Player Matchup

Sol
Sol
CaroleBaskin42
Sol
Level 43
God Stats
0W - 4L
1,500 SR
Queue Stats
22W - 30L
1,450 Elo+
Party 3
Fenrir
Fenrir
JOKERCINII
Fenrir
Level 27
God Stats
15W - 7L
1,667 SR
Queue Stats
58W - 66L
1,372 Elo+
Party 2
Poseidon
Poseidon
Pomars
Poseidon
Level 67
God Stats
4W - 4L
1,503 SR
Queue Stats
225W - 246L
1,397 Elo+
Party 2
Serqet
Serqet
XboxShutOff
Serqet
Level 29
God Stats
2W - 3L
1,365 SR
Queue Stats
45W - 44L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
ohGranzby
Cthulhu
Level 49
God Stats
17W - 31L
1,357 SR
Queue Stats
339W - 378L
1,392 Elo+
Solo
Team Averages
Level 43
1,478 SR
1,412 Elo+

VS

Team Averages
Level 53
1,365 SR
1,430 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
LuisREX3
Cerberus
Level 12
God Stats
8W - 14L
1,451 SR
Queue Stats
24W - 31L
1,420 Elo+
Party 1
Sol
Sol
PomiddorrKKaaa
Sol
Level 36
God Stats
4W - 6L
1,353 SR
Queue Stats
155W - 146L
1,446 Elo+
Solo
Sylvanus
Sylvanus
SpeedOrTroll
Sylvanus
Level 62
God Stats
5W - 8L
1,438 SR
Queue Stats
237W - 266L
1,390 Elo+
Party 1
Rama
Rama
ZoplaKulos
Rama
Level 26
God Stats
3W - 7L
1,083 SR
Queue Stats
85W - 101L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,977
537
2,757
5,742
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
JOKERCINII
Fenrir
9
1 / 6 / 2
5,958
458
3,285
9,579
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Pomars
Poseidon
11
2 / 8 / 1
6,854
527
5,537
7,755
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
10
2 / 2 / 4
6,898
531
7,404
12,110
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
ohGranzby
Cthulhu
10
0 / 6 / 2
5,808
447
6,058
10,842
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 3 / 7
7,823
602
3,980
8,823
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
LuisREX3
Cerberus
11
0 / 1 / 5
6,656
512
1,915
9,357
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
10 / 0 / 6
8,803
677
12,728
10,143
3,841
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SpeedOrTroll
Sylvanus
14
10 / 1 / 2
8,725
671
9,748
10,357
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 2
7,114
547
3,887
6,529
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
24
24
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
7
2.5
L
2
2
0
1
L
Fenrir
JOKERCINII
Fenrir
1
6
2
0.33
W
Cerberus
LuisREX3
Cerberus
0
1
5
2.5
L
Poseidon
Pomars
Poseidon
2
8
1
0.31
W
10
0
6
13
W
Sylvanus
SpeedOrTroll
Sylvanus
10
1
2
11
L
Serqet
2
2
4
2
W
0
2
2
0.5
L
Cthulhu
ohGranzby
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,041
Damage
32,258
46,028
Taken
45,209
18,669
Mitigated
20,285
9,952
Healing
18,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,980
411
0
4,016
8,823
2,998
236
1,151
7,483
0
43,330
L
2,757
1,232
0
1,790
5,742
1,853
846
612
5,130
40,666
6,148
L
Fenrir
JOKERCINII
Fenrir
3,285
600
0
1,933
9,579
2,531
0
5,406
4,173
0
23,826
W
Cerberus
LuisREX3
Cerberus
1,915
199
50
2,211
9,357
5,929
50
2,643
6,585
14,893
0
L
Poseidon
Pomars
Poseidon
5,537
807
61
823
7,755
2,991
198
5,692
2,063
33,416
0
W
12,728
2,938
0
6,313
10,143
3,841
822
3,944
6,199
60,295
0
W
Sylvanus
SpeedOrTroll
Sylvanus
9,748
4,331
875
4,967
10,357
5,422
992
4,895
5,388
43,018
9,095
L
Serqet
7,404
1,332
202
2,696
12,110
8,127
0
4,662
7,448
0
23,742
W
3,887
3,040
0
474
6,529
2,095
1,030
1,389
4,998
0
45,375
L
Cthulhu
ohGranzby
Cthulhu
6,058
1,189
174
2,273
10,842
3,167
0
6,593
4,249
28,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,495
Gold Earned
39,121
290
Minions Killed
418
0
Camps Cleared
0
1,247,104
Distance Traveled
1,262,736
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,823
602
92
7
0
284,520
3
L
Sol
6,977
537
103
8
0
221,124
0
L
Fenrir
5,958
458
53
4
0
273,806
0
W
Cerberus
6,656
512
24
2
0
278,357
1
L
Poseidon
6,854
527
54
4
0
227,619
0
W
Sol
8,803
677
107
8
0
242,054
0
W
Sylvanus
8,725
671
99
8
0
218,510
1
L
Serqet
6,898
531
18
1
0
278,166
0
W
Rama
7,114
547
96
7
0
239,295
6
L
Cthulhu
5,808
447
62
5
0
246,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role