Player Matchup

Janus
Janus
Kamaton
Janus
Level 125
God Stats
1W - 4L
1,280 SR
Queue Stats
160W - 161L
1,580 Elo+
Party 1
Medusa
Medusa
Mongkoot
Medusa
Level 131
God Stats
2W - 2L
1,736 SR
Queue Stats
173W - 168L
1,600 Elo+
Party 1
Fafnir
Fafnir
TheDevinator
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,462 Elo+
Party 1
Olorun
Olorun
Treestain
Olorun
Level 100
God Stats
1W - 2L
1,735 SR
Queue Stats
91W - 91L
1,598 Elo+
Party 1
Fenrir
Fenrir
XKill
Fenrir
Level 159
God Stats
6W - 3L
1,726 SR
Queue Stats
1,133W - 1,155L
1,492 Elo+
Solo
Team Averages
Level 125
1,595 SR
1,547 Elo+

VS

Team Averages
Level 132
1,549 SR
1,522 Elo+
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Canaan
Amaterasu
Level 133
God Stats
3W - 2L
1,525 SR
Queue Stats
270W - 255L
1,582 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ubervamp Reborn
Kumbhakarna
Level 156
God Stats
10W - 10L
1,481 SR
Queue Stats
566W - 597L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
YaBattyGyal
Kuzenbo
Level 117
God Stats
1W - 0L
1,738 SR
Queue Stats
9W - 7L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kamaton
Janus
14
5 / 3 / 7
8,127
1,016
11,366
7,523
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Mongkoot
Medusa
13
3 / 4 / 3
7,538
942
7,629
8,822
3,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
13
1 / 1 / 10
7,270
909
3,028
8,614
9,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Treestain
Olorun
11
0 / 4 / 6
6,193
774
5,529
6,825
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
XKill
Fenrir
13
4 / 3 / 3
6,926
866
5,324
6,726
5,712
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 3 / 10
8,030
1,004
8,384
8,771
4,318
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
 
Olorun
13
2 / 4 / 6
7,555
944
8,274
7,786
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Canaan
Amaterasu
14
2 / 1 / 9
7,997
1,000
5,541
12,373
12,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
Ubervamp Reborn
Kumbhakarna
13
2 / 3 / 7
7,571
946
2,540
10,098
7,905
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
YaBattyGyal
Kuzenbo
13
6 / 2 / 7
8,033
1,004
8,761
9,538
15,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
54
13
Kills
15
15
Deaths
13
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
3
10
2.67
W
Olorun
 
Olorun
2
4
6
1.25
W
Amaterasu
Canaan
Amaterasu
2
1
9
6.5
L
Janus
Kamaton
Janus
5
3
7
2.83
L
Medusa
Mongkoot
Medusa
3
4
3
1.13
L
Fafnir
1
1
10
6
L
Olorun
Treestain
Olorun
0
4
6
0.75
W
Kumbhakarna
Ubervamp Reborn
Kumbhakarna
2
3
7
1.83
L
Fenrir
XKill
Fenrir
4
3
3
1.83
W
Kuzenbo
YaBattyGyal
Kuzenbo
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,876
Damage
33,500
38,510
Taken
48,566
25,161
Mitigated
44,050
11,450
Healing
14,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,384
4,243
349
1,321
8,771
4,318
755
4,355
4,416
0
19,668
W
Olorun
 
Olorun
8,274
2,674
971
1,133
7,786
3,680
2,934
4,033
3,753
19,793
0
W
Amaterasu
Canaan
Amaterasu
5,541
1,016
1,618
4,138
12,373
12,858
820
5,129
7,244
444
12,624
L
Janus
Kamaton
Janus
11,366
658
1,566
1,564
7,523
3,130
301
4,773
2,636
22,219
0
L
Medusa
Mongkoot
Medusa
7,629
3,434
1,922
1,536
8,822
3,629
462
3,778
4,857
0
17,688
L
Fafnir
3,028
752
212
1,482
8,614
9,772
84
3,269
5,150
4,428
0
L
Olorun
Treestain
Olorun
5,529
2,650
1,415
1,234
6,825
2,918
624
3,982
2,670
12,992
1,509
W
Kumbhakarna
Ubervamp Reborn
Kumbhakarna
2,540
131
1,861
1,011
10,098
7,905
293
2,350
7,748
13,922
0
L
Fenrir
XKill
Fenrir
5,324
1,152
386
133
6,726
5,712
412
3,349
3,178
0
8,948
W
Kuzenbo
YaBattyGyal
Kuzenbo
8,761
2,325
310
1,523
9,538
15,289
282
3,371
6,167
11,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,054
Gold Earned
39,186
73
Minions Killed
86
0
Camps Cleared
0
718,716
Distance Traveled
822,445
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,030
1,004
30
4
0
162,603
0
W
Olorun
7,555
944
25
3
0
151,508
1
W
Amaterasu
7,997
1,000
10
1
0
178,256
0
L
Janus
8,127
1,016
33
4
0
141,681
1
L
Medusa
7,538
942
14
2
0
136,343
0
L
Fafnir
7,270
909
9
1
0
178,271
0
L
Olorun
6,193
774
12
2
0
133,967
1
W
Kumbhakarna
7,571
946
17
2
0
167,080
0
L
Fenrir
6,926
866
5
1
0
128,454
0
W
Kuzenbo
8,033
1,004
4
1
0
162,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role