Player Matchup

Khepri
Khepri
CaptainJack4ss
Khepri
Level 59
God Stats
11W - 7L
1,557 SR
Queue Stats
85W - 75L
1,540 Elo+
Solo
Atlas
Atlas
EdgeXCreidann
Atlas
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
68W - 77L
1,510 Elo+
Solo
Guan Yu
Guan Yu
GermanWojtek
Guan Yu
Level 114
God Stats
1W - 1L
1,541 SR
Queue Stats
169W - 151L
1,521 Elo+
Solo
Izanami
Izanami
Jenaimarreg
Izanami
Level 100
God Stats
1W - 1L
1,443 SR
Queue Stats
94W - 94L
1,523 Elo+
Solo
Nu Wa
Nu Wa
pucabuster
Nu Wa
Level 65
God Stats
61W - 56L
1,525 SR
Queue Stats
390W - 548L
1,481 Elo+
Solo
Team Averages
Level 93
1,513 SR
1,515 Elo+

VS

Team Averages
Level 58
1,471 SR
1,528 Elo+
Baron Samedi
Baron Samedi
NaCly710
Baron Samedi
Level 89
God Stats
1W - 2L
1,504 SR
Queue Stats
85W - 70L
1,567 Elo+
Solo
Danzaburou
Danzaburou
Neverboard
Danzaburou
Level 67
God Stats
0W - 3L
1,241 SR
Queue Stats
37W - 32L
1,563 Elo+
Party 1
Set
Set
POTATO GUY CHIP
Set
Level 52
God Stats
3W - 1L
1,621 SR
Queue Stats
79W - 84L
1,437 Elo+
Solo
Thanatos
Thanatos
RaspingElm
Thanatos
Level 22
God Stats
2W - 2L
1,635 SR
Queue Stats
12W - 14L
1,494 Elo+
Party 1
Geb
Geb
thetome
Geb
Level 62
God Stats
1W - 4L
1,352 SR
Queue Stats
33W - 23L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 16
10,923
1,092
7,065
10,513
12,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 0 / 11
9,774
977
12,801
9,225
14,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
GermanWojtek
Guan Yu
16
1 / 2 / 11
9,573
957
6,125
13,122
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Jenaimarreg
Izanami
17
9 / 1 / 7
11,648
1,165
15,477
9,758
3,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
17
3 / 1 / 12
10,116
1,012
15,971
5,225
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

271

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NaCly710
Baron Samedi
15
4 / 3 / 0
10,585
1,059
12,526
11,362
5,122
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Neverboard
Danzaburou
15
0 / 0 / 2
8,976
898
9,612
8,440
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 3
9,058
906
4,718
14,873
12,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
RaspingElm
Thanatos
15
0 / 7 / 2
8,589
859
9,862
11,802
4,568
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
15
0 / 3 / 1
9,923
992
7,718
16,224
15,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
18
Kills
4
4
Deaths
18
57
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
16
9
W
4
0
11
9.5
W
Guan Yu
GermanWojtek
Guan Yu
1
2
11
3.25
W
Izanami
Jenaimarreg
Izanami
9
1
7
12.5
L
Baron Samedi
NaCly710
Baron Samedi
4
3
0
1.33
L
Danzaburou
Neverboard
Danzaburou
0
0
2
1
L
0
5
3
0.3
L
Thanatos
RaspingElm
Thanatos
0
7
2
0.14
W
Nu Wa
3
1
12
9
L
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,439
Damage
44,436
47,843
Taken
62,701
42,679
Mitigated
41,115
16,579
Healing
13,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,065
463
0
3,114
10,513
12,718
0
5,006
5,426
10,510
0
W
12,801
4,135
0
586
9,225
14,210
0
3,658
5,452
21,150
0
W
Guan Yu
GermanWojtek
Guan Yu
6,125
714
4,039
4,990
13,122
9,546
0
3,172
9,807
191
18,115
W
Izanami
Jenaimarreg
Izanami
15,477
8,338
0
3,242
9,758
3,995
0
5,507
4,251
0
50,420
L
Baron Samedi
NaCly710
Baron Samedi
12,526
103
1,346
3,263
11,362
5,122
0
4,687
6,276
38,996
0
L
Danzaburou
Neverboard
Danzaburou
9,612
4,145
0
917
8,440
3,829
0
4,854
3,197
0
41,238
L
4,718
1,062
1,042
2,353
14,873
12,457
0
8,421
6,042
0
19,282
L
Thanatos
RaspingElm
Thanatos
9,862
2,390
0
3,340
11,802
4,568
0
7,788
3,695
0
22,414
W
Nu Wa
15,971
2,842
574
34
5,225
2,210
0
2,901
2,324
37,353
0
L
Geb
7,718
508
0
1,258
16,224
15,139
0
8,636
6,686
21,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,034
Gold Earned
47,131
217
Minions Killed
213
3
Camps Cleared
5
1,049,496
Distance Traveled
951,378
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,923
1,092
15
2
0
220,425
0
W
Atlas
9,774
977
19
2
1
206,953
0
W
Guan Yu
9,573
957
25
3
0
235,690
0
W
Izanami
11,648
1,165
100
10
1
195,067
0
L
Baron Samedi
10,585
1,059
71
7
3
189,680
0
L
Danzaburou
8,976
898
64
6
2
191,380
0
L
Set
9,058
906
31
3
0
186,289
1
L
Thanatos
8,589
859
14
1
0
193,485
0
W
Nu Wa
10,116
1,012
58
6
1
191,361
0
L
Geb
9,923
992
33
3
0
190,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role