Player Matchup

Nu Wa
Nu Wa
Jare Bear 666
Nu Wa
Level 87
God Stats
9W - 13L
1,449 SR
Queue Stats
138W - 104L
1,489 Elo+
Party 2
Atlas
Atlas
MrCrankyGoat
Atlas
Level 145
God Stats
10W - 8L
1,577 SR
Queue Stats
186W - 157L
1,471 Elo+
Party 2
Izanami
Izanami
justRICHTOFEN
Izanami
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 16L
1,392 Elo+
Party 2
Team Averages
Level 106
1,509 SR
1,451 Elo+

VS

Team Averages
Level 27
1,209 SR
1,234 Elo+
Loki
Loki
Kakockshi
Loki
Level 16
God Stats
0W - 3L
1,178 SR
Queue Stats
36W - 33L
1,254 Elo+
Party 1
Zeus
Zeus
UltimateChamp62
Zeus
Level 21
God Stats
2W - 9L
1,155 SR
Queue Stats
8W - 26L
1,174 Elo+
Party 1
Ares
Ares
YanksPal
Ares
Level 43
God Stats
3W - 9L
1,293 SR
Queue Stats
56W - 73L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 21
10,776
674
11,411
8,287
2,864
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 19
12,219
764
10,855
16,582
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
16
17 / 3 / 7
12,669
792
23,658
8,631
3,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 11 / 2
8,650
541
5,654
16,418
6,448
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 9 / 1
10,780
674
10,828
14,802
4,797
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
12
1 / 4 / 3
9,068
567
5,022
23,252
21,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
24
Kills
5
5
Deaths
24
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
21
12.5
L
Loki
1
11
2
0.18
W
5
2
19
7.25
L
3
9
1
0.39
L
Ares
1
4
3
0.63
W
Izanami
17
3
7
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,924
Damage
21,504
33,500
Taken
54,472
22,893
Mitigated
33,060
5,142
Healing
1,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,411
5,458
42
2,643
8,287
2,864
1,242
5,524
2,763
27,000
0
L
Loki
5,654
531
173
928
16,418
6,448
0
7,325
9,093
0
24,779
W
10,855
3,509
0
2,097
16,582
16,114
0
6,228
10,354
26,381
0
L
10,828
261
0
0
14,802
4,797
177
6,738
8,064
49,454
0
L
Ares
5,022
140
0
0
23,252
21,815
0
8,622
14,630
20,303
0
W
Izanami
23,658
12,917
109
251
8,631
3,915
1,558
4,720
3,911
0
50,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
28,498
126
Minions Killed
137
5
Camps Cleared
7
807,247
Distance Traveled
735,793
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,776
674
41
3
2
276,220
1
L
Loki
8,650
541
34
2
3
238,752
0
W
Atlas
12,219
764
16
1
2
290,204
2
L
Zeus
10,780
674
87
5
3
214,225
0
L
Ares
9,068
567
16
1
1
282,816
0
W
Izanami
12,669
792
69
4
1
240,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role