Player Matchup

Set
Set
BEASTHUSKY
Set
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 109L
1,574 Elo+
Party 2
Atlas
Atlas
Dashiwae
Atlas
Level 109
God Stats
2W - 1L
1,728 SR
Queue Stats
287W - 266L
1,624 Elo+
Party 2
Freya
Freya
OutcastWulff
Freya
Level 73
God Stats
5W - 5L
1,550 SR
Queue Stats
140W - 114L
1,589 Elo+
Party 2
Ymir
Ymir
TakuachAbe
Ymir
Level 69
God Stats
5W - 2L
1,394 SR
Queue Stats
50W - 40L
1,555 Elo+
Party 2
Neith
Neith
XANDER CRUZ777
Neith
Level 22
God Stats
28W - 28L
1,538 SR
Queue Stats
37W - 42L
1,453 Elo+
Party 2
Team Averages
Level 75
1,542 SR
1,559 Elo+

VS

Team Averages
Level 98
1,544 SR
1,490 Elo+
Merlin
Merlin
Hydroxans
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 83L
1,502 Elo+
Party 1
Medusa
Medusa
MeltfuI
Medusa
Level 158
God Stats
1W - 3L
1,564 SR
Queue Stats
118W - 78L
1,568 Elo+
Party 1
Thanatos
Thanatos
Sosa_Da1
Thanatos
Level 107
God Stats
2W - 6L
1,493 SR
Queue Stats
90W - 93L
1,411 Elo+
Party 3
Athena
Athena
TheMeatMan1523
Athena
Level 119
God Stats
17W - 24L
1,442 SR
Queue Stats
188W - 183L
1,472 Elo+
Party 3
Cerberus
Cerberus
Volcra
Cerberus
Level 62
God Stats
4W - 3L
1,724 SR
Queue Stats
192W - 162L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 8
10,409
548
13,075
13,108
5,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
Dashiwae
Atlas
17
6 / 0 / 6
10,657
561
11,237
11,365
11,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 2 / 7
10,357
545
5,481
13,031
5,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 5 / 8
9,256
487
4,352
15,490
15,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 10 / 5
10,392
547
8,217
14,317
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hydroxans
Merlin
13
1 / 7 / 3
8,253
434
7,601
11,149
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
MeltfuI
Medusa
18
14 / 5 / 3
12,003
632
24,716
17,231
6,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Sosa_Da1
Thanatos
15
2 / 6 / 6
9,103
479
6,295
14,504
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 6 / 1
7,076
372
4,828
13,267
6,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Volcra
Cerberus
14
3 / 2 / 10
9,401
495
4,179
14,358
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
24
Kills
20
20
Deaths
26
34
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
W
Atlas
Dashiwae
Atlas
6
0
6
9
L
Merlin
Hydroxans
Merlin
1
7
3
0.36
L
Medusa
MeltfuI
Medusa
14
5
3
3.1
W
3
2
7
3.25
L
Thanatos
Sosa_Da1
Thanatos
2
6
6
0.83
W
2
5
8
1.2
L
0
6
1
0.08
L
Cerberus
Volcra
Cerberus
3
2
10
4
W
6
10
5
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,362
Damage
47,619
67,311
Taken
70,509
43,226
Mitigated
38,671
17,622
Healing
23,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,075
5,730
0
4,427
13,108
5,587
0
2,168
10,904
0
72,579
W
Atlas
Dashiwae
Atlas
11,237
3,290
0
4,576
11,365
11,585
453
3,421
7,866
51,555
0
L
Merlin
Hydroxans
Merlin
7,601
890
0
1,778
11,149
4,107
182
4,870
6,115
48,150
0
L
Medusa
MeltfuI
Medusa
24,716
14,073
0
7,352
17,231
6,940
720
5,098
11,904
0
83,017
W
5,481
1,891
0
4,816
13,031
5,426
336
4,431
8,110
58,374
6,712
L
Thanatos
Sosa_Da1
Thanatos
6,295
1,666
0
9,391
14,504
5,324
0
2,416
11,910
0
45,709
W
4,352
1,523
0
2,052
15,490
15,816
483
2,643
12,791
33,422
0
L
4,828
1,622
0
1,563
13,267
6,710
0
5,544
7,100
25,767
0
L
Cerberus
Volcra
Cerberus
4,179
877
0
3,380
14,358
15,590
478
1,450
12,908
32,142
0
W
8,217
3,695
0
1,751
14,317
4,812
3,237
3,374
10,831
0
46,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,071
Gold Earned
45,836
478
Minions Killed
437
0
Camps Cleared
0
1,752,395
Distance Traveled
1,585,158
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,409
548
115
6
0
381,352
1
W
Atlas
10,657
561
86
5
0
373,933
7
L
Merlin
8,253
434
90
5
0
293,569
1
L
Medusa
12,003
632
103
5
0
331,936
2
W
Freya
10,357
545
132
7
0
366,717
2
L
Thanatos
9,103
479
100
5
0
374,043
0
W
Ymir
9,256
487
54
3
0
327,050
1
L
Athena
7,076
372
58
3
0
230,379
0
L
Cerberus
9,401
495
86
5
0
355,231
0
W
Neith
10,392
547
91
5
0
303,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role