Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
SMSM-ii
Bakasura
Level 160
God Stats
2W - 0L
1,278 SR
Queue Stats
378W - 169L
1,727 Elo+
Party 1
Ra
Ra
hashem102
Ra
Level 79
God Stats
15W - 19L
1,524 SR
Queue Stats
105W - 152L
1,396 Elo+
Solo
Team Averages
Level 133
1,434 SR
1,541 Elo+

VS

Team Averages
Level 101
1,517 SR
1,491 Elo+
Rama
Rama
CAB00M 666
Rama
Level 108
God Stats
2W - 4L
1,530 SR
Queue Stats
225W - 195L
1,491 Elo+
Party 2
Vulcan
Vulcan
KAB00M 555
Vulcan
Level 107
God Stats
5W - 3L
1,731 SR
Queue Stats
147W - 119L
1,536 Elo+
Party 2
Nike
Nike
NK_QTR_
Nike
Level 89
God Stats
0W - 1L
1,291 SR
Queue Stats
16W - 18L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 2 / 7
10,493
750
10,114
11,320
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
SMSM-ii
Bakasura
16
9 / 1 / 6
10,826
773
10,390
12,971
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 5 / 9
9,463
676
8,378
12,055
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
8,612
615
7,377
7,652
2,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
KAB00M 555
Vulcan
13
4 / 8 / 1
10,146
725
10,055
11,117
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
NK_QTR_
Nike
13
3 / 5 / 2
9,213
658
8,942
14,526
9,814
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
16
Kills
8
8
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
7
4.75
L
1
3
2
0.67
L
Vulcan
KAB00M 555
Vulcan
4
8
1
0.56
L
Nike
NK_QTR_
Nike
3
5
2
0.8
W
Bakasura
SMSM-ii
Bakasura
9
1
6
12
W
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,882
Damage
26,374
36,346
Taken
33,295
16,030
Mitigated
16,032
14,980
Healing
3,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,114
4,151
0
2,986
11,320
5,132
364
2,847
8,265
0
40,889
L
7,377
4,118
0
1,587
7,652
2,452
0
1,939
4,950
0
24,474
L
Vulcan
KAB00M 555
Vulcan
10,055
2,148
198
2,008
11,117
3,766
0
1,326
8,355
33,345
0
L
Nike
NK_QTR_
Nike
8,942
1,313
0
0
14,526
9,814
0
4,495
8,840
0
23,412
W
Bakasura
SMSM-ii
Bakasura
10,390
7,321
0
6,051
12,971
6,669
1,087
3,949
8,798
0
31,363
W
8,378
342
714
5,229
12,055
4,229
230
4,115
7,736
35,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
27,971
211
Minions Killed
152
14
Camps Cleared
1
861,380
Distance Traveled
721,626
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,493
750
64
5
6
324,238
7
L
Rama
8,612
615
48
3
0
226,530
5
L
Vulcan
10,146
725
68
5
1
232,803
2
L
Nike
9,213
658
36
3
0
262,293
4
W
Bakasura
10,826
773
67
5
4
288,384
6
W
Ra
9,463
676
80
6
4
248,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role