1,449 Elo+
Party 2
Team Averages
Level 26
1,729 SR
1,434 Elo+

VS

Team Averages
Level 53
1,513 SR
1,429 Elo+
Kali
Kali
Alexbot5000
Kali
Level 11
God Stats
4W - 3L
1,536 SR
Queue Stats
24W - 28L
1,394 Elo+
Party 1
Neith
Neith
Apowers10
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Hel
Hel
BliCCk_FlaiR
Hel
Level 30
God Stats
3W - 1L
1,702 SR
Queue Stats
115W - 108L
1,543 Elo+
Solo
Nike
Nike
GodteirJojo
Nike
Level 122
God Stats
6W - 6L
1,487 SR
Queue Stats
201W - 177L
1,576 Elo+
Party 1
Atlas
Atlas
ga00bo7
Atlas
Level 101
God Stats
1W - 1L
1,343 SR
Queue Stats
8W - 19L
1,132 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Coorner-
Bellona
10
0 / 1 / 0
4,970
452
810
6,506
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
5,482
498
2,139
6,959
2,287
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 3 / 0
6,233
567
5,438
6,547
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 1
4,571
416
768
6,310
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 3
5,652
514
2,061
6,441
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,266
570
3,727
6,797
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Apowers10
Neith
9
1 / 3 / 3
5,217
474
3,859
4,443
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 1
7,293
663
6,236
4,296
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 0 / 1
6,770
615
4,202
4,745
2,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
ga00bo7
Atlas
9
2 / 0 / 2
5,793
527
3,896
5,824
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
12
12
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
W
Neith
Apowers10
Neith
1
3
3
0.83
W
5
0
1
5.5
L
Bellona
Coorner-
Bellona
0
1
0
0
W
1
0
1
1.5
L
0
3
0
0
L
3
3
0
1
L
0
4
1
0.13
L
1
1
3
2.5
W
Atlas
ga00bo7
Atlas
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,216
Damage
21,920
32,763
Taken
26,105
14,061
Mitigated
10,296
9,674
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,727
1,547
0
3,655
6,797
2,001
0
278
6,519
0
29,567
W
Neith
Apowers10
Neith
3,859
1,219
0
803
4,443
1,151
0
905
3,538
0
17,564
W
6,236
409
70
2,243
4,296
1,454
162
2,002
2,294
48,607
0
L
Bellona
Coorner-
Bellona
810
105
0
2,709
6,506
3,448
0
0
5,992
0
20,075
W
4,202
182
0
1,584
4,745
2,357
491
0
4,745
0
38,120
L
2,139
1,436
0
2,177
6,959
2,287
425
4,320
2,639
30,027
0
L
5,438
3,683
0
2,043
6,547
1,828
0
1,752
4,795
0
52,093
L
768
63
0
1,233
6,310
1,630
0
2,012
4,256
0
13,421
L
2,061
282
226
1,286
6,441
4,868
0
2,048
4,393
10,724
0
W
Atlas
ga00bo7
Atlas
3,896
1,752
0
1,866
5,824
3,333
0
1,015
4,809
18,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
31,339
255
Minions Killed
293
0
Camps Cleared
0
1,051,209
Distance Traveled
1,044,820
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,266
570
57
5
0
226,015
0
W
Neith
5,217
474
30
3
0
177,574
0
W
Hel
7,293
663
92
8
0
213,080
5
L
Bellona
4,970
452
45
4
0
234,646
1
W
Nike
6,770
615
95
9
0
227,462
2
L
Olorun
5,482
498
53
5
0
185,930
2
L
Izanami
6,233
567
106
10
0
188,250
4
L
Thor
4,571
416
30
3
0
224,991
0
L
Ymir
5,652
514
21
2
0
217,392
1
W
Atlas
5,793
527
19
2
0
200,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role