Player Matchup

Loki
Loki
CassieWarclok
Loki
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,682 Elo+
Party 1
Cthulhu
Cthulhu
MrsJandN
Cthulhu
Level 77
God Stats
5W - 1L
1,603 SR
Queue Stats
231W - 233L
1,566 Elo+
Party 1
Ra
Ra
NoDaddyThatHurts
Ra
Level 63
God Stats
110W - 127L
1,496 SR
Queue Stats
275W - 268L
1,535 Elo+
Solo
Vamana
Vamana
ParkinsonsMaster
Vamana
Level 117
God Stats
1W - 4L
1,398 SR
Queue Stats
349W - 269L
1,581 Elo+
Party 2
Apollo
Apollo
merrickav
Apollo
Level 87
God Stats
9W - 12L
1,485 SR
Queue Stats
193W - 169L
1,551 Elo+
Party 2
Team Averages
Level 88
1,496 SR
1,583 Elo+

VS

Team Averages
Level 125
1,547 SR
1,521 Elo+
Izanami
Izanami
 
Izanami
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Brrgy
Sobek
Level 154
God Stats
3W - 5L
1,346 SR
Queue Stats
287W - 302L
1,495 Elo+
Party 3
Terra
Terra
Mythicalbeast11
Terra
Level 88
God Stats
2W - 0L
1,751 SR
Queue Stats
205W - 197L
1,577 Elo+
Solo
Tiamat
Tiamat
Thevectorcraft
Tiamat
Level 133
God Stats
76W - 57L
1,638 SR
Queue Stats
873W - 850L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,004
429
1,878
8,291
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
MrsJandN
Cthulhu
9
2 / 3 / 0
6,456
461
3,021
10,282
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 2
7,435
531
4,426
6,763
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 2 / 0
8,205
586
11,036
10,907
6,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
merrickav
Apollo
12
0 / 6 / 0
7,136
510
1,138
8,763
2,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
8 / 0 / 2
9,911
708
9,298
7,116
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
 
Nemesis
13
3 / 1 / 3
7,620
544
4,828
7,741
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Brrgy
Sobek
13
1 / 1 / 2
7,806
558
6,540
14,473
16,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 4
7,202
514
3,109
8,209
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 6
8,489
606
7,686
6,198
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
18
18
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
2
9
W
Nemesis
 
Nemesis
3
1
3
4.5
W
Sobek
Brrgy
Sobek
1
1
2
2
L
0
5
0
0
L
Cthulhu
MrsJandN
Cthulhu
2
3
0
0.67
W
2
1
4
4
L
0
2
2
0.5
L
1
2
0
0.5
W
4
0
6
7
L
Apollo
merrickav
Apollo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,499
Damage
31,461
45,006
Taken
43,737
18,395
Mitigated
31,857
13,833
Healing
22,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,298
6,765
0
3,641
7,116
2,395
2,525
1,050
6,066
0
92,060
W
Nemesis
 
Nemesis
4,828
1,896
0
3,492
7,741
2,649
0
1,994
5,673
0
47,690
W
Sobek
Brrgy
Sobek
6,540
1,798
0
7,762
14,473
16,290
0
1,155
12,204
43,062
4,998
L
1,878
483
0
2,523
8,291
2,134
0
1,909
6,382
0
30,402
L
Cthulhu
MrsJandN
Cthulhu
3,021
206
36
2,009
10,282
6,128
0
4,494
5,788
19,891
0
W
3,109
558
1,420
2,803
8,209
6,441
0
2,886
5,233
12,587
0
L
4,426
221
330
2,642
6,763
1,976
0
2,371
4,392
54,625
0
L
11,036
4,501
0
5,133
10,907
6,001
0
6,481
4,426
4,252
53,584
W
7,686
1,089
70
3,518
6,198
4,082
153
1,890
4,308
54,430
0
L
Apollo
merrickav
Apollo
1,138
370
0
1,160
8,763
2,156
0
1,620
7,143
0
49,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,236
Gold Earned
41,028
448
Minions Killed
482
0
Camps Cleared
0
1,409,348
Distance Traveled
1,425,708
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,911
708
169
12
0
253,588
1
W
Nemesis
7,620
544
90
6
0
326,024
6
W
Sobek
7,806
558
87
6
0
256,480
5
L
Loki
6,004
429
67
5
0
313,271
1
L
Cthulhu
6,456
461
25
2
0
285,978
5
W
Terra
7,202
514
18
1
0
295,638
7
L
Ra
7,435
531
126
9
0
252,255
1
L
Vamana
8,205
586
126
9
0
289,015
5
W
Tiamat
8,489
606
118
8
0
293,978
2
L
Apollo
7,136
510
104
7
0
268,829
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role